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[Fonts] Fix pixel sizes and game overlay fonts from review
- Set the sizes the stylesheets carried with setPixelSize() rather than setPointSize(): home buttons (34), banner (24), home group box (20), the placeholder labels (14), the analytics drag handle (10), the EDHREC navigation buttons (24), the user info popup (11/14/11/10/11) and the game overlays (14/16/12). Points at 96 DPI were ~33% larger. - The drag/total counters and tally columns keep the monospace family the stylesheets set, so digit widths stop changing as counts tick and white-space: pre stays aligned. - applyDeckListFont() drops the cached tally rows before re-measuring, so previewing a larger DeckList font no longer leaves the tally clipped. - Tally labels and the constructor/fontsChanged pairs in the shared-deck preview, quick setup, analytics panel, home box and public decks build their font once in a local lambda instead of twice.
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14 changed files with 77 additions and 87 deletions
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@ -65,7 +65,7 @@ void BannerWidget::applyInterfaceDefaultFont()
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// Family comes from the InterfaceDefault theme role; the 24px size and
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// bold weight previously carried by the stylesheet stay caller-side.
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QFont bannerFont = themeManager->appFont(AppFont::InterfaceDefault);
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bannerFont.setPointSize(24);
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bannerFont.setPixelSize(24);
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bannerFont.setWeight(QFont::Bold);
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bannerLabel->setFont(bannerFont);
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}
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