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client/server version bump; eventConnectionStateChanged
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24 changed files with 1232 additions and 1076 deletions
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@ -88,6 +88,7 @@ public:
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void setActivePlayer(int _activePlayer);
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void setActivePhase(int _activePhase);
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void nextTurn();
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void postConnectionStatusUpdate(Server_Player *player, bool connectionStatus);
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QList<ServerInfo_Player *> getGameState(Server_Player *playerWhosAsking) const;
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void sendGameEvent(GameEvent *event, GameEventContext *context = 0, Server_Player *exclude = 0);
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