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remove redundant loop
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1 changed files with 0 additions and 5 deletions
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@ -3457,13 +3457,8 @@ void Player::actPlay()
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void Player::actHide()
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void Player::actHide()
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{
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{
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QList<CardItem *> selectedCards;
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for (const auto &item : scene()->selectedItems()) {
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for (const auto &item : scene()->selectedItems()) {
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auto *card = static_cast<CardItem *>(item);
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auto *card = static_cast<CardItem *>(item);
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selectedCards.append(card);
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}
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for (auto &card : selectedCards) {
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if (card && isUnwritableRevealZone(card->getZone())) {
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if (card && isUnwritableRevealZone(card->getZone())) {
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card->getZone()->removeCard(card);
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card->getZone()->removeCard(card);
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}
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}
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