mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-07-18 00:12:15 -07:00
Move local/remote client and local server files.
Took 32 minutes Took 8 seconds
This commit is contained in:
parent
484e177589
commit
4e7c98829a
47 changed files with 291 additions and 43 deletions
|
|
@ -1,134 +0,0 @@
|
|||
/**
|
||||
* @file abstract_client.h
|
||||
* @ingroup Client
|
||||
* @brief TODO: Document this.
|
||||
*/
|
||||
|
||||
#ifndef ABSTRACTCLIENT_H
|
||||
#define ABSTRACTCLIENT_H
|
||||
|
||||
#include <QMutex>
|
||||
#include <QObject>
|
||||
#include <QVariant>
|
||||
#include <libcockatrice/protocol/pb/response.pb.h>
|
||||
#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
|
||||
|
||||
class PendingCommand;
|
||||
class CommandContainer;
|
||||
class RoomEvent;
|
||||
class GameEventContainer;
|
||||
class ServerMessage;
|
||||
class Event_ServerIdentification;
|
||||
class Event_AddToList;
|
||||
class Event_RemoveFromList;
|
||||
class Event_UserJoined;
|
||||
class Event_UserLeft;
|
||||
class Event_ServerMessage;
|
||||
class Event_ListRooms;
|
||||
class Event_GameJoined;
|
||||
class Event_UserMessage;
|
||||
class Event_NotifyUser;
|
||||
class Event_ConnectionClosed;
|
||||
class Event_ServerShutdown;
|
||||
class Event_ReplayAdded;
|
||||
class FeatureSet;
|
||||
|
||||
enum ClientStatus
|
||||
{
|
||||
StatusDisconnected,
|
||||
StatusDisconnecting,
|
||||
StatusConnecting,
|
||||
StatusRegistering,
|
||||
StatusActivating,
|
||||
StatusLoggingIn,
|
||||
StatusLoggedIn,
|
||||
StatusRequestingForgotPassword,
|
||||
StatusSubmitForgotPasswordReset,
|
||||
StatusSubmitForgotPasswordChallenge,
|
||||
StatusGettingPasswordSalt,
|
||||
};
|
||||
|
||||
class AbstractClient : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
signals:
|
||||
void statusChanged(ClientStatus _status);
|
||||
void maxPingTime(int seconds, int maxSeconds);
|
||||
|
||||
// Room events
|
||||
void roomEventReceived(const RoomEvent &event);
|
||||
// Game events
|
||||
void gameEventContainerReceived(const GameEventContainer &event);
|
||||
// Session events
|
||||
void serverIdentificationEventReceived(const Event_ServerIdentification &event);
|
||||
void connectionClosedEventReceived(const Event_ConnectionClosed &event);
|
||||
void serverShutdownEventReceived(const Event_ServerShutdown &event);
|
||||
void addToListEventReceived(const Event_AddToList &event);
|
||||
void removeFromListEventReceived(const Event_RemoveFromList &event);
|
||||
void userJoinedEventReceived(const Event_UserJoined &event);
|
||||
void userLeftEventReceived(const Event_UserLeft &event);
|
||||
void serverMessageEventReceived(const Event_ServerMessage &event);
|
||||
void listRoomsEventReceived(const Event_ListRooms &event);
|
||||
void gameJoinedEventReceived(const Event_GameJoined &event);
|
||||
void userMessageEventReceived(const Event_UserMessage &event);
|
||||
void notifyUserEventReceived(const Event_NotifyUser &event);
|
||||
void userInfoChanged(const ServerInfo_User &userInfo);
|
||||
void buddyListReceived(const QList<ServerInfo_User> &buddyList);
|
||||
void ignoreListReceived(const QList<ServerInfo_User> &ignoreList);
|
||||
void replayAddedEventReceived(const Event_ReplayAdded &event);
|
||||
void registerAccepted();
|
||||
void registerAcceptedNeedsActivate();
|
||||
void activateAccepted();
|
||||
|
||||
void sigQueuePendingCommand(PendingCommand *pend);
|
||||
|
||||
private:
|
||||
int nextCmdId;
|
||||
mutable QMutex clientMutex;
|
||||
ClientStatus status;
|
||||
private slots:
|
||||
void queuePendingCommand(PendingCommand *pend);
|
||||
protected slots:
|
||||
void processProtocolItem(const ServerMessage &item);
|
||||
|
||||
protected:
|
||||
QMap<int, PendingCommand *> pendingCommands;
|
||||
QString userName, password, email, country, realName, token;
|
||||
bool serverSupportsPasswordHash;
|
||||
void setStatus(ClientStatus _status);
|
||||
int getNewCmdId()
|
||||
{
|
||||
return nextCmdId++;
|
||||
}
|
||||
virtual void sendCommandContainer(const CommandContainer &cont) = 0;
|
||||
|
||||
public:
|
||||
explicit AbstractClient(QObject *parent = nullptr);
|
||||
~AbstractClient() override;
|
||||
|
||||
ClientStatus getStatus() const
|
||||
{
|
||||
QMutexLocker locker(&clientMutex);
|
||||
return status;
|
||||
}
|
||||
void sendCommand(const CommandContainer &cont);
|
||||
void sendCommand(PendingCommand *pend);
|
||||
|
||||
bool getServerSupportsPasswordHash() const
|
||||
{
|
||||
return serverSupportsPasswordHash;
|
||||
}
|
||||
const QString &getUserName() const
|
||||
{
|
||||
return userName;
|
||||
}
|
||||
|
||||
static PendingCommand *prepareSessionCommand(const ::google::protobuf::Message &cmd);
|
||||
static PendingCommand *prepareRoomCommand(const ::google::protobuf::Message &cmd, int roomId);
|
||||
static PendingCommand *prepareModeratorCommand(const ::google::protobuf::Message &cmd);
|
||||
static PendingCommand *prepareAdminCommand(const ::google::protobuf::Message &cmd);
|
||||
|
||||
QMap<QString, bool> clientFeatures;
|
||||
};
|
||||
|
||||
#endif
|
||||
Loading…
Add table
Add a link
Reference in a new issue