Merge branch 'master' into tooomm-qt5

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tooomm 2026-08-02 21:55:20 +02:00 committed by GitHub
commit 4fba3c31f2
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275 changed files with 66660 additions and 44237 deletions

1
.gitignore vendored
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@ -6,6 +6,7 @@ mysql.cnf
.DS_Store
.idea/
*.aps
*.cache
cmake-build*
preferences
compile_commands.json

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@ -349,7 +349,7 @@ OPTIMIZE_OUTPUT_SLICE = NO
#
# Note see also the list of default file extension mappings.
EXTENSION_MAPPING =
EXTENSION_MAPPING = proto=C++
# If the MARKDOWN_SUPPORT tag is enabled then Doxygen pre-processes all comments
# according to the Markdown format, which allows for more readable
@ -1086,7 +1086,8 @@ FILE_PATTERNS = *.cc \
*.h++ \
*.markdown \
*.md \
*.dox
*.dox \
*.proto
# The RECURSIVE tag can be used to specify whether or not subdirectories should
# be searched for input files as well.
@ -1103,6 +1104,7 @@ RECURSIVE = YES
EXCLUDE = build/ \
cmake/ \
cmake-build-debug/ \
doc/doxygen/theme/docs/ \
doc/doxygen/theme/include/ \
vcpkg/
@ -1195,7 +1197,7 @@ INPUT_FILTER =
# need to set EXTENSION_MAPPING for the extension otherwise the files are not
# properly processed by Doxygen.
FILTER_PATTERNS =
FILTER_PATTERNS = "*.proto=python doc/doxygen/filters/proto2cpp.py"
# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using
# INPUT_FILTER) will also be used to filter the input files that are used for

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@ -97,6 +97,7 @@ set(cockatrice_SOURCES
src/game_graphics/player/menu/rfg_menu.cpp
src/game_graphics/player/menu/say_menu.cpp
src/game_graphics/player/menu/sideboard_menu.cpp
src/game_graphics/player/menu/tally_menu.cpp
src/game_graphics/player/menu/utility_menu.cpp
src/game_graphics/tally/subtype_tally.cpp
src/game_graphics/tally/tally.cpp
@ -228,8 +229,9 @@ set(cockatrice_SOURCES
src/interface/widgets/printing_selector/set_name_and_collectors_number_display_widget.cpp
src/interface/widgets/quick_settings/settings_button_widget.cpp
src/interface/widgets/quick_settings/settings_popup_widget.cpp
src/interface/widgets/replay/replay_manager.cpp
src/interface/widgets/replay/replay_quick_settings_widget.cpp
src/interface/widgets/replay/replay_timeline_widget.cpp
src/interface/widgets/replay/replay_widget.cpp
src/interface/widgets/server/chat_view/chat_view.cpp
src/interface/widgets/server/game_filter_configs.cpp
src/interface/widgets/server/game_selector.cpp

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@ -14,6 +14,7 @@
#include <QThread>
#include <libcockatrice/network/client/remote/remote_client.h>
#include <libcockatrice/protocol/pb/response.pb.h>
#include <libcockatrice/settings/servers_settings.h>
ConnectionController::ConnectionController(QWidget *dialogParent, QObject *parent)
: QObject(parent), dialogParent(dialogParent)

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@ -14,6 +14,8 @@
#include <QtConcurrent>
#include <libcockatrice/card/database/card_database.h>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/settings/paths_settings.h>
#include <libcockatrice/settings/personal_settings.h>
#include <version_string.h>
#define SPOILERS_STATUS_URL "https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/SpoilerSeasonEnabled"
@ -21,7 +23,7 @@
SpoilerBackgroundUpdater::SpoilerBackgroundUpdater(QObject *apParent) : QObject(apParent), cardUpdateProcess(nullptr)
{
isSpoilerDownloadEnabled = SettingsCache::instance().getDownloadSpoilersStatus();
isSpoilerDownloadEnabled = SettingsCache::instance().personal().getDownloadSpoilersStatus();
if (isSpoilerDownloadEnabled) {
// Start the process of checking if we're in spoiler season
// File exists means we're in spoiler season
@ -75,7 +77,7 @@ void SpoilerBackgroundUpdater::actDownloadFinishedSpoilersFile()
bool SpoilerBackgroundUpdater::deleteSpoilerFile()
{
QString fileName = SettingsCache::instance().getSpoilerCardDatabasePath();
QString fileName = SettingsCache::instance().paths().getSpoilerCardDatabasePath();
QFileInfo fi(fileName);
QDir fileDir(fi.path());
QFile file(fileName);
@ -126,7 +128,7 @@ void SpoilerBackgroundUpdater::actCheckIfSpoilerSeasonEnabled()
bool SpoilerBackgroundUpdater::saveDownloadedFile(QByteArray data)
{
QString fileName = SettingsCache::instance().getSpoilerCardDatabasePath();
QString fileName = SettingsCache::instance().paths().getSpoilerCardDatabasePath();
QFileInfo fi(fileName);
QDir fileDir(fi.path());

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

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@ -2,9 +2,11 @@
#include "settings/cache_settings.h"
#include <QApplication>
#include <QAudioOutput>
#include <QDir>
#include <QMediaPlayer>
#include <libcockatrice/settings/sound_settings.h>
#define DEFAULT_THEME_NAME "Default"
#define TEST_SOUND_FILENAME "player_join"
@ -12,8 +14,10 @@
SoundEngine::SoundEngine(QObject *parent) : QObject(parent), audioOutput(nullptr), player(nullptr)
{
ensureThemeDirectoryExists();
connect(&SettingsCache::instance(), &SettingsCache::soundThemeChanged, this, &SoundEngine::themeChangedSlot);
connect(&SettingsCache::instance(), &SettingsCache::soundEnabledChanged, this, &SoundEngine::soundEnabledChanged);
connect(&SettingsCache::instance().sound(), &SoundSettings::soundThemeChanged, this,
&SoundEngine::themeChangedSlot);
connect(&SettingsCache::instance().sound(), &SoundSettings::soundEnabledChanged, this,
&SoundEngine::soundEnabledChanged);
soundEnabledChanged();
themeChangedSlot();
@ -33,7 +37,7 @@ SoundEngine::~SoundEngine()
void SoundEngine::soundEnabledChanged()
{
if (SettingsCache::instance().getSoundEnabled()) {
if (SettingsCache::instance().sound().getSoundEnabled()) {
qCInfo(SoundEngineLog) << "SoundEngine: enabling sound with" << audioData.size() << "sounds";
if (!player) {
player = new QMediaPlayer;
@ -65,7 +69,7 @@ void SoundEngine::playSound(const QString &fileName)
}
player->stop();
int volumeSliderValue = SettingsCache::instance().getMasterVolume();
int volumeSliderValue = SettingsCache::instance().sound().getMasterVolume();
player->audioOutput()->setVolume(qreal(volumeSliderValue) / 100);
player->setSource(QUrl::fromLocalFile(audioData[fileName]));
player->play();
@ -78,10 +82,10 @@ void SoundEngine::testSound()
void SoundEngine::ensureThemeDirectoryExists()
{
if (SettingsCache::instance().getSoundThemeName().isEmpty() ||
!getAvailableThemes().contains(SettingsCache::instance().getSoundThemeName())) {
if (SettingsCache::instance().sound().getSoundThemeName().isEmpty() ||
!getAvailableThemes().contains(SettingsCache::instance().sound().getSoundThemeName())) {
qCInfo(SoundEngineLog) << "Sounds theme name not set, setting default value";
SettingsCache::instance().setSoundThemeName(DEFAULT_THEME_NAME);
SettingsCache::instance().sound().setSoundThemeName(DEFAULT_THEME_NAME);
}
}
@ -122,7 +126,7 @@ QStringMap &SoundEngine::getAvailableThemes()
void SoundEngine::themeChangedSlot()
{
QString themeName = SettingsCache::instance().getSoundThemeName();
QString themeName = SettingsCache::instance().sound().getSoundThemeName();
qCInfo(SoundEngineLog) << "Sound theme changed:" << themeName;
QDir dir = getAvailableThemes().value(themeName);

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@ -0,0 +1,41 @@
#ifndef SETTINGS_CARD_DATABASE_PATH_PROVIDER_H
#define SETTINGS_CARD_DATABASE_PATH_PROVIDER_H
#include "../../client/settings/cache_settings.h"
#include <libcockatrice/interfaces/interface_card_database_path_provider.h>
#include <libcockatrice/settings/paths_settings.h>
class SettingsCardDatabasePathProvider : public ICardDatabasePathProvider
{
Q_OBJECT
public:
explicit SettingsCardDatabasePathProvider(QObject *parent = nullptr) : ICardDatabasePathProvider(parent)
{
connect(&SettingsCache::instance().paths(), &PathsSettings::cardDatabasePathChanged, this,
&ICardDatabasePathProvider::cardDatabasePathChanged);
}
[[nodiscard]] QString getCardDatabasePath() const override
{
return SettingsCache::instance().paths().getCardDatabasePath();
}
[[nodiscard]] QString getCustomCardDatabasePath() const override
{
return SettingsCache::instance().paths().getCustomCardDatabasePath();
}
[[nodiscard]] QString getTokenDatabasePath() const override
{
return SettingsCache::instance().paths().getTokenDatabasePath();
}
[[nodiscard]] virtual QString getSpoilerCardDatabasePath() const override
{
return SettingsCache::instance().paths().getSpoilerCardDatabasePath();
}
};
#endif // SETTINGS_CARD_DATABASE_PATH_PROVIDER_H

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@ -3,6 +3,8 @@
#include "../../client/settings/cache_settings.h"
#include <libcockatrice/interfaces/interface_card_preference_provider.h>
#include <libcockatrice/settings/card_override_settings.h>
#include <libcockatrice/settings/cards_display_settings.h>
class SettingsCardPreferenceProvider : public ICardPreferenceProvider
{
@ -14,7 +16,7 @@ public:
[[nodiscard]] bool getIncludeRebalancedCards() const override
{
return SettingsCache::instance().getIncludeRebalancedCards();
return SettingsCache::instance().cardsDisplay().getIncludeRebalancedCards();
}
};

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@ -1,8 +1,16 @@
/**
* @file game_event_handler.h
* @ingroup GameLogic
* @brief Game-level command sender and event dispatcher.
*
* GameEventHandler sends commands initiated by the local client to the server
* and processes incoming game-wide events. It bridges the networking layer
* (protobuf events received via AbstractClient) with the game model and UI
* (GameState, PlayerManager, logging, widgets).
*
* Player-scoped events are forwarded to PlayerEventHandler instances, while
* spectator and global game events are handled directly here.
*/
//! \todo Document this file.
#ifndef COCKATRICE_GAME_EVENT_HANDLER_H
#define COCKATRICE_GAME_EVENT_HANDLER_H
@ -15,92 +23,310 @@
#include <libcockatrice/protocol/pb/serverinfo_player.pb.h>
class AbstractClient;
class Response;
class AbstractGame;
class CommandContainer;
class GameCommand;
class GameEventContainer;
class GameEventContext;
class GameCommand;
class GameState;
class MessageLogWidget;
class CommandContainer;
class Event_GameJoined;
class PendingCommand;
class PlayerLogic;
class Response;
class Event_GameStateChanged;
class Event_PlayerPropertiesChanged;
class Event_Join;
class Event_Leave;
class Event_GameHostChanged;
class Event_GameClosed;
class Event_GameStart;
class Event_SetActivePlayer;
class Event_SetActivePhase;
class Event_Ping;
class Event_GameSay;
class Event_Kicked;
class Event_ReverseTurn;
class AbstractGame;
class PendingCommand;
class PlayerLogic;
class Event_Ping;
inline Q_LOGGING_CATEGORY(GameEventHandlerLog, "game_event_handler");
/**
* @class GameEventHandler
* @brief Central dispatcher for game-wide commands and events.
*
* This class owns no game state itself. Instead, it:
* - Sends commands to the server on behalf of local players
* - Receives and dispatches server-side game events
* - Updates the game model indirectly via Player, GameState, and PlayerManager
* - Emits high-level signals for UI updates and logging
*/
class GameEventHandler : public QObject
{
Q_OBJECT
private:
/** Pointer to the owning game instance. */
AbstractGame *game;
public:
/** @name Construction
* Lifecycle and ownership.
* @{
*/
/**
* @brief Construct a GameEventHandler.
*
* The handler is owned by the AbstractGame instance and uses it to
* access the game state, players, and network clients.
*
* @param _game Owning game instance (also used as QObject parent).
*/
explicit GameEventHandler(AbstractGame *_game);
/** @} */
/** @name Outgoing game commands
* Commands initiated locally and sent to the server.
*
* These methods construct and send protobuf commands corresponding
* to user actions in the UI.
* @{
*/
/** @brief Request advancing the game to the next turn. */
void handleNextTurn();
/** @brief Request reversing the current turn order. */
void handleReverseTurn();
/** @brief Concede the game for the currently active local player. */
void handleActiveLocalPlayerConceded();
/** @brief Undo a previous concede for the active local player. */
void handleActiveLocalPlayerUnconceded();
/**
* @brief Set the active phase of the game.
*
* Typically triggered by the active player selecting a new phase.
*
* @param phase Phase identifier.
*/
void handleActivePhaseChanged(int phase);
/** @brief Leave the current game session. */
void handleGameLeft();
/**
* @brief Send a chat message to all players and spectators.
*
* @param chatMessage Message text.
*/
void handleChatMessageSent(const QString &chatMessage);
/**
* @brief Delete an existing arrow.
*
* @param arrowId Unique identifier of the arrow to delete.
*/
void handleArrowDeletion(int creatorId, int arrowId);
void handleArrowDeletionFinished(const Response &response, int creatorId, int arrowId);
/** @} */
/** @name Incoming event processing
* Entry points for server-sent events.
* @{
*/
/**
* @brief Process a container of game events received from the server.
*
* This is the main dispatch function for incoming game events.
* Events are routed to spectator handlers, game-level handlers,
* or forwarded to PlayerEventHandler instances as appropriate.
*
* @param cont Game event container from the server.
* @param client Client that received the container.
* @param options Processing flags (e.g. silent, replay).
*/
void
processGameEventContainer(const GameEventContainer &cont, AbstractClient *client, EventProcessingOptions options);
/** @} */
/** @name Command preparation helpers
* Internal helpers for building command containers.
* @{
*/
/**
* @brief Wrap a single protobuf command in a PendingCommand.
*
* @param cmd Protobuf command message.
* @return Newly allocated PendingCommand (caller takes ownership).
*/
PendingCommand *prepareGameCommand(const ::google::protobuf::Message &cmd);
/**
* @brief Wrap multiple protobuf commands in a single PendingCommand.
*
* Ownership of the messages in cmdList is transferred to the handler.
*
* @param cmdList List of protobuf command messages.
* @return Newly allocated PendingCommand.
*/
PendingCommand *prepareGameCommand(const QList<const ::google::protobuf::Message *> &cmdList);
/** @} */
/** @name Spectator event handlers
* Events originating from spectators.
* @{
*/
/**
* @brief Handle a spectator chat message.
*/
void eventSpectatorSay(const Event_GameSay &event, int eventPlayerId, const GameEventContext &context);
/**
* @brief Handle a spectator leaving the game.
*/
void eventSpectatorLeave(const Event_Leave &event, int eventPlayerId, const GameEventContext &context);
/** @} */
/** @name Game state event handlers
* Events that affect global game state.
* @{
*/
/**
* @brief Handle a full game state update from the server.
*
* Used during game startup, reconnection, and resynchronization.
*/
void eventGameStateChanged(const Event_GameStateChanged &event, int eventPlayerId, const GameEventContext &context);
/**
* @brief Update card attachment relationships for all players.
*
* Called after a game state update to ensure attachments are resolved
* consistently across all zones.
*/
void processCardAttachmentsForPlayers(const Event_GameStateChanged &event);
/** @brief Handle a change in game host. */
void eventGameHostChanged(const Event_GameHostChanged &event, int eventPlayerId, const GameEventContext &context);
/** @brief Handle the game being closed by the server. */
void eventGameClosed(const Event_GameClosed &event, int eventPlayerId, const GameEventContext &context);
/** @brief Handle a change of the active player. */
void eventSetActivePlayer(const Event_SetActivePlayer &event, int eventPlayerId, const GameEventContext &context);
/** @brief Handle a change of the active phase. */
void eventSetActivePhase(const Event_SetActivePhase &event, int eventPlayerId, const GameEventContext &context);
/** @brief Handle a turn reversal event. */
void eventReverseTurn(const Event_ReverseTurn &event, int eventPlayerId, const GameEventContext &context);
/** @brief Handle ping / latency updates. */
void eventPing(const Event_Ping &event, int eventPlayerId, const GameEventContext &context);
/** @} */
/** @name Player lifecycle and property handlers
* Events related to players joining, leaving, or changing state.
* @{
*/
/**
* @brief Handle updates to a player's properties.
*
* Includes readiness, concede state, deck selection, sideboard lock,
* and connection state changes.
*/
void eventPlayerPropertiesChanged(const Event_PlayerPropertiesChanged &event,
int eventPlayerId,
const GameEventContext &context);
/** @brief Handle a player or spectator joining the game. */
void eventJoin(const Event_Join &event, int eventPlayerId, const GameEventContext &context);
/** @brief Handle a player leaving the game. */
void eventLeave(const Event_Leave &event, int eventPlayerId, const GameEventContext &context);
QString getLeaveReason(Event_Leave::LeaveReason reason);
/** @brief Handle the local player being kicked from the game. */
void eventKicked(const Event_Kicked &event, int eventPlayerId, const GameEventContext &context);
void eventGameHostChanged(const Event_GameHostChanged &event, int eventPlayerId, const GameEventContext &context);
void eventGameClosed(const Event_GameClosed &event, int eventPlayerId, const GameEventContext &context);
void eventSetActivePlayer(const Event_SetActivePlayer &event, int eventPlayerId, const GameEventContext &context);
void eventSetActivePhase(const Event_SetActivePhase &event, int eventPlayerId, const GameEventContext &context);
void eventPing(const Event_Ping &event, int eventPlayerId, const GameEventContext &context);
void eventReverseTurn(const Event_ReverseTurn &event, int eventPlayerId, const GameEventContext & /*context*/);
/**
* @brief Convert a leave reason enum to a human-readable string.
*/
QString getLeaveReason(Event_Leave::LeaveReason reason);
void commandFinished(const Response &response);
/** @} */
void
processGameEventContainer(const GameEventContainer &cont, AbstractClient *client, EventProcessingOptions options);
PendingCommand *prepareGameCommand(const ::google::protobuf::Message &cmd);
PendingCommand *prepareGameCommand(const QList<const ::google::protobuf::Message *> &cmdList);
public slots:
/** @name Command dispatch slots
* Low-level command transmission.
* @{
*/
/**
* @brief Send a prepared PendingCommand.
*
* @param pend Pending command to send.
* @param playerId Player whose client should send the command.
*/
void sendGameCommand(PendingCommand *pend, int playerId = -1);
/**
* @brief Send a single protobuf command.
*
* @param command Protobuf command message.
* @param playerId Player whose client should send the command.
*/
void sendGameCommand(const ::google::protobuf::Message &command, int playerId = -1);
/**
* @brief Called when a PendingCommand finishes execution.
*
* Used to detect server-side errors such as chat flood protection.
*/
void commandFinished(const Response &response);
/** @} */
signals:
/** @name Core state signals
* @{
*/
void emitUserEvent();
void containerProcessingStarted(GameEventContext context);
void containerProcessingDone();
void gameFlooded();
void setContextJudgeName(QString judgeName);
/** @} */
/** @name Player and spectator signals
* @{
*/
void addPlayerToAutoCompleteList(QString playerName);
void localPlayerDeckSelected(PlayerLogic *localPlayer, int playerId, ServerInfo_Player playerInfo);
void remotePlayerDeckSelected(QString deckList, int playerId, QString playerName);
void remotePlayersDecksSelected(QVector<QPair<int, QPair<QString, QString>>> opponentDecks);
void localPlayerSideboardLocked(int playerId, bool sideboardLocked);
void localPlayerReadyStateChanged(int playerId, bool ready);
/** @} */
/** @name Game flow signals
* @{
*/
void gameStopped();
void gameClosed();
void playerPropertiesChanged(const ServerInfo_PlayerProperties &prop, int playerId);
@ -109,11 +335,15 @@ signals:
void playerKicked();
void spectatorJoined(const ServerInfo_PlayerProperties &spectatorInfo);
void spectatorLeft(int leavingSpectatorId);
void gameFlooded();
void containerProcessingStarted(GameEventContext context);
void setContextJudgeName(QString judgeName);
void containerProcessingDone();
void arrowDeleted(int creatorId, int arrowId);
/** @} */
/** @name Logging signals
* Signals consumed by MessageLogWidget.
* @{
*/
void logSpectatorSay(ServerInfo_User userInfo, QString message);
void logSpectatorLeave(QString name, QString reason);
void logGameStart();
@ -132,6 +362,8 @@ signals:
void logActivePhaseChanged(int activePhase);
void logConcede(int playerId);
void logUnconcede(int playerId);
/** @} */
};
#endif // COCKATRICE_GAME_EVENT_HANDLER_H

