Move local/remote client and local server files.

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This commit is contained in:
Lukas Brübach 2025-10-08 13:15:50 +02:00
parent 484e177589
commit 4e7c98829a
47 changed files with 291 additions and 43 deletions

View file

@ -1,44 +0,0 @@
#include "local_client.h"
#include "local_server_interface.h"
#include <libcockatrice/protocol/pb/session_commands.pb.h>
#include <libcockatrice/server/debug_pb_message.h>
LocalClient::LocalClient(LocalServerInterface *_lsi,
const QString &_playerName,
const QString &_clientId,
QObject *parent)
: AbstractClient(parent), lsi(_lsi)
{
connect(lsi, &LocalServerInterface::itemToClient, this, &LocalClient::itemFromServer);
userName = _playerName;
Command_Login loginCmd;
loginCmd.set_user_name(_playerName.toStdString());
loginCmd.set_clientid(_clientId.toStdString());
sendCommand(prepareSessionCommand(loginCmd));
Command_JoinRoom joinCmd;
joinCmd.set_room_id(0);
sendCommand(prepareSessionCommand(joinCmd));
}
LocalClient::~LocalClient()
{
}
void LocalClient::sendCommandContainer(const CommandContainer &cont)
{
qCDebug(LocalClientLog).noquote() << userName << "OUT" << getSafeDebugString(cont);
lsi->itemFromClient(cont);
}
void LocalClient::itemFromServer(const ServerMessage &item)
{
qCDebug(LocalClientLog).noquote() << userName << "IN" << getSafeDebugString(item);
processProtocolItem(item);
}