client/server version bump; eventConnectionStateChanged

This commit is contained in:
Max-Wilhelm Bruker 2011-06-25 17:50:28 +02:00
parent d892d320ea
commit 4b84168bda
24 changed files with 1232 additions and 1076 deletions

View file

@ -88,6 +88,7 @@ public:
void setActivePlayer(int _activePlayer);
void setActivePhase(int _activePhase);
void nextTurn();
void postConnectionStatusUpdate(Server_Player *player, bool connectionStatus);
QList<ServerInfo_Player *> getGameState(Server_Player *playerWhosAsking) const;
void sendGameEvent(GameEvent *event, GameEventContext *context = 0, Server_Player *exclude = 0);