View file

@ -27,6 +27,8 @@
#include <libcockatrice/protocol/pb/command_shuffle.pb.h>
#include <libcockatrice/protocol/pb/command_undo_draw.pb.h>
#include <libcockatrice/protocol/pb/context_move_card.pb.h>
#include <libcockatrice/settings/card_override_settings.h>
#include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/utility/clamped_arithmetic.h>
#include <libcockatrice/utility/counter_limits.h>
#include <libcockatrice/utility/expression.h>
@ -67,7 +69,7 @@ void PlayerActions::playCard(CardItem *card, bool faceDown)
const CardInfo &info = exactCard.getInfo();
int tableRow = info.getUiAttributes().tableRow;
bool playToStack = SettingsCache::instance().getPlayToStack();
bool playToStack = SettingsCache::instance().interface().getPlayToStack();
QString currentZone = card->getZone()->getName();
if (!faceDown && currentZone == ZoneNames::STACK && tableRow == 3) {
cmd.set_target_zone(ZoneNames::GRAVE);
@ -310,7 +312,7 @@ void PlayerActions::actDrawCard()
void PlayerActions::actRequestMulliganDialog()
{
int startSize = SettingsCache::instance().getStartingHandSize();
int startSize = SettingsCache::instance().interface().getStartingHandSize();
int handSize = player->getHandZone()->getCards().size();
int deckSize = player->getDeckZone()->getCards().size() + handSize;
@ -326,7 +328,7 @@ void PlayerActions::actMulligan(int number)
}
doMulligan(number);
SettingsCache::instance().setStartingHandSize(number);
SettingsCache::instance().interface().setStartingHandSize(number);
}
void PlayerActions::actMulliganSameSize()
@ -933,7 +935,7 @@ void PlayerActions::setLastTokenInfo(CardInfoPtr cardInfo)
lastTokenInfo = {.name = cardInfo->getName(),
.color = cardInfo->getColors().isEmpty() ? QString() : cardInfo->getColors().left(1).toLower(),
.pt = cardInfo->getPowTough(),
.annotation = SettingsCache::instance().getAnnotateTokens() ? cardInfo->getText() : "",
.annotation = SettingsCache::instance().interface().getAnnotateTokens() ? cardInfo->getText() : "",
.destroy = true,
.providerId =
SettingsCache::instance().cardOverrides().getCardPreferenceOverride(cardInfo->getName())};
@ -1169,7 +1171,7 @@ void PlayerActions::createCard(const CardItem *sourceCard,
}
cmd.set_pt(cardInfo->getPowTough().toStdString());
if (SettingsCache::instance().getAnnotateTokens()) {
if (SettingsCache::instance().interface().getAnnotateTokens()) {
cmd.set_annotation(cardInfo->getText().toStdString());
} else {
cmd.set_annotation("");

View file

@ -1,11 +1,24 @@
/**
* @file player_event_handler.h
* @ingroup GameLogicPlayers
* @brief Player-scoped game event handler.
*
* PlayerEventHandler applies game events that affect a single Players
* board state, zones, cards, counters, arrows, and related UI/log output.
*
* It is invoked by GameEventHandler after basic routing and validation.
* Each instance is bound 1:1 to a Player and must never mutate state
* belonging to other players except where explicitly required by events
* (e.g. moving cards between players, attaching cards, arrows).
*
* This class is intentionally stateful and tightly coupled to Player,
* PlayerActions, and the board/zones implementation. It performs both
* model mutation and UI-side bookkeeping (zone views, arrows, menus).
*/
//! \todo Document this file.
#ifndef COCKATRICE_PLAYER_EVENT_HANDLER_H
#define COCKATRICE_PLAYER_EVENT_HANDLER_H
#include "event_processing_options.h"
#include <QObject>
@ -16,6 +29,7 @@
class CardItem;
class CardZoneLogic;
class PlayerLogic;
class Event_AttachCard;
class Event_ChangeZoneProperties;
class Event_CreateArrow;
@ -37,11 +51,176 @@ class Event_SetCounter;
class Event_Shuffle;
class Event_GameLogNotice;
/**
* @class PlayerEventHandler
* @brief Applies player-specific game events and emits corresponding log signals.
*
* Design notes:
* - All event handlers assume events are authoritative and already validated
* by the server.
* - Most handlers mutate both logical state (CardItem, CardZoneLogic, counters)
* and visual/UI state (views, arrows, menus).
* - Logging signals are emitted *after* or *during* state mutation, depending
* on whether later mutations would invalidate log data.
*/
class PlayerEventHandler : public QObject
{
Q_OBJECT
public:
/**
* @brief Construct a PlayerEventHandler bound to a Player.
* @param player Owning player instance.
*/
explicit PlayerEventHandler(PlayerLogic *player);
/** @name Event dispatch
* @{
*/
/**
* @brief Dispatch a generic GameEvent to the appropriate handler.
*
* This is the single entry point used by GameEventHandler. It extracts
* the correct protobuf extension and forwards the event to a typed
* handler method.
*
* @param type Game event type enum.
* @param event Generic protobuf container.
* @param context Additional context (undo, judge, etc.).
* @param options Processing options (UI suppression, reveal behavior).
*/
void processGameEvent(GameEvent::GameEventType type,
const GameEvent &event,
const GameEventContext &context,
EventProcessingOptions options);
/** @} */
/** @name Chat and randomization events
* @{
*/
/// Handle in-game chat messages from this player.
void eventGameSay(const Event_GameSay &event);
/// Handle zone shuffle events (typically libraries).
void eventShuffle(const Event_Shuffle &event);
/// Handle die roll events.
void eventRollDie(const Event_RollDie &event);
/** @} */
/** @name Arrow and targeting events
* @{
*/
/// Create a visual arrow between cards or players.
void eventCreateArrow(const Event_CreateArrow &event);
/// Delete an existing arrow.
void eventDeleteArrow(const Event_DeleteArrow &event);
/** @} */
/** @name Token and card creation
* @{
*/
/// Create a token card in a target zone.
void eventCreateToken(const Event_CreateToken &event);
/** @} */
/** @name Card attribute and counter updates
* @{
*/
/**
* @brief Set a card attribute (tapped, PT, annotation, etc.).
*
* May apply to a single card or all cards in a zone if no card ID
* is provided by the event.
*/
void
eventSetCardAttr(const Event_SetCardAttr &event, const GameEventContext &context, EventProcessingOptions options);
/// Update a counter attached to a card.
void eventSetCardCounter(const Event_SetCardCounter &event);
/// Create a player-level counter.
void eventCreateCounter(const Event_CreateCounter &event);
/// Set a player-level counter value.
void eventSetCounter(const Event_SetCounter &event);
/// Delete a player-level counter.
void eventDelCounter(const Event_DelCounter &event);
/** @} */
/** @name Zone-level operations
* @{
*/
/// Log a zone dump (e.g. reveal graveyard/library contents).
void eventDumpZone(const Event_DumpZone &event);
/**
* @brief Move a card between zones and/or players.
*
* This is one of the most complex handlers:
* - Removes the card from the start zone
* - Updates card identity and ownership if needed
* - Handles attachments and arrows
* - Emits appropriate move or undo-draw logs
* - Inserts the card into the target zone
*/
void eventMoveCard(const Event_MoveCard &event, const GameEventContext &context);
/// Flip a card face up or face down.
void eventFlipCard(const Event_FlipCard &event);
/// Destroy a card and clean up attachments.
void eventDestroyCard(const Event_DestroyCard &event);
/// Attach or detach a card to/from another card.
void eventAttachCard(const Event_AttachCard &event);
/** @} */
/** @name Draw and reveal operations
* @{
*/
/// Draw one or more cards from the deck.
void eventDrawCards(const Event_DrawCards &event);
/**
* @brief Reveal cards from a zone.
*
* Handles peeking, in-place top-card reveals, full reveal windows,
* and write-access granting.
*/
void eventRevealCards(const Event_RevealCards &event, EventProcessingOptions options);
/** @} */
/** @name Zone configuration
* @{
*/
/// Update zone visibility and reveal behavior.
void eventChangeZoneProperties(const Event_ChangeZoneProperties &event);
/** @} */
void eventGameLogNotice(const Event_GameLogNotice &event);
signals:
/** @name Logging signals
* @{
*/
void logSay(PlayerLogic *player, QString message);
void logShuffle(PlayerLogic *player, CardZoneLogic *zone, int start, int end);
void logRollDie(PlayerLogic *player, int sides, const QList<uint> &rolls);
@ -82,40 +261,13 @@ signals:
bool isLentToAnotherPlayer = false);
void logAlwaysRevealTopCard(PlayerLogic *player, CardZoneLogic *zone, bool reveal);
void logAlwaysLookAtTopCard(PlayerLogic *player, CardZoneLogic *zone, bool reveal);
/** @} */
void cardZoneChanged(CardItem *card, bool sameZone);
void requestCardMenuUpdate(const CardItem *card);
public:
PlayerEventHandler(PlayerLogic *player);
void processGameEvent(GameEvent::GameEventType type,
const GameEvent &event,
const GameEventContext &context,
EventProcessingOptions options);
void eventGameSay(const Event_GameSay &event);
void eventShuffle(const Event_Shuffle &event);
void eventRollDie(const Event_RollDie &event);
void eventCreateArrow(const Event_CreateArrow &event);
void eventDeleteArrow(const Event_DeleteArrow &event);
void eventCreateToken(const Event_CreateToken &event);
void
eventSetCardAttr(const Event_SetCardAttr &event, const GameEventContext &context, EventProcessingOptions options);
void eventSetCardCounter(const Event_SetCardCounter &event);
void eventCreateCounter(const Event_CreateCounter &event);
void eventSetCounter(const Event_SetCounter &event);
void eventDelCounter(const Event_DelCounter &event);
void eventDumpZone(const Event_DumpZone &event);
void eventMoveCard(const Event_MoveCard &event, const GameEventContext &context);
void eventFlipCard(const Event_FlipCard &event);
void eventDestroyCard(const Event_DestroyCard &event);
void eventAttachCard(const Event_AttachCard &event);
void eventDrawCards(const Event_DrawCards &event);
void eventRevealCards(const Event_RevealCards &event, EventProcessingOptions options);
void eventChangeZoneProperties(const Event_ChangeZoneProperties &event);
void eventGameLogNotice(const Event_GameLogNotice &event);
private:
/** Owning player instance. */
PlayerLogic *player;
void setCardAttrHelper(const GameEventContext &context,

View file

@ -3,6 +3,7 @@
#include "../../client/settings/cache_settings.h"
#include "../../game_graphics/board/card_item.h"
#include <libcockatrice/settings/interface_settings.h>
/**
* @param _player the player that the cards are revealed to.
* @param _origZone the zone the cards were revealed from.
@ -57,7 +58,7 @@ bool ZoneViewZoneLogic::prepareAddCard(int x)
// autoclose check is done both here and in removeCard
if (cards.isEmpty() && !doInsert && SettingsCache::instance().getCloseEmptyCardView()) {
if (cards.isEmpty() && !doInsert && SettingsCache::instance().interface().getCloseEmptyCardView()) {
emit closeView();
}
@ -144,7 +145,7 @@ void ZoneViewZoneLogic::removeCard(int position, bool toNewZone)
// card gets dragged within the view.
// Another autoclose check is done in prepareAddCard so that the view autocloses if the last card was moved to an
// unrevealed portion of the same zone.
if (cards.isEmpty() && SettingsCache::instance().getCloseEmptyCardView() && toNewZone) {
if (cards.isEmpty() && SettingsCache::instance().interface().getCloseEmptyCardView() && toNewZone) {
emit closeView();
return;
}

View file

@ -7,6 +7,7 @@
#include <QDebug>
#include <QGraphicsSceneMouseEvent>
#include <QPainter>
#include <libcockatrice/settings/cards_display_settings.h>
const QColor GHOST_MASK = QColor(255, 255, 255, 50);
@ -34,12 +35,13 @@ AbstractCardDragItem::AbstractCardDragItem(AbstractCardItem *_item,
setCacheMode(DeviceCoordinateCache);
connect(&SettingsCache::instance(), &SettingsCache::roundCardCornersChanged, this, [this](bool _roundCardCorners) {
Q_UNUSED(_roundCardCorners);
connect(&SettingsCache::instance().cardsDisplay(), &CardsDisplaySettings::roundCardCornersChanged, this,
[this](bool _roundCardCorners) {
Q_UNUSED(_roundCardCorners);
prepareGeometryChange();
update();
});
prepareGeometryChange();
update();
});
connect(item, &QObject::destroyed, this, &AbstractCardDragItem::deleteLater);
}
@ -47,7 +49,8 @@ AbstractCardDragItem::AbstractCardDragItem(AbstractCardItem *_item,
QPainterPath AbstractCardDragItem::shape() const
{
QPainterPath shape;
qreal cardCornerRadius = SettingsCache::instance().getRoundCardCorners() ? 0.05 * CardDimensions::WIDTH_F : 0.0;
qreal cardCornerRadius =
SettingsCache::instance().cardsDisplay().getRoundCardCorners() ? 0.05 * CardDimensions::WIDTH_F : 0.0;
shape.addRoundedRect(boundingRect(), cardCornerRadius, cardCornerRadius);
return shape;
}

