The remote client now runs in an extra thread, fixing issue #29

This commit is contained in:
Max-Wilhelm Bruker 2012-03-25 13:19:40 +02:00
parent 542fd2c5c8
commit 4e4a7563db
26 changed files with 130 additions and 79 deletions

View file

@ -147,7 +147,7 @@ void DeckViewContainer::loadLocalDeck()
Command_DeckSelect cmd;
cmd.set_deck(deck->writeToString_Native().toStdString());
PendingCommand *pend = static_cast<TabGame *>(parent())->prepareGameCommand(cmd);
connect(pend, SIGNAL(finished(const Response &)), this, SLOT(deckSelectFinished(const Response &)));
connect(pend, SIGNAL(finished(Response, CommandContainer, QVariant)), this, SLOT(deckSelectFinished(const Response &)));
static_cast<TabGame *>(parent())->sendGameCommand(pend, playerId);
}
@ -158,7 +158,7 @@ void DeckViewContainer::loadRemoteDeck()
Command_DeckSelect cmd;
cmd.set_deck_id(dlg.getDeckId());
PendingCommand *pend = static_cast<TabGame *>(parent())->prepareGameCommand(cmd);
connect(pend, SIGNAL(finished(const Response &)), this, SLOT(deckSelectFinished(const Response &)));
connect(pend, SIGNAL(finished(Response, CommandContainer, QVariant)), this, SLOT(deckSelectFinished(const Response &)));
static_cast<TabGame *>(parent())->sendGameCommand(pend, playerId);
}
}