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Move local/remote client and local server files.
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47 changed files with 291 additions and 43 deletions
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/**
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* @file local_server.h
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* @ingroup Server
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* @brief TODO: Document this.
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*/
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#ifndef LOCALSERVER_H
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#define LOCALSERVER_H
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#include <libcockatrice/server/server.h>
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#include <libcockatrice/server/server_database_interface.h>
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class LocalServerInterface;
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class LocalServer : public Server
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{
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Q_OBJECT
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public:
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explicit LocalServer(QObject *parent = nullptr);
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~LocalServer() override;
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LocalServerInterface *newConnection();
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};
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class LocalServer_DatabaseInterface : public Server_DatabaseInterface
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{
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Q_OBJECT
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private:
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LocalServer *localServer;
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protected:
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ServerInfo_User getUserData(const QString &name, bool withId = false) override;
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public:
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explicit LocalServer_DatabaseInterface(LocalServer *_localServer);
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~LocalServer_DatabaseInterface() override = default;
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AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler,
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const QString &user,
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const QString &password,
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const QString &clientId,
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QString &reasonStr,
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int &secondsLeft,
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bool passwordNeedsHash) override;
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int getNextGameId() override
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{
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return localServer->getNextLocalGameId();
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}
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int getNextReplayId() override
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{
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return -1;
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}
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int getActiveUserCount(QString /* connectionType */) override
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{
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return 0;
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}
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};
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#endif
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