View file

@ -12,6 +12,9 @@
#include <algorithm>
#include <libcockatrice/card/database/card_database.h>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/settings/cards_display_settings.h>
#include <libcockatrice/settings/debug_settings.h>
#include <libcockatrice/settings/personal_settings.h>
AbstractCardItem::AbstractCardItem(QGraphicsItem *parent, const CardRef &cardRef, PlayerLogic *_owner, int _id)
: ArrowTarget(_owner, parent), id(_id), cardRef(cardRef), tapped(false), facedown(false), tapAngle(0),
@ -21,15 +24,17 @@ AbstractCardItem::AbstractCardItem(QGraphicsItem *parent, const CardRef &cardRef
setFlag(ItemIsSelectable);
setCacheMode(DeviceCoordinateCache);
connect(&SettingsCache::instance(), &SettingsCache::displayCardNamesChanged, this, [this] { update(); });
connect(&SettingsCache::instance().cardsDisplay(), &CardsDisplaySettings::displayCardNamesChanged, this,
[this] { update(); });
refreshCardInfo();
connect(&SettingsCache::instance(), &SettingsCache::roundCardCornersChanged, this, [this](bool _roundCardCorners) {
Q_UNUSED(_roundCardCorners);
connect(&SettingsCache::instance().cardsDisplay(), &CardsDisplaySettings::roundCardCornersChanged, this,
[this](bool _roundCardCorners) {
Q_UNUSED(_roundCardCorners);
prepareGeometryChange();
update();
});
prepareGeometryChange();
update();
});
}
AbstractCardItem::~AbstractCardItem()
@ -45,7 +50,8 @@ QRectF AbstractCardItem::boundingRect() const
QPainterPath AbstractCardItem::shape() const
{
QPainterPath shape;
qreal cardCornerRadius = SettingsCache::instance().getRoundCardCorners() ? 0.05 * CardDimensions::WIDTH_F : 0.0;
qreal cardCornerRadius =
SettingsCache::instance().cardsDisplay().getRoundCardCorners() ? 0.05 * CardDimensions::WIDTH_F : 0.0;
shape.addRoundedRect(boundingRect(), cardCornerRadius, cardCornerRadius);
return shape;
}
@ -101,7 +107,7 @@ QSizeF AbstractCardItem::getTranslatedSize(QPainter *painter) const
void AbstractCardItem::transformPainter(QPainter *painter, const QSizeF &translatedSize, int angle)
{
const int MAX_FONT_SIZE = SettingsCache::instance().getMaxFontSize();
const int MAX_FONT_SIZE = SettingsCache::instance().personal().getMaxFontSize();
const int fontSize = std::max(9, MAX_FONT_SIZE);
QRectF totalBoundingRect = painter->combinedTransform().mapRect(boundingRect());
@ -151,7 +157,7 @@ void AbstractCardItem::paintPicture(QPainter *painter, const QSizeF &translatedS
painter->drawPath(shape());
}
if (translatedPixmap.isNull() || SettingsCache::instance().getDisplayCardNames() || facedown) {
if (translatedPixmap.isNull() || SettingsCache::instance().cardsDisplay().getDisplayCardNames() || facedown) {
painter->save();
transformPainter(painter, translatedSize, angle);
painter->setPen(Qt::white);
@ -234,7 +240,7 @@ void AbstractCardItem::setHovered(bool _hovered)
isHovered = _hovered;
setZValue(_hovered ? ZValues::HOVERED_CARD : realZValue);
setScale(_hovered && SettingsCache::instance().getScaleCards() ? 1.1 : 1);
setScale(_hovered && SettingsCache::instance().cardsDisplay().getScaleCards() ? 1.1 : 1);
setTransformOriginPoint(_hovered ? CardDimensions::WIDTH_HALF_F : 0, _hovered ? CardDimensions::HEIGHT_HALF_F : 0);
update();
}
@ -287,7 +293,7 @@ void AbstractCardItem::setTapped(bool _tapped, bool canAnimate)
}
tapped = _tapped;
if (SettingsCache::instance().getTapAnimation() && canAnimate) {
if (SettingsCache::instance().cardsDisplay().getTapAnimation() && canAnimate) {
static_cast<GameScene *>(scene())->registerAnimationItem(this);
} else {
tapAngle = tapped ? 90 : 0;

View file

@ -1,6 +1,7 @@
#include "abstract_counter.h"
#include "../../client/settings/cache_settings.h"
#include "../../client/settings/shortcuts_settings.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../game_graphics/board/translate_counter_name.h"

View file

@ -18,6 +18,7 @@
#include <libcockatrice/protocol/pb/command_attach_card.pb.h>
#include <libcockatrice/protocol/pb/command_create_arrow.pb.h>
#include <libcockatrice/protocol/pb/command_delete_arrow.pb.h>
#include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/utility/color.h>
#include <libcockatrice/utility/zone_names.h>
@ -261,7 +262,7 @@ void ArrowDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
if (startZone->getName() == ZoneNames::HAND) {
startCard->playCard(false);
CardInfoPtr ci = startCard->getCard().getCardPtr();
bool playToStack = SettingsCache::instance().getPlayToStack();
bool playToStack = SettingsCache::instance().interface().getPlayToStack();
if (ci && ((!playToStack && ci->getUiAttributes().tableRow == 3) ||
(playToStack && ci->getUiAttributes().tableRow != 0 &&
startCard->getZone()->getName() != ZoneNames::STACK))) {

View file

@ -1,6 +1,7 @@
#include "card_item.h"
#include "../../client/settings/cache_settings.h"
#include "../../client/settings/card_counter_settings.h"
#include "../../game/phase.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
@ -19,6 +20,7 @@
#include <QPainter>
#include <libcockatrice/card/card_info.h>
#include <libcockatrice/protocol/pb/serverinfo_card.pb.h>
#include <libcockatrice/settings/interface_settings.h>
CardItem::CardItem(PlayerLogic *_owner,
QGraphicsItem *parent,
@ -279,7 +281,7 @@ void CardItem::drawArrow(const QColor &arrowColor)
auto *game = owner->getGame();
PlayerLogic *arrowOwner = game->getPlayerManager()->getActiveLocalPlayer(game->getGameState()->getActivePlayer());
int phase = 0; // 0 means to not set the phase
if (SettingsCache::instance().getDoNotDeleteArrowsInSubPhases()) {
if (SettingsCache::instance().interface().getDoNotDeleteArrowsInSubPhases()) {
int currentPhase = game->getGameState()->getCurrentPhase();
phase = Phases::getLastSubphase(currentPhase) + 1;
}
@ -398,7 +400,7 @@ void CardItem::playCard(bool faceDown)
if (tz) {
emit tz->toggleTapped();
} else {
if (SettingsCache::instance().getClickPlaysAllSelected()) {
if (SettingsCache::instance().interface().getClickPlaysAllSelected()) {
if (faceDown) {
emit playSelectedFaceDown(this);
} else {
@ -462,7 +464,7 @@ static bool isUnwritableRevealZone(CardZoneLogic *zone)
void CardItem::handleClickedToPlay(bool shiftHeld)
{
if (isUnwritableRevealZone(state->getZone())) {
if (SettingsCache::instance().getClickPlaysAllSelected()) {
if (SettingsCache::instance().interface().getClickPlaysAllSelected()) {
emit hideSelected(this);
} else {
state->getZone()->removeCard(this);
@ -479,7 +481,7 @@ void CardItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
return;
}
if ((event->modifiers() != Qt::AltModifier) && (event->button() == Qt::LeftButton) &&
(!SettingsCache::instance().getDoubleClickToPlay())) {
(!SettingsCache::instance().interface().getDoubleClickToPlay())) {
handleClickedToPlay(event->modifiers().testFlag(Qt::ShiftModifier));
}
if (owner != nullptr) {
@ -491,7 +493,7 @@ void CardItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
void CardItem::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event)
{
if ((event->modifiers() != Qt::AltModifier) && (event->buttons() == Qt::LeftButton) &&
(SettingsCache::instance().getDoubleClickToPlay())) {
(SettingsCache::instance().interface().getDoubleClickToPlay())) {
handleClickedToPlay(event->modifiers().testFlag(Qt::ShiftModifier));
}
event->accept();

View file

@ -11,6 +11,7 @@
#include <libcockatrice/card/card_info.h>
#include <libcockatrice/deck_list/deck_list.h>
#include <libcockatrice/deck_list/tree/deck_list_card_node.h>
#include <libcockatrice/settings/cards_display_settings.h>
DeckViewCardDragItem::DeckViewCardDragItem(DeckViewCard *_item,
const QPointF &_hotSpot,
@ -77,11 +78,12 @@ DeckViewCard::DeckViewCard(QGraphicsItem *parent, const CardRef &cardRef, const
{
setAcceptHoverEvents(true);
connect(&SettingsCache::instance(), &SettingsCache::roundCardCornersChanged, this, [this](bool _roundCardCorners) {
Q_UNUSED(_roundCardCorners);
connect(&SettingsCache::instance().cardsDisplay(), &CardsDisplaySettings::roundCardCornersChanged, this,
[this](bool _roundCardCorners) {
Q_UNUSED(_roundCardCorners);
update();
});
update();
});
}
DeckViewCard::~DeckViewCard()
@ -99,7 +101,8 @@ void DeckViewCard::paint(QPainter *painter, const QStyleOptionGraphicsItem *opti
pen.setJoinStyle(Qt::MiterJoin);
pen.setColor(originZone == DECK_ZONE_MAIN ? Qt::green : Qt::red);
painter->setPen(pen);
qreal cardRadius = SettingsCache::instance().getRoundCardCorners() ? 0.05 * (CardDimensions::WIDTH_F - 3) : 0.0;
qreal cardRadius =
SettingsCache::instance().cardsDisplay().getRoundCardCorners() ? 0.05 * (CardDimensions::WIDTH_F - 3) : 0.0;
painter->drawRoundedRect(QRectF(1.5, 1.5, CardDimensions::WIDTH_F - 3, CardDimensions::HEIGHT_F - 3), cardRadius,
cardRadius);
painter->restore();

View file

@ -1,6 +1,7 @@
#include "deck_view_container.h"
#include "../../client/settings/cache_settings.h"
#include "../../client/settings/shortcuts_settings.h"
#include "../../interface/card_picture_loader/card_picture_loader.h"
#include "../../interface/deck_loader/deck_loader.h"
#include "../../interface/widgets/dialogs/dlg_load_deck.h"
@ -19,6 +20,7 @@
#include <libcockatrice/protocol/pb/command_set_sideboard_plan.pb.h>
#include <libcockatrice/protocol/pb/response_deck_download.pb.h>
#include <libcockatrice/protocol/pending_command.h>
#include <libcockatrice/settings/visual_deck_storage_settings.h>
#include <libcockatrice/utility/string_limits.h>
ToggleButton::ToggleButton(QWidget *parent) : QPushButton(parent), state(false)
@ -95,8 +97,8 @@ DeckViewContainer::DeckViewContainer(int _playerId, TabGame *parent)
&DeckViewContainer::refreshShortcuts);
refreshShortcuts();
connect(&SettingsCache::instance(), &SettingsCache::visualDeckStorageInGameChanged, this,
&DeckViewContainer::setVisualDeckStorageExists);
connect(&SettingsCache::instance().visualDeckStorage(), &VisualDeckStorageSettings::visualDeckStorageInGameChanged,
this, &DeckViewContainer::setVisualDeckStorageExists);
switchToDeckSelectView();
}
@ -138,7 +140,7 @@ static void setVisibility(QPushButton *button, bool visible)
void DeckViewContainer::switchToDeckSelectView()
{
if (SettingsCache::instance().getVisualDeckStorageInGame()) {
if (SettingsCache::instance().visualDeckStorage().getVisualDeckStorageInGame()) {
deckView->setHidden(true);
tryCreateVisualDeckStorageWidget();

View file

@ -20,6 +20,9 @@
#include <libcockatrice/deck_list/deck_list.h>
#include <libcockatrice/models/database/card_database_model.h>
#include <libcockatrice/models/database/token/token_display_model.h>
#include <libcockatrice/settings/card_override_settings.h>
#include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/settings/layouts_settings.h>
#include <libcockatrice/utility/string_limits.h>
DlgCreateToken::DlgCreateToken(const QStringList &_predefinedTokens, QWidget *parent)
@ -186,7 +189,7 @@ void DlgCreateToken::tokenSelectionChanged(const QModelIndex &current, const QMo
const QChar cardColor = cardInfo->getColorChar();
colorEdit->setCurrentIndex(colorEdit->findData(cardColor, Qt::UserRole, Qt::MatchFixedString));
ptEdit->setText(cardInfo->getPowTough());
if (SettingsCache::instance().getAnnotateTokens()) {
if (SettingsCache::instance().interface().getAnnotateTokens()) {
annotationEdit->setText(cardInfo->getText());
}
} else {

View file

@ -19,6 +19,7 @@
#include <QGraphicsView>
#include <QSet>
#include <QtMath>
#include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/utility/zone_names.h>
#include <numeric>
@ -36,7 +37,7 @@ GameScene::GameScene(PhasesToolbar *_phasesToolbar, QObject *parent)
{
animationTimer = new QBasicTimer;
addItem(phasesToolbar);
connect(&SettingsCache::instance(), &SettingsCache::minPlayersForMultiColumnLayoutChanged, this,
connect(&SettingsCache::instance().interface(), &InterfaceSettings::minPlayersForMultiColumnLayoutChanged, this,
&GameScene::rearrange);
rearrange();
@ -46,6 +47,17 @@ GameScene::~GameScene()
{
delete animationTimer;
// Delete all ArrowItems before QGraphicsScene's base destructor runs.
// QGraphicsScene::~QGraphicsScene() destroys items in arbitrary order.
// If a PlayerTarget is destroyed before an ArrowItem pointing to it,
// ArrowItem::onTargetDestroyed fires and emits on the partially-destroyed
// GameScene, causing a segfault.
for (auto *item : items()) {
if (auto *arrow = qgraphicsitem_cast<ArrowItem *>(item)) {
delete arrow;
}
}
// DO NOT call clearViews() here
// clearViews calls close() on the zoneViews, which sends signals; sending signals in destructors leads to segfaults
// deleteLater() deletes the zoneView without allowing it to send signals
@ -324,7 +336,7 @@ QList<PlayerLogic *> GameScene::rotatePlayers(const QList<PlayerLogic *> &active
int GameScene::determineColumnCount(int playerCount)
{
return playerCount < SettingsCache::instance().getMinPlayersForMultiColumnLayout() ? 1 : 2;
return playerCount < SettingsCache::instance().interface().getMinPlayersForMultiColumnLayout() ? 1 : 2;
}
/**
@ -529,7 +541,9 @@ void GameScene::clearArrowsForPlayer(int playerId)
void GameScene::clearArrowsForPlayerLocally(int playerId)
{
for (int arrowId : arrowRegistry.idsForPlayer(playerId)) {
arrowRegistry.take(playerId, arrowId)->delArrow();
if (auto *arrow = arrowRegistry.take(playerId, arrowId)) {
arrow->delArrow();
}
}
}

View file

@ -1,6 +1,7 @@
#include "game_view.h"
#include "../client/settings/cache_settings.h"
#include "../client/settings/shortcuts_settings.h"
#include "game_scene.h"
#include <QAction>
@ -9,6 +10,7 @@
#include <QLayout>
#include <QResizeEvent>
#include <QRubberBand>
#include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/utility/qt_utils.h>
// QRubberBand calls raise() in showEvent() and changeEvent() to stay on top of siblings.
@ -45,9 +47,12 @@ GameView::GameView(GameScene *scene, QWidget *parent) : QGraphicsView(scene, par
connect(scene, &GameScene::sigResizeRubberBand, this, &GameView::resizeRubberBand);
connect(scene, &GameScene::sigStopRubberBand, this, &GameView::stopRubberBand);
connect(scene, &QGraphicsScene::selectionChanged, this, [this]() { updateTotalSelectionCount(); });
connect(&SettingsCache::instance().interface(), &InterfaceSettings::tallyTypeChanged, this,
[this] { updateTotalSelectionCount(); });
setFocusDisabled(SettingsCache::instance().getKeepGameChatFocus());
connect(&SettingsCache::instance(), &SettingsCache::keepGameChatFocusChanged, this, &GameView::setFocusDisabled);
setFocusDisabled(SettingsCache::instance().interface().getKeepGameChatFocus());
connect(&SettingsCache::instance().interface(), &InterfaceSettings::keepGameChatFocusChanged, this,
&GameView::setFocusDisabled);
aCloseMostRecentZoneView = new QAction(this);
@ -125,7 +130,7 @@ void GameView::resizeRubberBand(const QPointF &cursorPoint, int selectedCount)
QRect rect = QRect(mapFromScene(selectionOrigin), cursor).normalized();
rubberBand->setGeometry(rect);
if (!SettingsCache::instance().getShowDragSelectionCount()) {
if (!SettingsCache::instance().interface().getShowDragSelectionCount()) {
dragCountLabel->hide();
return;
}
@ -234,7 +239,7 @@ void GameView::updateTotalSelectionCount(const QSize &viewSize)
int count = scene()->selectedItems().count();
if (!SettingsCache::instance().getShowTotalSelectionCount() || count <= 1) {
if (!SettingsCache::instance().interface().getShowTotalSelectionCount() || count <= 1) {
totalCountLabel->hide();
} else {
totalCountLabel->setText(QString::number(count));
@ -246,8 +251,7 @@ void GameView::updateTotalSelectionCount(const QSize &viewSize)
totalCountLabel->show();
}
TallyType tallyType =
SettingsCache::instance().getShowSubtypeSelectionTally() ? TallyType::Subtypes : TallyType::None;
TallyType tallyType = Tally::intToType(SettingsCache::instance().interface().getTallyType());
GameScene *gameScene = static_cast<GameScene *>(scene());
QList<TallyRow> entries = Tally::compute(gameScene->selectedCards(), tallyType);

View file

@ -1,6 +1,7 @@
#include "card_menu.h"
#include "../../../client/settings/card_counter_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../interface/widgets/tabs/tab_game.h"
#include "../../board/card_item.h"
#include "../../game/player/player_actions.h"

