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Tests.
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2 changed files with 7 additions and 7 deletions
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@ -13,21 +13,21 @@ TEST(CardDatabaseTest, LoadXml)
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// ensure the card database is empty at start
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ASSERT_EQ(0, db->getCardList().size()) << "Cards not empty at start";
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ASSERT_EQ(0, db->getSetList().size()) << "Sets not empty at start";
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ASSERT_EQ(0, db->getAllMainCardTypes().size()) << "Types not empty at start";
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ASSERT_EQ(0, db->query()->getAllMainCardTypes().size()) << "Types not empty at start";
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ASSERT_EQ(NotLoaded, db->getLoadStatus()) << "Incorrect status at start";
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// load dummy cards and test result
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db->loadCardDatabases();
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ASSERT_EQ(9, db->getCardList().size()) << "Wrong card count after load";
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ASSERT_EQ(5, db->getSetList().size()) << "Wrong sets count after load";
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ASSERT_EQ(3, db->getAllMainCardTypes().size()) << "Wrong types count after load";
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ASSERT_EQ(3, db->query()->getAllMainCardTypes().size()) << "Wrong types count after load";
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ASSERT_EQ(Ok, db->getLoadStatus()) << "Wrong status after load";
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// ensure the card database is empty after clear()
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db->clear();
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ASSERT_EQ(0, db->getCardList().size()) << "Cards not empty after clear";
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ASSERT_EQ(0, db->getSetList().size()) << "Sets not empty after clear";
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ASSERT_EQ(0, db->getAllMainCardTypes().size()) << "Types not empty after clear";
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ASSERT_EQ(0, db->query()->getAllMainCardTypes().size()) << "Types not empty after clear";
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ASSERT_EQ(NotLoaded, db->getLoadStatus()) << "Incorrect status after clear";
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}
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} // namespace
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