[SettingsManager] Make setting getters const

This commit is contained in:
RickyRister 2026-03-26 19:57:03 -07:00
parent 74cce5ccb2
commit 4dba6a91bd
22 changed files with 124 additions and 124 deletions

View file

@ -23,12 +23,12 @@ void LayoutsSettings::setMainWindowGeometry(const QByteArray &value)
setValue(value, GEOMETRY_PROP, GROUP_MAIN_WINDOW);
}
QByteArray LayoutsSettings::getMainWindowGeometry()
QByteArray LayoutsSettings::getMainWindowGeometry() const
{
return getValue(GEOMETRY_PROP, GROUP_MAIN_WINDOW).toByteArray();
}
QByteArray LayoutsSettings::getDeckEditorLayoutState()
QByteArray LayoutsSettings::getDeckEditorLayoutState() const
{
return getValue(STATE_PROP, GROUP_DECK_EDITOR).toByteArray();
}
@ -38,7 +38,7 @@ void LayoutsSettings::setDeckEditorLayoutState(const QByteArray &value)
setValue(value, STATE_PROP, GROUP_DECK_EDITOR);
}
QByteArray LayoutsSettings::getDeckEditorGeometry()
QByteArray LayoutsSettings::getDeckEditorGeometry() const
{
return getValue(GEOMETRY_PROP, GROUP_DECK_EDITOR).toByteArray();
}
@ -48,7 +48,7 @@ void LayoutsSettings::setDeckEditorGeometry(const QByteArray &value)
setValue(value, GEOMETRY_PROP, GROUP_DECK_EDITOR);
}
QByteArray LayoutsSettings::getVisualDeckEditorLayoutState()
QByteArray LayoutsSettings::getVisualDeckEditorLayoutState() const
{
return getValue(STATE_PROP, GROUP_VISUAL_DECK_EDITOR).toByteArray();
}
@ -58,7 +58,7 @@ void LayoutsSettings::setVisualDeckEditorLayoutState(const QByteArray &value)
setValue(value, STATE_PROP, GROUP_VISUAL_DECK_EDITOR);
}
QByteArray LayoutsSettings::getVisualDeckEditorGeometry()
QByteArray LayoutsSettings::getVisualDeckEditorGeometry() const
{
return getValue(GEOMETRY_PROP, GROUP_VISUAL_DECK_EDITOR).toByteArray();
}
@ -68,7 +68,7 @@ void LayoutsSettings::setVisualDeckEditorGeometry(const QByteArray &value)
setValue(value, GEOMETRY_PROP, GROUP_VISUAL_DECK_EDITOR);
}
QByteArray LayoutsSettings::getDeckEditorDbHeaderState()
QByteArray LayoutsSettings::getDeckEditorDbHeaderState() const
{
return getValue(STATE_PROP, GROUP_DECK_EDITOR_DB, "header").toByteArray();
}
@ -78,7 +78,7 @@ void LayoutsSettings::setDeckEditorDbHeaderState(const QByteArray &value)
setValue(value, STATE_PROP, GROUP_DECK_EDITOR_DB, "header");
}
QByteArray LayoutsSettings::getSetsDialogHeaderState()
QByteArray LayoutsSettings::getSetsDialogHeaderState() const
{
return getValue(STATE_PROP, GROUP_SETS_DIALOG, "header").toByteArray();
}
@ -93,7 +93,7 @@ void LayoutsSettings::setSetsDialogGeometry(const QByteArray &value)
setValue(value, GEOMETRY_PROP, GROUP_SETS_DIALOG);
}
QByteArray LayoutsSettings::getSetsDialogGeometry()
QByteArray LayoutsSettings::getSetsDialogGeometry() const
{
return getValue(GEOMETRY_PROP, GROUP_SETS_DIALOG).toByteArray();
}
@ -103,7 +103,7 @@ void LayoutsSettings::setTokenDialogGeometry(const QByteArray &value)
setValue(value, GEOMETRY_PROP, GROUP_TOKEN_DIALOG);
}
QByteArray LayoutsSettings::getTokenDialogGeometry()
QByteArray LayoutsSettings::getTokenDialogGeometry() const
{
return getValue(GEOMETRY_PROP, GROUP_TOKEN_DIALOG).toByteArray();
}
@ -118,12 +118,12 @@ void LayoutsSettings::setGamePlayAreaState(const QByteArray &value)
setValue(value, STATE_PROP, GROUP_GAME_PLAY_AREA);
}
QByteArray LayoutsSettings::getGamePlayAreaLayoutState()
QByteArray LayoutsSettings::getGamePlayAreaLayoutState() const
{
return getValue(STATE_PROP, GROUP_GAME_PLAY_AREA).toByteArray();
}
QByteArray LayoutsSettings::getGamePlayAreaGeometry()
QByteArray LayoutsSettings::getGamePlayAreaGeometry() const
{
return getValue(GEOMETRY_PROP, GROUP_GAME_PLAY_AREA).toByteArray();
}
@ -138,12 +138,12 @@ void LayoutsSettings::setReplayPlayAreaState(const QByteArray &value)
setValue(value, STATE_PROP, GROUP_REPLAY_PLAY_AREA);
}
QByteArray LayoutsSettings::getReplayPlayAreaLayoutState()
QByteArray LayoutsSettings::getReplayPlayAreaLayoutState() const
{
return getValue(STATE_PROP, GROUP_REPLAY_PLAY_AREA).toByteArray();
}
QByteArray LayoutsSettings::getReplayPlayAreaGeometry()
QByteArray LayoutsSettings::getReplayPlayAreaGeometry() const
{
return getValue(GEOMETRY_PROP, GROUP_REPLAY_PLAY_AREA).toByteArray();
}