View file

@ -1,5 +1,6 @@
#include "grave_menu.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../game/abstract_game.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"

View file

@ -1,5 +1,6 @@
#include "move_menu.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../card_menu_action_type.h"

View file

@ -1,5 +1,6 @@
#include "player_menu.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../game_graphics/zones/hand_zone.h"
#include "../../../game_graphics/zones/pile_zone.h"
#include "../../../game_graphics/zones/table_zone.h"
@ -44,6 +45,8 @@ PlayerMenu::PlayerMenu(PlayerGraphicsItem *_player) : QObject(_player), player(_
utilityMenu = nullptr;
}
tallyMenu = addManagedMenu<TallyMenu>();
if (player->getLogic()->getPlayerInfo()->getLocal()) {
sayMenu = addManagedMenu<SayMenu>(player);
} else {

View file

@ -15,11 +15,13 @@
#include "rfg_menu.h"
#include "say_menu.h"
#include "sideboard_menu.h"
#include "tally_menu.h"
#include "utility_menu.h"
#include <QList>
#include <QMenu>
#include <QObject>
#include <libcockatrice/utility/card_ref.h>
class CardItem;
class CardMenu;
@ -87,6 +89,7 @@ private:
GraveyardMenu *graveMenu;
RfgMenu *rfgMenu;
UtilityMenu *utilityMenu;
TallyMenu *tallyMenu;
SayMenu *sayMenu;
CustomZoneMenu *customZonesMenu;

View file

@ -1,5 +1,6 @@
#include "pt_menu.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h"

View file

@ -5,6 +5,7 @@
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h"
#include <libcockatrice/settings/message_settings.h>
SayMenu::SayMenu(PlayerGraphicsItem *_player) : player(_player)
{
connect(&SettingsCache::instance().messages(), &MessageSettings::messageMacrosChanged, this, &SayMenu::initSayMenu);

View file

@ -1,5 +1,6 @@
#include "sideboard_menu.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h"

View file

@ -0,0 +1,54 @@
#include "tally_menu.h"
#include "../../../client/settings/cache_settings.h"
#include <QActionGroup>
TallyMenu::TallyMenu()
{
actionGroup = new QActionGroup(this);
actionGroup->setExclusive(true);
aTallyNone = createTallyAction(TallyType::None);
aTallySubtypes = createTallyAction(TallyType::Subtypes);
addAction(aTallyNone);
addSeparator();
addAction(aTallySubtypes);
retranslateUi();
}
QAction *TallyMenu::createTallyAction(TallyType tallyType)
{
TallyType currentType = Tally::intToType(SettingsCache::instance().interface().getTallyType());
QAction *action = new QAction(this);
action->setCheckable(true);
action->setChecked(tallyType == currentType);
connect(action, &QAction::triggered, &SettingsCache::instance().interface(),
[tallyType] { SettingsCache::instance().interface().setTallyType(static_cast<int>(tallyType)); });
actionGroup->addAction(action);
return action;
}
void TallyMenu::setShortcutsActive()
{
// no-op because we haven't decided if we're adding shortcuts for tally types
}
void TallyMenu::setShortcutsInactive()
{
// no-op because we haven't decided if we're adding shortcuts for tally types
}
void TallyMenu::retranslateUi()
{
setTitle(tr("Tally"));
aTallyNone->setText(tr("None"));
aTallySubtypes->setText(tr("Subtypes"));
}

View file

@ -0,0 +1,30 @@
#ifndef COCKATRICE_TALLY_MENU_H
#define COCKATRICE_TALLY_MENU_H
#include "../../../interface/widgets/menus/tearoff_menu.h"
#include "../../tally/tally.h"
#include "abstract_player_component.h"
#include <QMenu>
class TallyMenu : public TearOffMenu, public AbstractPlayerComponent
{
Q_OBJECT
public:
TallyMenu();
void setShortcutsActive() override;
void setShortcutsInactive() override;
void retranslateUi() override;
private:
QActionGroup *actionGroup = nullptr;
QAction *aTallyNone = nullptr;
QAction *aTallySubtypes = nullptr;
QAction *createTallyAction(TallyType tallyType);
};
#endif // COCKATRICE_TALLY_MENU_H

View file

@ -1,5 +1,6 @@
#include "utility_menu.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../interface/deck_loader/deck_loader.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"

View file

@ -13,12 +13,13 @@
#include "player_dialogs.h"
#include <QGraphicsView>
#include <libcockatrice/settings/interface_settings.h>
PlayerGraphicsItem::PlayerGraphicsItem(PlayerLogic *_player) : player(_player)
{
connect(&SettingsCache::instance(), &SettingsCache::horizontalHandChanged, this,
connect(&SettingsCache::instance().interface(), &InterfaceSettings::horizontalHandChanged, this,
&PlayerGraphicsItem::rearrangeZones);
connect(&SettingsCache::instance(), &SettingsCache::handJustificationChanged, this,
connect(&SettingsCache::instance().interface(), &InterfaceSettings::handJustificationChanged, this,
&PlayerGraphicsItem::rearrangeZones);
connect(player, &PlayerLogic::rearrangeCounters, this, &PlayerGraphicsItem::rearrangeCounters);
connect(player, &PlayerLogic::activeChanged, this, &PlayerGraphicsItem::onPlayerActiveChanged);
@ -148,7 +149,7 @@ qreal PlayerGraphicsItem::getMinimumWidth() const
{
qreal result = tableZoneGraphicsItem->getMinimumWidth() + CardDimensions::HEIGHT_F + 15 + counterAreaWidth +
stackZoneGraphicsItem->boundingRect().width();
if (!SettingsCache::instance().getHorizontalHand()) {
if (!SettingsCache::instance().interface().getHorizontalHand()) {
result += handZoneGraphicsItem->boundingRect().width();
}
return result;
@ -165,7 +166,7 @@ void PlayerGraphicsItem::processSceneSizeChange(int newPlayerWidth)
// Extend table (and hand, if horizontal) to accommodate the new player width.
qreal tableWidth = newPlayerWidth - CardDimensions::HEIGHT_F - 15 - counterAreaWidth -
stackZoneGraphicsItem->boundingRect().width();
if (!SettingsCache::instance().getHorizontalHand()) {
if (!SettingsCache::instance().interface().getHorizontalHand()) {
tableWidth -= handZoneGraphicsItem->boundingRect().width();
}
@ -233,7 +234,7 @@ void PlayerGraphicsItem::rearrangeCounters()
void PlayerGraphicsItem::rearrangeZones()
{
auto base = QPointF(CardDimensions::HEIGHT_F + counterAreaWidth + 15, 0);
if (SettingsCache::instance().getHorizontalHand()) {
if (SettingsCache::instance().interface().getHorizontalHand()) {
if (mirrored) {
if (player->getHandZone()->contentsKnown()) {
handVisible = true;
@ -284,7 +285,7 @@ void PlayerGraphicsItem::updateBoundingRect()
{
prepareGeometryChange();
qreal width = CardDimensions::HEIGHT_F + 15 + counterAreaWidth + stackZoneGraphicsItem->boundingRect().width();
if (SettingsCache::instance().getHorizontalHand()) {
if (SettingsCache::instance().interface().getHorizontalHand()) {
qreal handHeight = handVisible ? handZoneGraphicsItem->boundingRect().height() : 0;
bRect = QRectF(0, 0, width + tableZoneGraphicsItem->boundingRect().width(),
tableZoneGraphicsItem->boundingRect().height() + handHeight);

View file

@ -2,6 +2,15 @@
#include "subtype_tally.h"
TallyType Tally::intToType(int value)
{
if (value < static_cast<int>(TallyType::None) || value > static_cast<int>(TallyType::MaxValue)) {
return TallyType::None;
}
return static_cast<TallyType>(value);
}
QList<TallyRow> Tally::compute(const QList<CardItem *> &cards, const TallyType type)
{
switch (type) {

View file

@ -20,11 +20,20 @@ enum class TallyType
{
None,
Subtypes,
MaxValue = Subtypes // sentinel value
};
namespace Tally
{
/**
* Safely converts an int into the corresponding TallyType.
*
* @param value The int value
* @return The TallyType. Returns TallyType::None if the value is not within range
*/
TallyType intToType(int value);
/**
* @brief Analyzes the selected cards according to the tally type and builds the resulting tally rows.
* This forwards the cards to the code for that tally type.

View file

@ -9,6 +9,7 @@
#include <QPainter>
#include <libcockatrice/protocol/pb/command_move_card.pb.h>
#include <libcockatrice/settings/interface_settings.h>
HandZone::HandZone(HandZoneLogic *_logic, int _zoneHeight, QGraphicsItem *parent)
: SelectZone(_logic, parent), zoneHeight(_zoneHeight)
@ -33,7 +34,7 @@ void HandZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
QPoint point = dropPoint + scenePos().toPoint();
int x = -1;
if (SettingsCache::instance().getHorizontalHand()) {
if (SettingsCache::instance().interface().getHorizontalHand()) {
for (x = 0; x < getLogic()->getCards().size(); x++) {
if (point.x() < static_cast<CardItem *>(getLogic()->getCards().at(x))->scenePos().x()) {
break;
@ -60,7 +61,7 @@ void HandZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
QRectF HandZone::boundingRect() const
{
if (SettingsCache::instance().getHorizontalHand()) {
if (SettingsCache::instance().interface().getHorizontalHand()) {
return QRectF(0, 0, width, CardDimensions::HEIGHT_F + 10);
} else {
return QRectF(0, 0, CardDimensions::WIDTH_F * 1.5, zoneHeight);
@ -77,8 +78,8 @@ void HandZone::reorganizeCards()
{
if (!getLogic()->getCards().isEmpty()) {
const int cardCount = getLogic()->getCards().size();
if (SettingsCache::instance().getHorizontalHand()) {
bool leftJustified = SettingsCache::instance().getLeftJustified();
if (SettingsCache::instance().interface().getHorizontalHand()) {
bool leftJustified = SettingsCache::instance().interface().getLeftJustified();
qreal cardWidth = getLogic()->getCards().at(0)->boundingRect().width();
const int xPadding = leftJustified ? cardWidth * 1.4 : 5;
qreal totalWidth =
@ -126,7 +127,7 @@ void HandZone::sortHand(const QList<CardList::SortOption> &options)
void HandZone::setWidth(qreal _width)
{
if (SettingsCache::instance().getHorizontalHand()) {
if (SettingsCache::instance().interface().getHorizontalHand()) {
prepareGeometryChange();
width = _width;
reorganizeCards();

View file

@ -1,5 +1,6 @@
#include "pile_zone.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/pile_zone_logic.h"
@ -11,6 +12,7 @@
#include <QGraphicsSceneMouseEvent>
#include <QPainter>
#include <libcockatrice/protocol/pb/command_move_card.pb.h>
#include <libcockatrice/settings/cards_display_settings.h>
PileZone::PileZone(PileZoneLogic *_logic, QGraphicsItem *parent) : CardZone(_logic, parent)
{
@ -23,12 +25,13 @@ PileZone::PileZone(PileZoneLogic *_logic, QGraphicsItem *parent) : CardZone(_log
.rotate(90)
.translate(-CardDimensions::WIDTH_HALF_F, -CardDimensions::HEIGHT_HALF_F));
connect(&SettingsCache::instance(), &SettingsCache::roundCardCornersChanged, this, [this](bool _roundCardCorners) {
Q_UNUSED(_roundCardCorners);
connect(&SettingsCache::instance().cardsDisplay(), &CardsDisplaySettings::roundCardCornersChanged, this,
[this](bool _roundCardCorners) {
Q_UNUSED(_roundCardCorners);
prepareGeometryChange();
update();
});
prepareGeometryChange();
update();
});
}
QRectF PileZone::boundingRect() const
@ -39,7 +42,8 @@ QRectF PileZone::boundingRect() const
QPainterPath PileZone::shape() const
{
QPainterPath shape;
qreal cardCornerRadius = SettingsCache::instance().getRoundCardCorners() ? 0.05 * CardDimensions::WIDTH_F : 0.0;
qreal cardCornerRadius =
SettingsCache::instance().cardsDisplay().getRoundCardCorners() ? 0.05 * CardDimensions::WIDTH_F : 0.0;
shape.addRoundedRect(boundingRect(), cardCornerRadius, cardCornerRadius);
return shape;
}

View file

@ -7,10 +7,11 @@
#include <QGraphicsRectItem>
#include <QGraphicsSceneMouseEvent>
#include <QtMath>
#include <libcockatrice/settings/cards_display_settings.h>
static qreal stackingOffset(qreal cardHeight)
{
const qreal overlapPercent = SettingsCache::instance().getStackCardOverlapPercent();
const qreal overlapPercent = SettingsCache::instance().cardsDisplay().getStackCardOverlapPercent();
return cardHeight * (100.0 - overlapPercent) / 100.0;
}
@ -21,40 +22,32 @@ SelectZone::ZoneLayout SelectZone::computeZoneLayout(const StackLayoutParams &pa
}
qreal effectiveOffset = params.desiredOffset;
if (params.cardCount > 1) {
qreal fitOffset;
if (params.totalHeight < params.cardHeight && params.minOffset > 0.0) {
// Zone is shorter than a card (e.g. minimized). Compress offsets so
// every card has at least minOffset pixels of its top visible.
fitOffset = (params.totalHeight - params.minOffset) / (params.cardCount - 1);
effectiveOffset = qMax(0.0, qMin(params.desiredOffset, fitOffset));
qreal reservedForBottomCard;
if (params.allowBottomOverflow) {
// Allow the bottom card to partially overflow in tight zones, scaling the
// overflow allowance by sqrt(cardCount-1) so offsets decrease smoothly
// as cards are added rather than dropping by 1/(n-1) each time.
// The 0.75 ratio was tuned experimentally to balance card visibility vs. overflow.
constexpr qreal bottomCardZoneRatio = 0.75;
const qreal adjustedRatio = bottomCardZoneRatio / qSqrt(static_cast<qreal>(params.cardCount - 1));
reservedForBottomCard = qMin(params.cardHeight, params.totalHeight * adjustedRatio);
} else {
qreal reservedForBottomCard;
if (params.allowBottomOverflow) {
// Allow the bottom card to partially overflow in tight zones, scaling the
// overflow allowance by sqrt(cardCount-1) so offsets decrease smoothly
// as cards are added rather than dropping by 1/(n-1) each time.
// The 0.75 ratio was tuned experimentally to balance card visibility vs. overflow.
constexpr qreal bottomCardZoneRatio = 0.75;
const qreal adjustedRatio = bottomCardZoneRatio / qSqrt(static_cast<qreal>(params.cardCount - 1));
reservedForBottomCard = qMin(params.cardHeight, params.totalHeight * adjustedRatio);
} else {
// No overflow: reserve full card height for the bottom card
reservedForBottomCard = params.cardHeight;
}
fitOffset = (params.totalHeight - reservedForBottomCard) / (params.cardCount - 1);
// No overflow: reserve full card height for the bottom card
reservedForBottomCard = params.cardHeight;
}
qreal fitOffset = (params.totalHeight - reservedForBottomCard) / (params.cardCount - 1);
if (!params.allowBottomOverflow) {
// Constrain offset so all card tops remain within zone bounds.
// With start=0, last card top at (cardCount-1) * effectiveOffset must be < totalHeight.
qreal maxOffsetForTops = params.totalHeight / (params.cardCount - 1);
fitOffset = qMin(fitOffset, maxOffsetForTops);
}
if (!params.allowBottomOverflow) {
// Constrain offset so all card tops remain within zone bounds.
// With start=0, last card top at (cardCount-1) * effectiveOffset must be < totalHeight.
qreal maxOffsetForTops = params.totalHeight / (params.cardCount - 1);
fitOffset = qMin(fitOffset, maxOffsetForTops);
}
// Apply minOffset only if it fits; otherwise compress further to keep all card tops visible.
effectiveOffset = qMin(params.desiredOffset, fitOffset);
if (fitOffset >= params.minOffset) {
effectiveOffset = qMax(params.minOffset, effectiveOffset);
}
// Apply minOffset only if it fits; otherwise compress further to keep all card tops visible.
effectiveOffset = qMin(params.desiredOffset, fitOffset);
if (fitOffset >= params.minOffset) {
effectiveOffset = qMax(params.minOffset, effectiveOffset);
}
}
qreal stackHeight = (params.cardCount - 1) * effectiveOffset + params.cardHeight;

View file

@ -43,12 +43,18 @@ void StackZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
return;
}
int index = calcDropIndexFromY(dropPoint.y(), MIN_CARD_VISIBLE);
// Same-zone no-op: don't move a card onto itself
const auto &cards = getLogic()->getCards();
if (!cards.isEmpty() && startZone == getLogic() && cards.at(index)->getId() == dragItems.at(0)->getId()) {
return;
int index;
if (startZone == getLogic()) {
// Reordering within the zone: use drop position
index = calcDropIndexFromY(dropPoint.y(), MIN_CARD_VISIBLE);
// Same-zone no-op: don't move a card onto itself
if (!cards.isEmpty() && cards.at(index)->getId() == dragItems.at(0)->getId()) {
return;
}
} else {
// Coming from another zone: append at end (top of stack, rendered on top)
index = static_cast<int>(cards.size());
}
Command_MoveCard cmd;

