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Move local/remote client and local server files.
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47 changed files with 291 additions and 43 deletions
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@ -1,51 +0,0 @@
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#include "local_server.h"
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#include "local_server_interface.h"
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#include <libcockatrice/server/server_room.h>
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LocalServer::LocalServer(QObject *parent) : Server(parent)
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{
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setDatabaseInterface(new LocalServer_DatabaseInterface(this));
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addRoom(new Server_Room(0, 0, QString(), QString(), QString(), QString(), false, QString(), QStringList(), this));
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}
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LocalServer::~LocalServer()
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{
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// LocalServer is single threaded so it doesn't need locks on this
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for (auto *client : clients) {
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client->prepareDestroy();
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}
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prepareDestroy();
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}
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LocalServerInterface *LocalServer::newConnection()
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{
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LocalServerInterface *lsi = new LocalServerInterface(this, getDatabaseInterface());
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addClient(lsi);
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return lsi;
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}
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LocalServer_DatabaseInterface::LocalServer_DatabaseInterface(LocalServer *_localServer)
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: Server_DatabaseInterface(_localServer), localServer(_localServer)
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{
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}
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ServerInfo_User LocalServer_DatabaseInterface::getUserData(const QString &name, bool /*withId*/)
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{
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ServerInfo_User result;
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result.set_name(name.toStdString());
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return result;
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}
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AuthenticationResult LocalServer_DatabaseInterface::checkUserPassword(Server_ProtocolHandler * /* handler */,
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const QString & /* user */,
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const QString & /* password */,
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const QString & /* clientId */,
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QString & /* reasonStr */,
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int & /* banSecondsLeft */,
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bool /* passwordNeedsHash */)
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{
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return UnknownUser;
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}
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