Tabs to spaces.

This commit is contained in:
arxanas 2014-07-08 22:53:02 -04:00
parent 1217689ed6
commit 4e8ba699d2
38 changed files with 4510 additions and 4510 deletions

View file

@ -33,48 +33,48 @@ class GameEventStorage;
class Server_CardZone {
private:
Server_Player *player;
QString name;
bool has_coords;
ServerInfo_Zone::ZoneType type;
int cardsBeingLookedAt;
QSet<int> playersWithWritePermission;
bool alwaysRevealTopCard;
QList<Server_Card *> cards;
QMap<int, QMap<int, Server_Card *> > coordinateMap; // y -> (x -> card)
QMap<int, QMultiMap<QString, int> > freePilesMap; // y -> (cardName -> x)
QMap<int, int> freeSpaceMap; // y -> x
void removeCardFromCoordMap(Server_Card *card, int oldX, int oldY);
void insertCardIntoCoordMap(Server_Card *card, int x, int y);
Server_Player *player;
QString name;
bool has_coords;
ServerInfo_Zone::ZoneType type;
int cardsBeingLookedAt;
QSet<int> playersWithWritePermission;
bool alwaysRevealTopCard;
QList<Server_Card *> cards;
QMap<int, QMap<int, Server_Card *> > coordinateMap; // y -> (x -> card)
QMap<int, QMultiMap<QString, int> > freePilesMap; // y -> (cardName -> x)
QMap<int, int> freeSpaceMap; // y -> x
void removeCardFromCoordMap(Server_Card *card, int oldX, int oldY);
void insertCardIntoCoordMap(Server_Card *card, int x, int y);
public:
Server_CardZone(Server_Player *_player, const QString &_name, bool _has_coords, ServerInfo_Zone::ZoneType _type);
~Server_CardZone();
const QList<Server_Card *> &getCards() const { return cards; }
int removeCard(Server_Card *card);
Server_Card *getCard(int id, int *position = NULL, bool remove = false);
Server_CardZone(Server_Player *_player, const QString &_name, bool _has_coords, ServerInfo_Zone::ZoneType _type);
~Server_CardZone();
const QList<Server_Card *> &getCards() const { return cards; }
int removeCard(Server_Card *card);
Server_Card *getCard(int id, int *position = NULL, bool remove = false);
int getCardsBeingLookedAt() const { return cardsBeingLookedAt; }
void setCardsBeingLookedAt(int _cardsBeingLookedAt) { cardsBeingLookedAt = _cardsBeingLookedAt; }
bool hasCoords() const { return has_coords; }
ServerInfo_Zone::ZoneType getType() const { return type; }
QString getName() const { return name; }
Server_Player *getPlayer() const { return player; }
void getInfo(ServerInfo_Zone *info, Server_Player *playerWhosAsking, bool omniscient);
int getFreeGridColumn(int x, int y, const QString &cardName) const;
bool isColumnEmpty(int x, int y) const;
bool isColumnStacked(int x, int y) const;
void fixFreeSpaces(GameEventStorage &ges);
void moveCardInRow(GameEventStorage &ges, Server_Card *card, int x, int y);
void insertCard(Server_Card *card, int x, int y);
void updateCardCoordinates(Server_Card *card, int oldX, int oldY);
void shuffle();
void clear();
void addWritePermission(int playerId);
const QSet<int> &getPlayersWithWritePermission() const { return playersWithWritePermission; }
bool getAlwaysRevealTopCard() const { return alwaysRevealTopCard; }
void setAlwaysRevealTopCard(bool _alwaysRevealTopCard) { alwaysRevealTopCard = _alwaysRevealTopCard; }
int getCardsBeingLookedAt() const { return cardsBeingLookedAt; }
void setCardsBeingLookedAt(int _cardsBeingLookedAt) { cardsBeingLookedAt = _cardsBeingLookedAt; }
bool hasCoords() const { return has_coords; }
ServerInfo_Zone::ZoneType getType() const { return type; }
QString getName() const { return name; }
Server_Player *getPlayer() const { return player; }
void getInfo(ServerInfo_Zone *info, Server_Player *playerWhosAsking, bool omniscient);
int getFreeGridColumn(int x, int y, const QString &cardName) const;
bool isColumnEmpty(int x, int y) const;
bool isColumnStacked(int x, int y) const;
void fixFreeSpaces(GameEventStorage &ges);
void moveCardInRow(GameEventStorage &ges, Server_Card *card, int x, int y);
void insertCard(Server_Card *card, int x, int y);
void updateCardCoordinates(Server_Card *card, int oldX, int oldY);
void shuffle();
void clear();
void addWritePermission(int playerId);
const QSet<int> &getPlayersWithWritePermission() const { return playersWithWritePermission; }
bool getAlwaysRevealTopCard() const { return alwaysRevealTopCard; }
void setAlwaysRevealTopCard(bool _alwaysRevealTopCard) { alwaysRevealTopCard = _alwaysRevealTopCard; }
};
#endif