View file

@ -15,6 +15,7 @@
#include <libcockatrice/card/card_info.h>
#include <libcockatrice/protocol/pb/command_move_card.pb.h>
#include <libcockatrice/protocol/pb/command_set_card_attr.pb.h>
#include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/utility/zone_names.h>
const QColor TableZone::BACKGROUND_COLOR = QColor(100, 100, 100);
@ -28,7 +29,7 @@ TableZone::TableZone(TableZoneLogic *_logic, bool _mirrored, QGraphicsItem *pare
connect(_logic, &TableZoneLogic::contentSizeChanged, this, &TableZone::resizeToContents);
connect(_logic, &TableZoneLogic::toggleTapped, this, &TableZone::toggleTapped);
connect(themeManager, &ThemeManager::themeChanged, this, &TableZone::updateBg);
connect(&SettingsCache::instance(), &SettingsCache::invertVerticalCoordinateChanged, this,
connect(&SettingsCache::instance().interface(), &InterfaceSettings::invertVerticalCoordinateChanged, this,
&TableZone::reorganizeCards);
updateBg();
@ -59,8 +60,8 @@ void TableZone::setMirrored(bool isMirrored)
bool TableZone::isInverted() const
{
return ((mirrored && !SettingsCache::instance().getInvertVerticalCoordinate()) ||
(!mirrored && SettingsCache::instance().getInvertVerticalCoordinate()));
return ((mirrored && !SettingsCache::instance().interface().getInvertVerticalCoordinate()) ||
(!mirrored && SettingsCache::instance().interface().getInvertVerticalCoordinate()));
}
void TableZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)

View file

@ -21,6 +21,7 @@
#include <QStyle>
#include <QStyleOption>
#include <libcockatrice/protocol/pb/command_shuffle.pb.h>
#include <libcockatrice/settings/interface_settings.h>
namespace
{
@ -65,7 +66,7 @@ ZoneViewWidget::ZoneViewWidget(PlayerLogic *_player,
connect(help, &QAction::triggered, this, [this] { createSearchSyntaxHelpWindow(&searchEdit); });
if (SettingsCache::instance().getFocusCardViewSearchBar()) {
if (SettingsCache::instance().interface().getFocusCardViewSearchBar()) {
this->setActive(true);
searchEdit.setFocus();
}
@ -76,8 +77,8 @@ ZoneViewWidget::ZoneViewWidget(PlayerLogic *_player,
vbox->addItem(searchEditProxy);
// hide search bar if chat autofocus setting is enabled, since typing into it will no longer work anyway
searchEditProxy->setVisible(!SettingsCache::instance().getKeepGameChatFocus());
connect(&SettingsCache::instance(), &SettingsCache::keepGameChatFocusChanged, searchEditProxy,
searchEditProxy->setVisible(!SettingsCache::instance().interface().getKeepGameChatFocus());
connect(&SettingsCache::instance().interface(), &InterfaceSettings::keepGameChatFocusChanged, searchEditProxy,
[searchEditProxy](bool keepFocus) { searchEditProxy->setVisible(!keepFocus); });
// top row
@ -158,9 +159,9 @@ ZoneViewWidget::ZoneViewWidget(PlayerLogic *_player,
connect(&sortBySelector, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
&ZoneViewWidget::processSortBy);
connect(&pileViewCheckBox, &QCheckBox::QT_STATE_CHANGED, this, &ZoneViewWidget::processSetPileView);
groupBySelector.setCurrentIndex(SettingsCache::instance().getZoneViewGroupByIndex());
sortBySelector.setCurrentIndex(SettingsCache::instance().getZoneViewSortByIndex());
pileViewCheckBox.setChecked(SettingsCache::instance().getZoneViewPileView());
groupBySelector.setCurrentIndex(SettingsCache::instance().interface().getZoneViewGroupByIndex());
sortBySelector.setCurrentIndex(SettingsCache::instance().interface().getZoneViewSortByIndex());
pileViewCheckBox.setChecked(SettingsCache::instance().interface().getZoneViewPileView());
if (CardList::NoSort == static_cast<CardList::SortOption>(groupBySelector.currentData().toInt())) {
pileViewCheckBox.setEnabled(false);
@ -190,7 +191,7 @@ ZoneViewWidget::ZoneViewWidget(PlayerLogic *_player,
void ZoneViewWidget::processGroupBy(int index)
{
auto option = static_cast<CardList::SortOption>(groupBySelector.itemData(index).toInt());
SettingsCache::instance().setZoneViewGroupByIndex(index);
SettingsCache::instance().interface().setZoneViewGroupByIndex(index);
zone->setGroupBy(option);
// disable pile view checkbox if we're not grouping by anything
@ -214,13 +215,13 @@ void ZoneViewWidget::processSortBy(int index)
return;
}
SettingsCache::instance().setZoneViewSortByIndex(index);
SettingsCache::instance().interface().setZoneViewSortByIndex(index);
zone->setSortBy(option);
}
void ZoneViewWidget::processSetPileView(QT_STATE_CHANGED_T value)
{
SettingsCache::instance().setZoneViewPileView(value);
SettingsCache::instance().interface().setZoneViewPileView(value);
zone->setPileView(value);
}
@ -477,7 +478,7 @@ static qreal rowsToHeight(int rows)
**/
static qreal calcMaxInitialHeight()
{
return rowsToHeight(SettingsCache::instance().getCardViewInitialRowsMax());
return rowsToHeight(SettingsCache::instance().interface().getCardViewInitialRowsMax());
}
/**
@ -559,7 +560,7 @@ void ZoneViewWidget::initStyleOption(QStyleOption *option) const
void ZoneViewWidget::expandWindow()
{
qreal maxInitialHeight = calcMaxInitialHeight();
qreal maxExpandedHeight = rowsToHeight(SettingsCache::instance().getCardViewExpandedRowsMax());
qreal maxExpandedHeight = rowsToHeight(SettingsCache::instance().interface().getCardViewExpandedRowsMax());
qreal height = rect().height() - extraHeight - 10;
qreal maxHeight = maximumHeight() - extraHeight - 10;

View file

@ -1,6 +1,8 @@
#include "card_picture_loader.h"
#include "../../client/settings/cache_settings.h"
#include "card_picture_loader_cache_method.h"
#include "card_picture_loader_local_schemes.h"
#include <QApplication>
#include <QBuffer>
@ -16,6 +18,9 @@
#include <QStatusBar>
#include <QThread>
#include <algorithm>
#include <libcockatrice/settings/cache_storage_settings.h>
#include <libcockatrice/settings/paths_settings.h>
#include <libcockatrice/settings/personal_settings.h>
#include <utility>
// never cache more than 300 cards at once for a single deck
@ -24,8 +29,9 @@
CardPictureLoader::CardPictureLoader() : QObject(nullptr)
{
worker = new CardPictureLoaderWorker;
connect(&SettingsCache::instance(), &SettingsCache::picsPathChanged, this, &CardPictureLoader::picsPathChanged);
connect(&SettingsCache::instance(), &SettingsCache::picDownloadChanged, this,
connect(&SettingsCache::instance().paths(), &PathsSettings::picsPathChanged, this,
&CardPictureLoader::picsPathChanged);
connect(&SettingsCache::instance().personal(), &PersonalSettings::picDownloadChanged, this,
&CardPictureLoader::picDownloadChanged);
qRegisterMetaType<ExactCard>();
@ -169,7 +175,8 @@ void CardPictureLoader::imageLoaded(const ExactCard &card, const QImage &image)
QPixmapCache::insert(card.getPixmapCacheKey(), finalPixmap);
if (SettingsCache::instance().getCardPictureLoaderCacheMethod() ==
if (static_cast<CardPictureLoaderCacheMethod::CacheMethod>(
SettingsCache::instance().cacheStorage().getCardPictureLoaderCacheMethod()) ==
CardPictureLoaderCacheMethod::CacheMethod::FILESYSTEM_CACHE) {
saveCardImageToLocalStorage(card, finalPixmap);
}
@ -189,9 +196,9 @@ void CardPictureLoader::saveCardImageToLocalStorage(const ExactCard &card, const
return;
}
const QString picsRoot = SettingsCache::instance().getPicsPath();
CardPictureLoaderLocalSchemes::NamingScheme scheme =
SettingsCache::instance().getLocalCardImageStorageNamingScheme();
const QString picsRoot = SettingsCache::instance().paths().getPicsPath();
CardPictureLoaderLocalSchemes::NamingScheme scheme = static_cast<CardPictureLoaderLocalSchemes::NamingScheme>(
SettingsCache::instance().cacheStorage().getLocalCardImageStorageNamingScheme());
QString pattern;
@ -306,7 +313,7 @@ void CardPictureLoader::picsPathChanged()
bool CardPictureLoader::hasCustomArt()
{
auto picsPath = SettingsCache::instance().getPicsPath();
auto picsPath = SettingsCache::instance().paths().getPicsPath();
QDirIterator it(picsPath, QDir::Dirs | QDir::NoDotAndDotDot);
// Check if there is at least one non-directory file in the pics path, other

View file

@ -7,15 +7,16 @@
#include <QDirIterator>
#include <QMovie>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/settings/paths_settings.h>
static constexpr int REFRESH_INTERVAL_MS = 10 * 1000;
CardPictureLoaderLocal::CardPictureLoaderLocal(QObject *parent)
: QObject(parent), picsPath(SettingsCache::instance().getPicsPath()),
customPicsPath(SettingsCache::instance().getCustomPicsPath())
: QObject(parent), picsPath(SettingsCache::instance().paths().getPicsPath()),
customPicsPath(SettingsCache::instance().paths().getCustomPicsPath())
{
// Hook up signals to settings
connect(&SettingsCache::instance(), &SettingsCache::picsPathChanged, this,
connect(&SettingsCache::instance().paths(), &PathsSettings::picsPathChanged, this,
&CardPictureLoaderLocal::picsPathChanged);
refreshIndex();
@ -127,6 +128,6 @@ QImage CardPictureLoaderLocal::tryLoadCardImageFromDisk(const QString &setName,
void CardPictureLoaderLocal::picsPathChanged()
{
picsPath = SettingsCache::instance().getPicsPath();
customPicsPath = SettingsCache::instance().getCustomPicsPath();
picsPath = SettingsCache::instance().paths().getPicsPath();
customPicsPath = SettingsCache::instance().paths().getCustomPicsPath();
}

View file

@ -1,6 +1,7 @@
#include "card_picture_loader_worker.h"
#include "../../client/settings/cache_settings.h"
#include "card_picture_loader_cache_method.h"
#include "card_picture_loader_local.h"
#include "card_picture_loader_worker_work.h"
@ -9,13 +10,17 @@
#include <QNetworkDiskCache>
#include <QNetworkReply>
#include <QThread>
#include <libcockatrice/settings/cache_storage_settings.h>
#include <libcockatrice/settings/paths_settings.h>
#include <libcockatrice/settings/personal_settings.h>
#include <utility>
#include <version_string.h>
static constexpr int MAX_REQUESTS_PER_SEC = 10;
CardPictureLoaderWorker::CardPictureLoaderWorker()
: QObject(nullptr), picDownload(SettingsCache::instance().getPicDownload()), requestQuota(MAX_REQUESTS_PER_SEC)
: QObject(nullptr), picDownload(SettingsCache::instance().personal().getPicDownload()),
requestQuota(MAX_REQUESTS_PER_SEC)
{
networkManager = new QNetworkAccessManager(this);
// We need a timeout to ensure requests don't hang indefinitely in case of
@ -25,13 +30,14 @@ CardPictureLoaderWorker::CardPictureLoaderWorker()
cache = new QNetworkDiskCache(this);
cache->setCacheDirectory(SettingsCache::instance().getNetworkCachePath());
cache->setMaximumCacheSize(1024L * 1024L *
static_cast<qint64>(SettingsCache::instance().getNetworkCacheSizeInMB()));
static_cast<qint64>(SettingsCache::instance().cacheStorage().getNetworkCacheSizeInMB()));
connect(&SettingsCache::instance(), &SettingsCache::networkCacheSizeChanged, cache, [this](int newSizeInMB) {
if (cache) {
cache->setMaximumCacheSize(1024L * 1024L * static_cast<qint64>(newSizeInMB));
}
});
connect(&SettingsCache::instance().cacheStorage(), &CacheStorageSettings::networkCacheSizeChanged, cache,
[this](int newSizeInMB) {
if (cache) {
cache->setMaximumCacheSize(1024L * 1024L * static_cast<qint64>(newSizeInMB));
}
});
networkManager->setCache(cache);
@ -39,7 +45,7 @@ CardPictureLoaderWorker::CardPictureLoaderWorker()
// We can't use NoLessSafeRedirectPolicy because it is not applied with AlwaysCache
networkManager->setRedirectPolicy(QNetworkRequest::ManualRedirectPolicy);
cacheFilePath = SettingsCache::instance().getRedirectCachePath() + REDIRECT_CACHE_FILENAME;
cacheFilePath = SettingsCache::instance().paths().getRedirectCachePath() + REDIRECT_CACHE_FILENAME;
loadRedirectCache();
cleanStaleEntries();
@ -72,7 +78,8 @@ void CardPictureLoaderWorker::queueRequest(const QUrl &url, CardPictureLoaderWor
queueRequest(cachedRedirect, worker);
return;
}
if (SettingsCache::instance().getCardPictureLoaderCacheMethod() ==
if (static_cast<CardPictureLoaderCacheMethod::CacheMethod>(
SettingsCache::instance().cacheStorage().getCardPictureLoaderCacheMethod()) ==
CardPictureLoaderCacheMethod::CacheMethod::NETWORK_CACHE &&
cache->metaData(url).isValid()) {
// If we hit a cached url, we get to make the request for free, since it won't contribute towards the
@ -98,8 +105,10 @@ QNetworkReply *CardPictureLoaderWorker::makeRequest(const QUrl &url, CardPicture
req.setHeader(QNetworkRequest::UserAgentHeader, QString("Cockatrice %1").arg(VERSION_STRING));
req.setRawHeader("Accept", "image/avif,image/webp,image/apng,image/,/*;q=0.8");
bool useNetworkCache = !picDownload && SettingsCache::instance().getCardPictureLoaderCacheMethod() ==
CardPictureLoaderCacheMethod::CacheMethod::NETWORK_CACHE;
bool useNetworkCache =
!picDownload && static_cast<CardPictureLoaderCacheMethod::CacheMethod>(
SettingsCache::instance().cacheStorage().getCardPictureLoaderCacheMethod()) ==
CardPictureLoaderCacheMethod::CacheMethod::NETWORK_CACHE;
req.setAttribute(QNetworkRequest::CacheLoadControlAttribute,
useNetworkCache ? QNetworkRequest::AlwaysCache : QNetworkRequest::AlwaysNetwork);
@ -229,7 +238,7 @@ void CardPictureLoaderWorker::cleanStaleEntries()
auto it = redirectCache.begin();
while (it != redirectCache.end()) {
if (it.value().second.addDays(SettingsCache::instance().getRedirectCacheTtl()) < now) {
if (it.value().second.addDays(SettingsCache::instance().cacheStorage().getRedirectCacheTtl()) < now) {
it = redirectCache.erase(it); // Remove stale entry
} else {
++it;

View file

@ -10,6 +10,7 @@
#include <QNetworkReply>
#include <QThread>
#include <QThreadPool>
#include <libcockatrice/settings/personal_settings.h>
// Card back returned by gatherer when card is not found
static const QStringList MD5_BLACKLIST = {
@ -19,7 +20,7 @@ static const QStringList MD5_BLACKLIST = {
CardPictureLoaderWorkerWork::CardPictureLoaderWorkerWork(const CardPictureLoaderWorker *worker, const ExactCard &toLoad)
: QObject(nullptr), cardToDownload(CardPictureToLoad(toLoad)),
picDownload(SettingsCache::instance().getPicDownload())
picDownload(SettingsCache::instance().personal().getPicDownload())
{
// Hook up signals to the orchestrator
connect(this, &CardPictureLoaderWorkerWork::requestImageDownload, worker, &CardPictureLoaderWorker::queueRequest);
@ -31,7 +32,7 @@ CardPictureLoaderWorkerWork::CardPictureLoaderWorkerWork(const CardPictureLoader
&CardPictureLoaderWorker::imageRequestSucceeded);
// Hook up signals to settings
connect(&SettingsCache::instance(), SIGNAL(picDownloadChanged()), this, SLOT(picDownloadChanged()));
connect(&SettingsCache::instance().personal(), SIGNAL(picDownloadChanged()), this, SLOT(picDownloadChanged()));
startNextPicDownload();
}
@ -210,5 +211,5 @@ void CardPictureLoaderWorkerWork::concludeImageLoad(const QImage &image)
void CardPictureLoaderWorkerWork::picDownloadChanged()
{
picDownload = SettingsCache::instance().getPicDownload();
picDownload = SettingsCache::instance().personal().getPicDownload();
}

View file

@ -9,6 +9,8 @@
#include <algorithm>
#include <libcockatrice/card/set/card_set_comparator.h>
#include <libcockatrice/interfaces/noop_card_set_priority_controller.h>
#include <libcockatrice/settings/cards_display_settings.h>
#include <libcockatrice/settings/download_settings.h>
CardPictureToLoad::CardPictureToLoad(const ExactCard &_card)
: card(_card), urlTemplates(SettingsCache::instance().downloads().getAllURLs())
@ -34,7 +36,7 @@ QList<CardSetPtr> CardPictureToLoad::extractSetsSorted(const ExactCard &card)
std::sort(sortedSets.begin(), sortedSets.end(), SetPriorityComparator());
// If the user hasn't disabled arts other than their personal preference...
if (!SettingsCache::instance().getOverrideAllCardArtWithPersonalPreference()) {
if (!SettingsCache::instance().cardsDisplay().getOverrideAllCardArtWithPersonalPreference()) {
// If the pixmapCacheKey corresponds to a specific set, we have to try to load it first.
qsizetype setIndex = sortedSets.indexOf(card.getPrinting().getSet());
if (setIndex > 0) { // we don't need to move the set if it's already first

