From 4e2229be98357f81ddbcf1f1e1928272a2a2bcba Mon Sep 17 00:00:00 2001 From: Christian Daniel Jensen Date: Mon, 2 Nov 2026 01:30:30 -0700 Subject: [PATCH] Orient Front and Command labels toward the opponent --- cockatrice/src/game_graphics/zones/table_zone.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cockatrice/src/game_graphics/zones/table_zone.cpp b/cockatrice/src/game_graphics/zones/table_zone.cpp index c857a5a67..f643b3fd5 100644 --- a/cockatrice/src/game_graphics/zones/table_zone.cpp +++ b/cockatrice/src/game_graphics/zones/table_zone.cpp @@ -206,23 +206,23 @@ void TableZone::paintBattlefieldRows(QPainter *painter) painter->setFont(font); for (int visualRow = 0; visualRow < TableZoneLogic::ROW_COUNT; ++visualRow) { - // Table logical grid Y: 0 = Command, 1 = Support, 2 = Front. + // Logical grid Y: 0 = Front, 1 = Support, 2 = Command. const int row = inverted ? TableZoneLogic::ROW_COUNT - 1 - visualRow : visualRow; QString label; QColor color; switch (row) { case 0: - label = tr("COMMAND ZONE"); - color = commandZoneColor; + label = tr("FRONT ZONE"); + color = frontZoneColor; break; case 1: label = tr("SUPPORT ZONE"); color = supportZoneColor; break; default: - label = tr("FRONT ZONE"); - color = frontZoneColor; + label = tr("COMMAND ZONE"); + color = commandZoneColor; break; }