View file

@ -1,5 +1,6 @@
#include "palette_editor_dialog.h"
#include "../../client/settings/cache_settings.h"
#include "../theme_manager.h"
#include "palette_generator.h"
#include "palette_grid_widget.h"
@ -8,13 +9,33 @@
#include <QApplication>
#include <QComboBox>
#include <QDialogButtonBox>
#include <QDir>
#include <QFile>
#include <QFileInfo>
#include <QFrame>
#include <QGuiApplication>
#include <QLabel>
#include <QLoggingCategory>
#include <QMessageBox>
#include <QPushButton>
#include <QStyleHints>
#include <QTimer>
#include <libcockatrice/settings/paths_settings.h>
// Probe whether a directory is truly writable by trying to create and remove a
// temporary file. QFileInfo::isWritable() on a directory is unreliable (notably
// on Windows where UAC VirtualStore can make a system dir appear writable).
static bool isDirReallyWritable(const QString &dirPath)
{
const QString probe = QDir(dirPath).absoluteFilePath(".cockatrice_write_test");
QFile f(probe);
if (!f.open(QIODevice::WriteOnly)) {
return false;
}
f.close();
f.remove();
return true;
}
PaletteEditorDialog::PaletteEditorDialog(const QString &_themeDirPath, const QString &_themeName, QWidget *parent)
: QDialog(parent), themeDirPath(_themeDirPath), themeName(_themeName)
@ -22,6 +43,18 @@ PaletteEditorDialog::PaletteEditorDialog(const QString &_themeDirPath, const QSt
setMinimumSize(740, 220);
setupUi();
// Resolve a writable directory for saving. Built-in (Default / Fusion) and
// other read-only theme directories must be customised in the user-writable
// themes directory; otherwise the write would fail or be lost on upgrade.
if (!themeDirPath.isEmpty() && isDirReallyWritable(themeDirPath)) {
saveDir = themeDirPath;
} else {
saveDir = QDir(SettingsCache::instance().paths().getThemesPath()).absoluteFilePath(themeName);
if (!QDir().mkpath(saveDir)) {
qWarning() << "Failed to create palette save directory:" << saveDir;
}
}
// Load both scheme configs upfront so switching is instant
loadSchemes();
@ -31,7 +64,9 @@ PaletteEditorDialog::PaletteEditorDialog(const QString &_themeDirPath, const QSt
schemeComboBox->setCurrentText(loadedScheme);
schemeComboBox->blockSignals(false);
paletteGrid->blockSignals(true);
paletteGrid->loadPalette(workingConfig[loadedScheme]);
paletteGrid->blockSignals(false);
seedAccentFromScheme(loadedScheme);
retranslateUi();
@ -124,8 +159,7 @@ void PaletteEditorDialog::setupUi()
buttonBox = new QDialogButtonBox;
resetBtn = buttonBox->addButton(tr("Reset"), QDialogButtonBox::ResetRole);
applyBtn = buttonBox->addButton(tr("Apply"), QDialogButtonBox::ApplyRole);
saveBtn = buttonBox->addButton(tr("Save && Apply"), QDialogButtonBox::AcceptRole);
saveBtn = buttonBox->addButton(tr("Save"), QDialogButtonBox::AcceptRole);
closeBtn = buttonBox->addButton(QDialogButtonBox::Close);
footerLayout->addWidget(revertButton);
@ -135,10 +169,14 @@ void PaletteEditorDialog::setupUi()
// Connections
connect(schemeComboBox, &QComboBox::currentTextChanged, this, &PaletteEditorDialog::onSchemeChanged);
connect(quickSetupPanel, &QuickSetupPanel::generateRequested, this, &PaletteEditorDialog::onGenerateFromAccent);
autoApplyTimer = new QTimer(this);
autoApplyTimer->setSingleShot(true);
autoApplyTimer->setInterval(150);
connect(autoApplyTimer, &QTimer::timeout, this, &PaletteEditorDialog::onApply);
connect(quickSetupPanel, &QuickSetupPanel::valueChanged, this, &PaletteEditorDialog::onGenerateFromAccent);
connect(paletteGrid, &PaletteGridWidget::paletteChanged, this, [this] { autoApplyTimer->start(); });
connect(revertButton, &QPushButton::clicked, this, &PaletteEditorDialog::onRevertToDefault);
connect(resetBtn, &QPushButton::clicked, this, &PaletteEditorDialog::onReset);
connect(applyBtn, &QPushButton::clicked, this, &PaletteEditorDialog::onApply);
connect(saveBtn, &QPushButton::clicked, this, &PaletteEditorDialog::onSave);
connect(closeBtn, &QPushButton::clicked, this, &QDialog::reject);
@ -162,15 +200,8 @@ void PaletteEditorDialog::retranslateUi()
setWindowTitle(tr("Palette Editor — %1").arg(themeName));
titleLabel->setText(tr("<b>Palette Editor</b> &nbsp;·&nbsp; %1").arg(themeName));
// Revert button only makes sense when the theme ships default palette files
const bool hasDefault = PaletteConfig::fromDefault(themeDirPath, "Light").hasPalette() ||
PaletteConfig::fromDefault(themeDirPath, "Dark").hasPalette();
revertButton->setEnabled(hasDefault);
if (!hasDefault) {
revertButton->setToolTip(tr("This theme ships no default palette files"));
} else {
revertButton->setToolTip(tr("Replace current colours with the theme author's defaults"));
}
revertButton->setToolTip(
tr("Delete this scheme's custom palette and revert to the theme default (or the application palette)"));
schemeComboBox->setToolTip(tr("Switch between the light and dark palette files"));
editingLabel->setText(tr("Editing:"));
@ -179,15 +210,13 @@ void PaletteEditorDialog::retranslateUi()
revertButton->setText(tr("↺ Revert to theme default"));
resetBtn->setText(tr("Reset"));
applyBtn->setText(tr("Apply"));
saveBtn->setText(tr("Save && Apply"));
saveBtn->setText(tr("Save"));
resetBtn->setToolTip(tr("Discard unsaved edits and restore the last saved palette"));
applyBtn->setToolTip(tr("Preview this palette without saving to disk"));
saveBtn->setToolTip(tr("Write palette-%1.toml and reload the theme").arg(loadedScheme.toLower()));
if (themeDirPath.isEmpty()) {
if (saveDir.isEmpty() || !isDirReallyWritable(saveDir)) {
saveBtn->setEnabled(false);
saveBtn->setToolTip(tr("Cannot save: this theme has no directory on disk"));
saveBtn->setToolTip(tr("Cannot save: this theme has no writable directory"));
}
}
@ -198,7 +227,7 @@ void PaletteEditorDialog::loadSchemes()
PaletteConfig cfg = PaletteConfig::fromScheme(themeDirPath, scheme);
if (!cfg.hasPalette()) {
cfg = PaletteConfig::fromDefault(themeDirPath, scheme);
cfg = ThemeManager::loadDefaultPaletteConfig(themeDirPath, themeName, scheme);
}
if (!cfg.hasPalette()) {
@ -235,7 +264,6 @@ void PaletteEditorDialog::onSchemeChanged(const QString &scheme)
loadedScheme = scheme;
paletteGrid->loadPalette(workingConfig.value(scheme));
seedAccentFromScheme(scheme);
onApply();
}
void PaletteEditorDialog::onGenerateFromAccent(const QColor &accent, int intensity)
@ -256,20 +284,34 @@ void PaletteEditorDialog::onSave()
return;
}
PaletteConfig cfg = paletteGrid->currentPaletteConfig();
// Snapshot the currently displayed scheme so unsaved edits are not lost.
workingConfig[loadedScheme] = paletteGrid->currentPaletteConfig();
if (!ThemeManager::savePaletteConfig(themeDirPath, loadedScheme, cfg)) {
QMessageBox::warning(this, tr("Save failed"),
tr("Could not write %1 to:\n%2").arg(PaletteConfig::fileName(loadedScheme), themeDirPath));
return;
// Persist every scheme that changed, not just the one on screen. Each scheme
// has its own file, so edits to the non-active scheme would otherwise be
// silently discarded when the dialog closes.
for (auto it = workingConfig.begin(); it != workingConfig.end(); ++it) {
const QString &scheme = it.key();
if (it.value().colors == savedConfig.value(scheme).colors) {
continue; // unchanged — leave the on-disk file alone
}
if (!ThemeManager::savePaletteConfig(saveDir, scheme, it.value())) {
QMessageBox::warning(this, tr("Save failed"),
tr("Could not write %1 to:\n%2").arg(PaletteConfig::fileName(scheme), saveDir));
return;
}
}
ThemeConfig globalCfg = ThemeConfig::fromThemeDir(themeDirPath);
globalCfg.colorScheme = loadedScheme;
globalCfg.save(themeDirPath);
// Keep the saved snapshot in sync so Reset behaves correctly afterwards.
for (auto it = workingConfig.begin(); it != workingConfig.end(); ++it) {
savedConfig[it.key()] = it.value();
}
ThemeConfig globalCfg = ThemeConfig::fromThemeDir(saveDir);
globalCfg.colorScheme = loadedScheme;
globalCfg.save(saveDir);
savedConfig[loadedScheme] = cfg;
workingConfig[loadedScheme] = cfg;
themeManager->reloadCurrentTheme();
accept();
}
@ -278,18 +320,40 @@ void PaletteEditorDialog::onReset()
{
workingConfig[loadedScheme] = savedConfig[loadedScheme];
paletteGrid->loadPalette(savedConfig[loadedScheme]);
seedAccentFromScheme(loadedScheme);
}
void PaletteEditorDialog::onRevertToDefault()
{
PaletteConfig def = PaletteConfig::fromDefault(themeDirPath, loadedScheme);
// Delete this scheme's custom palette file so the theme falls back to its
// default (or, when it ships none, the application palette).
// Note: shipped defaults use palette-default-<scheme>.toml so this only
// removes user-written custom palette files; the theme author's defaults
// are left untouched.
QFile::remove(QDir(saveDir).absoluteFilePath(PaletteConfig::fileName(loadedScheme)));
// Reload the live theme so the revert takes effect immediately.
themeManager->reloadCurrentTheme();
// Reflect the resolved palette (theme default, else current app palette) in
// the editor so it no longer shows the deleted custom colours.
PaletteConfig def = ThemeManager::loadDefaultPaletteConfig(themeDirPath, themeName, loadedScheme);
if (!def.hasPalette()) {
QMessageBox::information(this, tr("No default found"),
tr("No default palette file found for the \"%1\" scheme.").arg(loadedScheme));
return;
const QPalette appPal = qApp->palette();
for (auto group : {QPalette::Active, QPalette::Disabled, QPalette::Inactive}) {
for (int i = 0; i < QPalette::NColorRoles; ++i) {
auto role = static_cast<QPalette::ColorRole>(i);
if (role != QPalette::NoRole) {
def.colors[group][role] = appPal.color(group, role);
}
}
}
}
savedConfig[loadedScheme] = def;
workingConfig[loadedScheme] = def;
paletteGrid->loadPalette(def);
seedAccentFromScheme(loadedScheme);
}
void PaletteEditorDialog::changeEvent(QEvent *e)

View file

@ -7,6 +7,8 @@
#include <QFrame>
#include <QMap>
class QTimer;
class QLabel;
class QComboBox;
class QDialogButtonBox;
@ -48,7 +50,6 @@ private:
QComboBox *schemeComboBox = nullptr;
QDialogButtonBox *buttonBox = nullptr;
QPushButton *resetBtn = nullptr;
QPushButton *applyBtn = nullptr;
QPushButton *saveBtn = nullptr;
QPushButton *closeBtn = nullptr;
QPushButton *revertButton = nullptr;
@ -57,10 +58,15 @@ private:
QString themeDirPath;
QString themeName;
QString loadedScheme;
// Directory writes are directed to; may differ from themeDirPath when the
// latter is read-only (e.g. a built-in / system theme directory).
QString saveDir;
QMap<QString, PaletteConfig> workingConfig;
QMap<QString, PaletteConfig> savedConfig;
QTimer *autoApplyTimer = nullptr;
protected:
void changeEvent(QEvent *e) override;
};

View file

@ -117,6 +117,7 @@ void PaletteGridWidget::buildGrid(QWidget *host)
for (int col = 0; col < 3; ++col) {
auto group = ALL_GROUPS[col];
auto *btn = new ColorButton(host);
connect(btn, &ColorButton::colorChanged, this, [this] { emit paletteChanged(); });
colorButtons[group][role] = btn;
grid->addWidget(btn, row + 1, col + 1, Qt::AlignHCenter | Qt::AlignVCenter);
}

View file

@ -22,6 +22,9 @@ public:
void loadPalette(const PaletteConfig &cfg);
PaletteConfig currentPaletteConfig() const;
signals:
void paletteChanged();
private:
void buildGrid(QWidget *host);
void changeEvent(QEvent *e);

View file

@ -3,7 +3,6 @@
#include <QApplication>
#include <QHBoxLayout>
#include <QLabel>
#include <QPushButton>
#include <QSlider>
QuickSetupPanel::QuickSetupPanel(QWidget *parent) : QWidget(parent)
@ -41,8 +40,6 @@ QuickSetupPanel::QuickSetupPanel(QWidget *parent) : QWidget(parent)
intensityPercentageLabel->setFixedWidth(34);
intensityPercentageLabel->setAlignment(Qt::AlignRight | Qt::AlignVCenter);
generateButton = new QPushButton(this);
layout->addWidget(heading);
layout->addSpacing(6);
layout->addWidget(accentLabel);
@ -54,12 +51,13 @@ QuickSetupPanel::QuickSetupPanel(QWidget *parent) : QWidget(parent)
layout->addWidget(labelHigh);
layout->addWidget(intensityPercentageLabel);
layout->addStretch();
layout->addWidget(generateButton);
connect(intensitySlider, &QSlider::valueChanged, this,
[this](int v) { intensityPercentageLabel->setText(tr("%1%").arg(v)); });
connect(generateButton, &QPushButton::clicked, this,
[this] { emit generateRequested(accentButton->getColor(), intensitySlider->value()); });
connect(intensitySlider, &QSlider::valueChanged, this, [this](int v) {
intensityPercentageLabel->setText(tr("%1%").arg(v));
emit valueChanged(accentButton->getColor(), v);
});
connect(accentButton, &ColorButton::colorChanged, this,
[this](const QColor &c) { emit valueChanged(c, intensitySlider->value()); });
retranslateUi();
}
@ -77,10 +75,6 @@ void QuickSetupPanel::retranslateUi()
"3070 Accented — buttons, tooltips, and borders join in\n"
"70100 Full colour — backgrounds, everything"));
intensityPercentageLabel->setText(tr("70%"));
generateButton->setText(tr("Generate ↓"));
generateButton->setToolTip(tr("Derive all palette roles from the accent colour above.\n"
"Fine-tune individual colours in the grid afterwards."));
}
QColor QuickSetupPanel::accentColor() const
@ -95,5 +89,7 @@ int QuickSetupPanel::intensity() const
void QuickSetupPanel::setAccentColor(const QColor &c)
{
accentButton->blockSignals(true);
accentButton->setColor(c);
}
accentButton->blockSignals(false);
}

View file

@ -5,7 +5,6 @@
#include <QWidget>
class QPushButton;
class QHBoxLayout;
class QLabel;
class QSlider;
@ -16,12 +15,11 @@ class QSlider;
*
* The panel contains:
* - an accent color picker,
* - an intensity slider,
* - and a generate button.
* - an intensity slider.
*
* When the user clicks the generate button, the panel emits
* generateRequested() with the currently selected accent color
* and intensity value.
* Whenever either value changes the panel emits valueChanged() with
* the current accent colour and intensity, which the parent dialog
* uses to auto-apply the generated palette.
*
* Typically used together with PaletteGenerator::fromAccent()
* to quickly generate color schemes from a chosen accent color.
@ -71,12 +69,12 @@ public:
signals:
/**
* @brief Emitted when the user requests palette generation.
* @brief Emitted whenever the accent colour or intensity changes.
*
* @param accent The selected accent color.
* @param intensity The selected intensity value.
* The parent dialog consumes this to auto-apply the generated palette
* without requiring an explicit Generate click.
*/
void generateRequested(QColor accent, int intensity);
void valueChanged(QColor accent, int intensity);
private:
QHBoxLayout *layout;
@ -88,7 +86,6 @@ private:
QLabel *labelHigh;
QSlider *intensitySlider;
QLabel *intensityPercentageLabel;
QPushButton *generateButton;
};
#endif // COCKATRICE_QUICK_SETUP_PANEL_H
#endif // COCKATRICE_QUICK_SETUP_PANEL_H

View file

@ -245,14 +245,11 @@ PaletteConfig PaletteConfig::fromDefault(const QString &themeDirPath, const QStr
bool wantDark = colorScheme.compare("Dark", Qt::CaseInsensitive) == 0;
PaletteConfig cfg =
fromFile(dir.absoluteFilePath(wantDark ? "palette-default-dark.toml" : "palette-default-light.toml"));
if (!cfg.hasPalette()) {
cfg = fromFile(dir.absoluteFilePath(wantDark ? "palette-default-light.toml" : "palette-default-dark.toml"));
}
return cfg;
// Only the default file matching the requested scheme is used. Falling back
// to the opposite scheme's default would silently apply dark colours to a
// "Light" scheme (or vice versa). Callers already fall back to the OS /
// application palette when no default palette is available.
return fromFile(dir.absoluteFilePath(wantDark ? "palette-default-dark.toml" : "palette-default-light.toml"));
}
QPalette PaletteConfig::apply(QPalette base) const

View file

@ -17,6 +17,7 @@
#include <QStyleHints>
#include <QWidget>
#include <Qt>
#include <libcockatrice/settings/paths_settings.h>
#define NONE_THEME_NAME "Default"
#define FUSION_THEME_NAME "Fusion"
@ -96,9 +97,14 @@ ThemeManager::ThemeManager(QObject *parent) : QObject(parent)
if (defaultStyleName == "windows11") {
defaultStyleName = "windowsvista";
}
// Capture the untouched application palette before any theme is applied.
defaultPalette = qApp->palette();
ensureThemeDirectoryExists();
#if (QT_VERSION >= QT_VERSION_CHECK(6, 5, 0))
connect(QGuiApplication::styleHints(), &QStyleHints::colorSchemeChanged, this, &ThemeManager::themeChangedSlot);
connect(QGuiApplication::styleHints(), &QStyleHints::colorSchemeChanged, this, [this] {
defaultPalette = qApp->palette();
themeChangedSlot();
});
#endif
connect(&SettingsCache::instance(), &SettingsCache::themeChanged, this, &ThemeManager::themeChangedSlot);
themeChangedSlot();
@ -137,13 +143,27 @@ bool ThemeManager::isBuiltInTheme()
return themeName == NONE_THEME_NAME || themeName == FUSION_THEME_NAME;
}
// System (read-only) themes location, relative to the application binary.
static QString systemThemesBasePath()
{
QString base = qApp->applicationDirPath();
#ifdef Q_OS_MAC
base += "/../Resources/themes";
#elif defined(Q_OS_WIN)
base += "/themes";
#else // linux
base += "/../share/cockatrice/themes";
#endif
return base;
}
QStringMap &ThemeManager::getAvailableThemes()
{
QDir dir;
availableThemes.clear();
// load themes from user profile dir
dir.setPath(SettingsCache::instance().getThemesPath());
dir.setPath(SettingsCache::instance().paths().getThemesPath());
// add default value
availableThemes.insert(NONE_THEME_NAME, dir.absoluteFilePath("Default"));
@ -157,15 +177,7 @@ QStringMap &ThemeManager::getAvailableThemes()
}
// load themes from cockatrice system dir
dir.setPath(qApp->applicationDirPath() +
#ifdef Q_OS_MAC
"/../Resources/themes"
#elif defined(Q_OS_WIN)
"/themes"
#else // linux
"/../share/cockatrice/themes"
#endif
);
dir.setPath(systemThemesBasePath());
for (QString themeName : dir.entryList(QDir::AllDirs | QDir::NoDotAndDotDot, QDir::Name)) {
if (!availableThemes.contains(themeName)) {
@ -242,6 +254,20 @@ bool ThemeManager::savePaletteConfig(const QString &themeDirPath, const QString
return true;
}
PaletteConfig ThemeManager::loadDefaultPaletteConfig(const QString &themeDirPath,
const QString &themeName,
const QString &colorScheme)
{
PaletteConfig cfg = PaletteConfig::fromDefault(themeDirPath, colorScheme);
if (!cfg.hasPalette()) {
// The shipped default may live in the system theme directory rather
// than the resolved (user) theme directory, so built-in themes still
// get their curated defaults.
cfg = PaletteConfig::fromDefault(QDir(systemThemesBasePath()).absoluteFilePath(themeName), colorScheme);
}
return cfg;
}
void ThemeManager::setColorScheme(const QString &scheme)
{
const QString dirPath = getAvailableThemes().value(SettingsCache::instance().getThemeName());
@ -253,6 +279,17 @@ void ThemeManager::setColorScheme(const QString &scheme)
reloadCurrentTheme();
}
void ThemeManager::setStyleName(const QString &styleName)
{
const QString dirPath = getAvailableThemes().value(SettingsCache::instance().getThemeName());
ThemeConfig cfg = ThemeConfig::fromThemeDir(dirPath);
cfg.styleName = styleName;
cfg.save(dirPath);
reloadCurrentTheme();
}
void ThemeManager::reloadCurrentTheme()
{
themeChangedSlot();
@ -298,7 +335,11 @@ void ThemeManager::applyStyleAndPalette(const QString &themeName,
}
#endif
} else {
base = qApp->palette();
// Use the pristine startup palette rather than qApp->palette(): the
// latter may already carry a previously-applied custom (e.g. dark)
// palette, which would otherwise persist when switching to a scheme
// that supplies no palette of its own.
base = defaultPalette;
}
// Overlay custom palette colours
@ -353,7 +394,7 @@ void ThemeManager::themeChangedSlot()
// ── Load palette: custom first, then theme default ────────────────────
PaletteConfig palette = PaletteConfig::fromScheme(dirPath, activeScheme);
if (!palette.hasPalette()) {
palette = PaletteConfig::fromDefault(dirPath, activeScheme);
palette = ThemeManager::loadDefaultPaletteConfig(dirPath, themeName, activeScheme);
}
applyStyleAndPalette(themeName, themeCfg, palette, activeScheme);
@ -362,6 +403,16 @@ void ThemeManager::themeChangedSlot()
if (!dirPath.isEmpty()) {
resources << dir.absolutePath();
}
// When the resolved dir is a user copy (e.g. user/<theme>), also
// include the system theme dir as a fallback so shipped assets like
// zones/*.png and style.css still resolve for themes that ship only
// those files (e.g. Leather, Plasma, Fabric, VelvetMarble).
const QString sysPath = QDir(systemThemesBasePath()).absoluteFilePath(themeName);
if (sysPath != dirPath && QDir(sysPath).exists()) {
resources << sysPath;
}
resources << DEFAULT_RESOURCE_PATHS;
QDir::setSearchPaths("theme", resources);

View file

@ -43,6 +43,10 @@ public:
private:
QString defaultStyleName;
// Pristine application palette captured at startup, before any custom theme
// palette is applied. Used as the base when a theme supplies no palette, so
// switching away from a custom palette restores the original colours.
QPalette defaultPalette;
QString currentThemePath;
std::array<QBrush, Role::MaxRole + 1> brushes;
QStringMap availableThemes;
@ -76,7 +80,12 @@ public:
// Load/save per-scheme palette colors
static PaletteConfig loadPaletteConfig(const QString &themeDirPath, const QString &colorScheme);
static bool savePaletteConfig(const QString &themeDirPath, const QString &colorScheme, const PaletteConfig &cfg);
// Load the theme's shipped default palette, falling back to the system
// theme directory when it is absent from the resolved (user) directory.
static PaletteConfig
loadDefaultPaletteConfig(const QString &themeDirPath, const QString &themeName, const QString &colorScheme);
void setColorScheme(const QString &scheme);
void setStyleName(const QString &styleName);
void reloadCurrentTheme();
void previewPalette(const PaletteConfig &cfg, const QString &scheme);

View file

@ -8,6 +8,7 @@
#include <QRegularExpression>
#include <QResizeEvent>
#include <QSize>
#include <libcockatrice/settings/visual_deck_storage_settings.h>
#include <libcockatrice/utility/qt_utils.h>
ColorIdentityWidget::ColorIdentityWidget(QWidget *parent, const QString &_colorIdentity)
@ -21,7 +22,8 @@ ColorIdentityWidget::ColorIdentityWidget(QWidget *parent, const QString &_colorI
populateManaSymbolWidgets();
connect(&SettingsCache::instance(), &SettingsCache::visualDeckStorageDrawUnusedColorIdentitiesChanged, this,
connect(&SettingsCache::instance().visualDeckStorage(),
&VisualDeckStorageSettings::visualDeckStorageDrawUnusedColorIdentitiesChanged, this,
&ColorIdentityWidget::toggleUnusedVisibility);
}
@ -40,7 +42,7 @@ void ColorIdentityWidget::populateManaSymbolWidgets()
QtUtils::clearLayoutRec(layout);
// populate mana symbols
if (SettingsCache::instance().getVisualDeckStorageDrawUnusedColorIdentities()) {
if (SettingsCache::instance().visualDeckStorage().getVisualDeckStorageDrawUnusedColorIdentities()) {
for (const QString symbol : fullColorIdentity) {
auto *manaSymbol = new ManaSymbolWidget(this, symbol, symbols.contains(symbol));
layout->addWidget(manaSymbol);

View file

@ -3,6 +3,7 @@
#include "../../../../client/settings/cache_settings.h"
#include <QResizeEvent>
#include <libcockatrice/settings/visual_deck_storage_settings.h>
ManaSymbolWidget::ManaSymbolWidget(QWidget *parent, QString _symbol, bool _isActive, bool _mayBeToggled)
: QLabel(parent), symbol(_symbol), isActive(_isActive), mayBeToggled(_mayBeToggled)
@ -16,7 +17,8 @@ ManaSymbolWidget::ManaSymbolWidget(QWidget *parent, QString _symbol, bool _isAct
setGraphicsEffect(opacityEffect);
updateOpacity();
connect(&SettingsCache::instance(), &SettingsCache::visualDeckStorageUnusedColorIdentitiesOpacityChanged, this,
connect(&SettingsCache::instance().visualDeckStorage(),
&VisualDeckStorageSettings::visualDeckStorageUnusedColorIdentitiesOpacityChanged, this,
&ManaSymbolWidget::updateOpacity);
}
@ -42,7 +44,11 @@ void ManaSymbolWidget::updateOpacity()
opacity = isActive ? 1.0 : 0.5;
} else {
// It's just for display, they can do whatever they want.
opacity = isActive ? 1.0 : SettingsCache::instance().getVisualDeckStorageUnusedColorIdentitiesOpacity() / 100.0;
opacity =
isActive
? 1.0
: SettingsCache::instance().visualDeckStorage().getVisualDeckStorageUnusedColorIdentitiesOpacity() /
100.0;
}
opacityEffect->setOpacity(opacity);
}

View file

@ -10,6 +10,7 @@
#include <QVBoxLayout>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/card/relation/card_relation.h>
#include <libcockatrice/settings/cards_display_settings.h>
CardInfoFrameWidget::CardInfoFrameWidget(QWidget *parent)
: QTabWidget(parent), viewTransformationButton(nullptr), cardTextOnly(false)
@ -60,7 +61,7 @@ CardInfoFrameWidget::CardInfoFrameWidget(QWidget *parent)
tab3Layout->addWidget(splitter);
tab3->setLayout(tab3Layout);
setViewMode(SettingsCache::instance().getCardInfoViewMode());
setViewMode(SettingsCache::instance().cardsDisplay().getCardInfoViewMode());
}
void CardInfoFrameWidget::retranslateUi()
@ -127,7 +128,7 @@ void CardInfoFrameWidget::setViewMode(int mode)
refreshLayout();
SettingsCache::instance().setCardInfoViewMode(mode);
SettingsCache::instance().cardsDisplay().setCardInfoViewMode(mode);
}
static bool hasTransformation(const CardInfo &info)

View file

@ -5,6 +5,7 @@
#include <QPainterPath>
#include <QStylePainter>
#include <libcockatrice/settings/cards_display_settings.h>
/**
* @brief Constructs a CardPictureEnlargedWidget.
@ -17,11 +18,12 @@ CardInfoPictureEnlargedWidget::CardInfoPictureEnlargedWidget(QWidget *parent) :
setWindowFlags(Qt::ToolTip); // Keeps this widget on top of everything
setAttribute(Qt::WA_TranslucentBackground);
connect(&SettingsCache::instance(), &SettingsCache::roundCardCornersChanged, this, [this](bool _roundCardCorners) {
Q_UNUSED(_roundCardCorners);
connect(&SettingsCache::instance().cardsDisplay(), &CardsDisplaySettings::roundCardCornersChanged, this,
[this](bool _roundCardCorners) {
Q_UNUSED(_roundCardCorners);
update();
});
update();
});
}
/**
@ -99,7 +101,8 @@ void CardInfoPictureEnlargedWidget::paintEvent(QPaintEvent *event)
QPoint topLeft{(width() - scaledLogicalSize.width()) / 2, (height() - scaledLogicalSize.height()) / 2};
// Rounded corner radius based on logical width
qreal radius = SettingsCache::instance().getRoundCardCorners() ? 0.05 * scaledLogicalSize.width() : 0.0;
qreal radius =
SettingsCache::instance().cardsDisplay().getRoundCardCorners() ? 0.05 * scaledLogicalSize.width() : 0.0;
QStylePainter painter(this);
// Fill the background with transparent color to ensure rounded corners are rendered properly

View file

@ -13,6 +13,7 @@
#include <QWidget>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/card/relation/card_relation.h>
#include <libcockatrice/settings/cards_display_settings.h>
#include <utility>
static constexpr qreal MTG_CARD_ASPECT_RATIO = 1.396;
@ -66,11 +67,12 @@ CardInfoPictureWidget::CardInfoPictureWidget(QWidget *parent, const bool _hoverT
animation->setStartValue(originalPos);
animation->setEndValue(originalPos - QPoint(0, ANIMATION_OFFSET));
connect(&SettingsCache::instance(), &SettingsCache::roundCardCornersChanged, this, [this](bool _roundCardCorners) {
Q_UNUSED(_roundCardCorners);
connect(&SettingsCache::instance().cardsDisplay(), &CardsDisplaySettings::roundCardCornersChanged, this,
[this](bool _roundCardCorners) {
Q_UNUSED(_roundCardCorners);
update();
});
update();
});
}
/**
@ -190,7 +192,7 @@ void CardInfoPictureWidget::paintEvent(QPaintEvent *event)
}
QPixmap transformedPixmap = resizedPixmap; // Default pixmap
if (SettingsCache::instance().getAutoRotateSidewaysLayoutCards()) {
if (SettingsCache::instance().cardsDisplay().getAutoRotateSidewaysLayoutCards()) {
if (exactCard.getInfo().getUiAttributes().landscapeOrientation) {
// Rotate pixmap 90 degrees to the left
QTransform transform;
@ -220,7 +222,9 @@ void CardInfoPictureWidget::paintEvent(QPaintEvent *event)
// Compute rounded corner radius
// Ensure consistent rounding
qreal radius = SettingsCache::instance().getRoundCardCorners() ? 0.05 * static_cast<qreal>(targetRect.width()) : 0.;
qreal radius = SettingsCache::instance().cardsDisplay().getRoundCardCorners()
? 0.05 * static_cast<qreal>(targetRect.width())
: 0.;
// Draw the pixmap with rounded corners
QStylePainter painter(this);

View file

@ -8,6 +8,7 @@
#include <QMouseEvent>
#include <QPainterPath>
#include <QStylePainter>
#include <libcockatrice/settings/visual_deck_storage_settings.h>
/**
* @brief Constructs a CardPictureWithTextOverlay widget.
@ -38,7 +39,8 @@ DeckPreviewCardPictureWidget::DeckPreviewCardPictureWidget(QWidget *parent,
singleClickTimer = new QTimer(this);
singleClickTimer->setSingleShot(true);
connect(singleClickTimer, &QTimer::timeout, this, [this]() { emit imageClicked(lastMouseEvent, this); });
connect(&SettingsCache::instance(), &SettingsCache::visualDeckStorageSelectionAnimationChanged, this,
connect(&SettingsCache::instance().visualDeckStorage(),
&VisualDeckStorageSettings::visualDeckStorageSelectionAnimationChanged, this,
&CardInfoPictureWidget::setRaiseOnEnterEnabled);
}

View file

@ -11,6 +11,7 @@
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/card/relation/card_relation.h>
#include <libcockatrice/deck_list/tree/inner_deck_list_node.h>
#include <libcockatrice/settings/layouts_settings.h>
static bool canBeCommander(const CardInfo &cardInfo)
{

View file

@ -1,6 +1,7 @@
#include "deck_editor_deck_dock_widget.h"
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "deck_list_style_proxy.h"
#include "deck_state_manager.h"
@ -11,6 +12,8 @@
#include <QSplitter>
#include <QTextEdit>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/settings/cards_display_settings.h>
#include <libcockatrice/utility/macros.h>
#include <libcockatrice/utility/string_limits.h>
static int findRestoreIndex(const CardRef &wanted, const QComboBox *combo)
@ -108,18 +111,20 @@ void DeckEditorDeckDockWidget::createDeckDock()
showBannerCardCheckBox = new QCheckBox();
showBannerCardCheckBox->setObjectName("showBannerCardCheckBox");
showBannerCardCheckBox->setChecked(SettingsCache::instance().getDeckEditorBannerCardComboBoxVisible());
connect(showBannerCardCheckBox, &QCheckBox::QT_STATE_CHANGED, &SettingsCache::instance(),
&SettingsCache::setDeckEditorBannerCardComboBoxVisible);
connect(&SettingsCache::instance(), &SettingsCache::deckEditorBannerCardComboBoxVisibleChanged, this,
showBannerCardCheckBox->setChecked(
SettingsCache::instance().cardsDisplay().getDeckEditorBannerCardComboBoxVisible());
connect(showBannerCardCheckBox, &QCheckBox::QT_STATE_CHANGED, &SettingsCache::instance().cardsDisplay(),
&CardsDisplaySettings::setDeckEditorBannerCardComboBoxVisible);
connect(&SettingsCache::instance().cardsDisplay(),
&CardsDisplaySettings::deckEditorBannerCardComboBoxVisibleChanged, this,
&DeckEditorDeckDockWidget::updateShowBannerCardComboBox);
showTagsWidgetCheckBox = new QCheckBox();
showTagsWidgetCheckBox->setObjectName("showTagsWidgetCheckBox");
showTagsWidgetCheckBox->setChecked(SettingsCache::instance().getDeckEditorTagsWidgetVisible());
connect(showTagsWidgetCheckBox, &QCheckBox::QT_STATE_CHANGED, &SettingsCache::instance(),
&SettingsCache::setDeckEditorTagsWidgetVisible);
connect(&SettingsCache::instance(), &SettingsCache::deckEditorTagsWidgetVisibleChanged, this,
showTagsWidgetCheckBox->setChecked(SettingsCache::instance().cardsDisplay().getDeckEditorTagsWidgetVisible());
connect(showTagsWidgetCheckBox, &QCheckBox::QT_STATE_CHANGED, &SettingsCache::instance().cardsDisplay(),
&CardsDisplaySettings::setDeckEditorTagsWidgetVisible);
connect(&SettingsCache::instance().cardsDisplay(), &CardsDisplaySettings::deckEditorTagsWidgetVisibleChanged, this,
&DeckEditorDeckDockWidget::updateShowTagsWidget);
quickSettingsWidget->addSettingsWidget(showBannerCardCheckBox);
@ -151,7 +156,7 @@ void DeckEditorDeckDockWidget::createDeckDock()
bannerCardLabel = new QLabel();
bannerCardLabel->setObjectName("bannerCardLabel");
bannerCardLabel->setText(tr("Banner Card"));
bannerCardLabel->setHidden(!SettingsCache::instance().getDeckEditorBannerCardComboBoxVisible());
bannerCardLabel->setHidden(!SettingsCache::instance().cardsDisplay().getDeckEditorBannerCardComboBoxVisible());
bannerCardComboBox = new QComboBox(this);
connect(getModel(), &DeckListModel::cardNodesChanged, this, [this]() {
// Delay the update to avoid race conditions
@ -162,10 +167,10 @@ void DeckEditorDeckDockWidget::createDeckDock()
connect(bannerCardComboBox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&DeckEditorDeckDockWidget::writeBannerCard);
bannerCardComboBox->setHidden(!SettingsCache::instance().getDeckEditorBannerCardComboBoxVisible());
bannerCardComboBox->setHidden(!SettingsCache::instance().cardsDisplay().getDeckEditorBannerCardComboBoxVisible());
deckTagsDisplayWidget = new DeckPreviewDeckTagsDisplayWidget(this, {});
deckTagsDisplayWidget->setHidden(!SettingsCache::instance().getDeckEditorTagsWidgetVisible());
deckTagsDisplayWidget->setHidden(!SettingsCache::instance().cardsDisplay().getDeckEditorTagsWidgetVisible());
connect(deckTagsDisplayWidget, &DeckPreviewDeckTagsDisplayWidget::tagsChanged, deckStateManager,
&DeckStateManager::setTags);

View file

@ -1,6 +1,7 @@
#include "deck_editor_filter_dock_widget.h"
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../filters/filter_builder.h"
#include "../../../filters/filter_tree_model.h"

View file

@ -5,6 +5,7 @@
#include "printing_disabled_info_widget.h"
#include <QVBoxLayout>
#include <libcockatrice/settings/cards_display_settings.h>
DeckEditorPrintingSelectorDockWidget::DeckEditorPrintingSelectorDockWidget(AbstractTabDeckEditor *parent)
: QDockWidget(parent), deckEditor(parent)
@ -18,8 +19,9 @@ DeckEditorPrintingSelectorDockWidget::DeckEditorPrintingSelectorDockWidget(Abstr
createPrintingSelectorDock();
printingDisabledInfoWidget = new PrintingDisabledInfoWidget(this);
setVisibleWidget(SettingsCache::instance().getOverrideAllCardArtWithPersonalPreference());
connect(&SettingsCache::instance(), &SettingsCache::overrideAllCardArtWithPersonalPreferenceChanged, this,
setVisibleWidget(SettingsCache::instance().cardsDisplay().getOverrideAllCardArtWithPersonalPreference());
connect(&SettingsCache::instance().cardsDisplay(),
&CardsDisplaySettings::overrideAllCardArtWithPersonalPreferenceChanged, this,
&DeckEditorPrintingSelectorDockWidget::setVisibleWidget);
retranslateUi();

View file

@ -12,6 +12,7 @@
#include <QMessageBox>
#include <QPushButton>
#include <QRadioButton>
#include <libcockatrice/settings/servers_settings.h>
#include <libcockatrice/utility/string_limits.h>
DlgConnect::DlgConnect(QWidget *parent) : QDialog(parent)

View file

@ -17,6 +17,7 @@
#include <QSpinBox>
#include <libcockatrice/protocol/pb/serverinfo_game.pb.h>
#include <libcockatrice/protocol/pending_command.h>
#include <libcockatrice/settings/game_settings.h>
#include <libcockatrice/utility/string_limits.h>
void DlgCreateGame::sharedCtor()
@ -49,7 +50,7 @@ void DlgCreateGame::sharedCtor()
auto *gameTypeRadioButton = new QRadioButton(gameTypeIterator.value(), this);
gameTypeLayout->addWidget(gameTypeRadioButton);
gameTypeCheckBoxes.insert(gameTypeIterator.key(), gameTypeRadioButton);
bool isChecked = SettingsCache::instance().getGameTypes().contains(gameTypeIterator.value() + ", ");
bool isChecked = SettingsCache::instance().game().getGameTypes().contains(gameTypeIterator.value() + ", ");
gameTypeCheckBoxes[gameTypeIterator.key()]->setChecked(isChecked);
}
auto *gameTypeGroupBox = new QGroupBox(tr("Game type"));
@ -154,23 +155,23 @@ DlgCreateGame::DlgCreateGame(TabRoom *_room, const QMap<int, QString> &_gameType
{
sharedCtor();
rememberGameSettings->setChecked(SettingsCache::instance().getRememberGameSettings());
descriptionEdit->setText(SettingsCache::instance().getGameDescription());
maxPlayersEdit->setValue(SettingsCache::instance().getMaxPlayers());
rememberGameSettings->setChecked(SettingsCache::instance().game().getRememberGameSettings());
descriptionEdit->setText(SettingsCache::instance().game().getGameDescription());
maxPlayersEdit->setValue(SettingsCache::instance().game().getMaxPlayers());
if (room && room->getUserInfo()->user_level() & ServerInfo_User::IsRegistered) {
onlyBuddiesCheckBox->setChecked(SettingsCache::instance().getOnlyBuddies());
onlyRegisteredCheckBox->setChecked(SettingsCache::instance().getOnlyRegistered());
onlyBuddiesCheckBox->setChecked(SettingsCache::instance().game().getOnlyBuddies());
onlyRegisteredCheckBox->setChecked(SettingsCache::instance().game().getOnlyRegistered());
} else {
onlyBuddiesCheckBox->setEnabled(false);
onlyRegisteredCheckBox->setEnabled(false);
}
spectatorsAllowedCheckBox->setChecked(SettingsCache::instance().getSpectatorsAllowed());
spectatorsNeedPasswordCheckBox->setChecked(SettingsCache::instance().getSpectatorsNeedPassword());
spectatorsCanTalkCheckBox->setChecked(SettingsCache::instance().getSpectatorsCanTalk());
spectatorsSeeEverythingCheckBox->setChecked(SettingsCache::instance().getSpectatorsCanSeeEverything());
createGameAsSpectatorCheckBox->setChecked(SettingsCache::instance().getCreateGameAsSpectator());
startingLifeTotalEdit->setValue(SettingsCache::instance().getDefaultStartingLifeTotal());
shareDecklistsOnLoadCheckBox->setChecked(SettingsCache::instance().getShareDecklistsOnLoad());
spectatorsAllowedCheckBox->setChecked(SettingsCache::instance().game().getSpectatorsAllowed());
spectatorsNeedPasswordCheckBox->setChecked(SettingsCache::instance().game().getSpectatorsNeedPassword());
spectatorsCanTalkCheckBox->setChecked(SettingsCache::instance().game().getSpectatorsCanTalk());
spectatorsSeeEverythingCheckBox->setChecked(SettingsCache::instance().game().getSpectatorsCanSeeEverything());
createGameAsSpectatorCheckBox->setChecked(SettingsCache::instance().game().getCreateGameAsSpectator());
startingLifeTotalEdit->setValue(SettingsCache::instance().game().getDefaultStartingLifeTotal());
shareDecklistsOnLoadCheckBox->setChecked(SettingsCache::instance().game().getShareDecklistsOnLoad());
if (!rememberGameSettings->isChecked()) {
actReset();
@ -291,20 +292,20 @@ void DlgCreateGame::actOK()
}
}
SettingsCache::instance().setRememberGameSettings(rememberGameSettings->isChecked());
SettingsCache::instance().game().setRememberGameSettings(rememberGameSettings->isChecked());
if (rememberGameSettings->isChecked()) {
SettingsCache::instance().setGameDescription(descriptionEdit->text());
SettingsCache::instance().setMaxPlayers(maxPlayersEdit->value());
SettingsCache::instance().setOnlyBuddies(onlyBuddiesCheckBox->isChecked());
SettingsCache::instance().setOnlyRegistered(onlyRegisteredCheckBox->isChecked());
SettingsCache::instance().setSpectatorsAllowed(spectatorsAllowedCheckBox->isChecked());
SettingsCache::instance().setSpectatorsNeedPassword(spectatorsNeedPasswordCheckBox->isChecked());
SettingsCache::instance().setSpectatorsCanTalk(spectatorsCanTalkCheckBox->isChecked());
SettingsCache::instance().setSpectatorsCanSeeEverything(spectatorsSeeEverythingCheckBox->isChecked());
SettingsCache::instance().setCreateGameAsSpectator(createGameAsSpectatorCheckBox->isChecked());
SettingsCache::instance().setDefaultStartingLifeTotal(startingLifeTotalEdit->value());
SettingsCache::instance().setShareDecklistsOnLoad(shareDecklistsOnLoadCheckBox->isChecked());
SettingsCache::instance().setGameTypes(_gameTypes);
SettingsCache::instance().game().setGameDescription(descriptionEdit->text());
SettingsCache::instance().game().setMaxPlayers(maxPlayersEdit->value());
SettingsCache::instance().game().setOnlyBuddies(onlyBuddiesCheckBox->isChecked());
SettingsCache::instance().game().setOnlyRegistered(onlyRegisteredCheckBox->isChecked());
SettingsCache::instance().game().setSpectatorsAllowed(spectatorsAllowedCheckBox->isChecked());
SettingsCache::instance().game().setSpectatorsNeedPassword(spectatorsNeedPasswordCheckBox->isChecked());
SettingsCache::instance().game().setSpectatorsCanTalk(spectatorsCanTalkCheckBox->isChecked());
SettingsCache::instance().game().setSpectatorsCanSeeEverything(spectatorsSeeEverythingCheckBox->isChecked());
SettingsCache::instance().game().setCreateGameAsSpectator(createGameAsSpectatorCheckBox->isChecked());
SettingsCache::instance().game().setDefaultStartingLifeTotal(startingLifeTotalEdit->value());
SettingsCache::instance().game().setShareDecklistsOnLoad(shareDecklistsOnLoadCheckBox->isChecked());
SettingsCache::instance().game().setGameTypes(_gameTypes);
}
PendingCommand *pend = room->prepareRoomCommand(cmd);
connect(pend, &PendingCommand::finished, this, &DlgCreateGame::checkResponse);

View file

@ -5,6 +5,7 @@
#include <QMessageBox>
#include <QPushButton>
#include <QVBoxLayout>
#include <libcockatrice/settings/visual_deck_storage_settings.h>
DlgDefaultTagsEditor::DlgDefaultTagsEditor(QWidget *parent) : QDialog(parent)
{
@ -54,7 +55,7 @@ void DlgDefaultTagsEditor::retranslateUi()
void DlgDefaultTagsEditor::loadStringList()
{
listWidget->clear();
QStringList tags = SettingsCache::instance().getVisualDeckStorageDefaultTagsList();
QStringList tags = SettingsCache::instance().visualDeckStorage().getVisualDeckStorageDefaultTagsList();
for (const QString &tag : tags) {
auto *item = new QListWidgetItem(); // Create item but don't insert yet
@ -147,6 +148,6 @@ void DlgDefaultTagsEditor::confirmChanges()
updatedList.append(lineEdit->text());
}
}
SettingsCache::instance().setVisualDeckStorageDefaultTagsList(updatedList);
SettingsCache::instance().visualDeckStorage().setVisualDeckStorageDefaultTagsList(updatedList);
accept(); // Close dialog and confirm changes
}

View file

@ -7,6 +7,7 @@
#include <QHBoxLayout>
#include <QLabel>
#include <QMessageBox>
#include <libcockatrice/settings/servers_settings.h>
#include <libcockatrice/utility/string_limits.h>
DlgEditPassword::DlgEditPassword(QWidget *parent) : QDialog(parent)

View file

@ -7,6 +7,7 @@
#include <QHBoxLayout>
#include <QLabel>
#include <QMessageBox>
#include <libcockatrice/settings/servers_settings.h>
#include <libcockatrice/utility/string_limits.h>
DlgForgotPasswordChallenge::DlgForgotPasswordChallenge(QWidget *parent) : QDialog(parent)

View file

@ -7,6 +7,7 @@
#include <QHBoxLayout>
#include <QLabel>
#include <QMessageBox>
#include <libcockatrice/settings/servers_settings.h>
#include <libcockatrice/utility/string_limits.h>
DlgForgotPasswordRequest::DlgForgotPasswordRequest(QWidget *parent) : QDialog(parent)

View file

@ -7,6 +7,7 @@
#include <QHBoxLayout>
#include <QLabel>
#include <QMessageBox>
#include <libcockatrice/settings/servers_settings.h>
#include <libcockatrice/utility/string_limits.h>
DlgForgotPasswordReset::DlgForgotPasswordReset(QWidget *parent) : QDialog(parent)

View file

@ -3,11 +3,13 @@
#include "../../../client/settings/cache_settings.h"
#include "../../deck_loader/deck_loader.h"
#include <libcockatrice/settings/paths_settings.h>
#include <libcockatrice/settings/recents_settings.h>
DlgLoadDeck::DlgLoadDeck(QWidget *parent) : QFileDialog(parent, tr("Load Deck"))
{
QString startingDir = SettingsCache::instance().recents().getLatestDeckDirPath();
if (startingDir.isEmpty()) {
startingDir = SettingsCache::instance().getDeckPath();
startingDir = SettingsCache::instance().paths().getDeckPath();
}
setDirectory(startingDir);

View file

@ -1,6 +1,7 @@
#include "dlg_load_deck_from_clipboard.h"
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../deck_loader/card_node_function.h"
#include "../../deck_loader/deck_loader.h"
#include "dlg_settings.h"

View file

@ -9,6 +9,7 @@
#include <QLabel>
#include <QSpinBox>
#include <QVBoxLayout>
#include <libcockatrice/settings/game_settings.h>
DlgLocalGameOptions::DlgLocalGameOptions(QWidget *parent) : QDialog(parent)
{
@ -53,10 +54,10 @@ DlgLocalGameOptions::DlgLocalGameOptions(QWidget *parent) : QDialog(parent)
mainLayout->addWidget(buttonBox);
setLayout(mainLayout);
rememberSettingsCheckBox->setChecked(SettingsCache::instance().getLocalGameRememberSettings());
rememberSettingsCheckBox->setChecked(SettingsCache::instance().game().getLocalGameRememberSettings());
if (rememberSettingsCheckBox->isChecked()) {
numberPlayersEdit->setValue(SettingsCache::instance().getLocalGameMaxPlayers());
startingLifeTotalEdit->setValue(SettingsCache::instance().getLocalGameStartingLifeTotal());
numberPlayersEdit->setValue(SettingsCache::instance().game().getLocalGameMaxPlayers());
startingLifeTotalEdit->setValue(SettingsCache::instance().game().getLocalGameStartingLifeTotal());
}
setWindowTitle(tr("Local game options"));
@ -67,10 +68,10 @@ DlgLocalGameOptions::DlgLocalGameOptions(QWidget *parent) : QDialog(parent)
void DlgLocalGameOptions::actOK()
{
SettingsCache::instance().setLocalGameRememberSettings(rememberSettingsCheckBox->isChecked());
SettingsCache::instance().game().setLocalGameRememberSettings(rememberSettingsCheckBox->isChecked());
if (rememberSettingsCheckBox->isChecked()) {
SettingsCache::instance().setLocalGameMaxPlayers(numberPlayersEdit->value());
SettingsCache::instance().setLocalGameStartingLifeTotal(startingLifeTotalEdit->value());
SettingsCache::instance().game().setLocalGameMaxPlayers(numberPlayersEdit->value());
SettingsCache::instance().game().setLocalGameStartingLifeTotal(startingLifeTotalEdit->value());
}
accept();

View file

@ -20,6 +20,9 @@
#include <algorithm>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/models/database/card_set/card_sets_model.h>
#include <libcockatrice/settings/cards_display_settings.h>
#include <libcockatrice/settings/download_settings.h>
#include <libcockatrice/settings/layouts_settings.h>
WndSets::WndSets(QWidget *parent) : QMainWindow(parent)
{
@ -153,7 +156,7 @@ WndSets::WndSets(QWidget *parent) : QMainWindow(parent)
sortWarning->setLayout(sortWarningLayout);
sortWarning->setVisible(false);
includeRebalancedCards = SettingsCache::instance().getIncludeRebalancedCards();
includeRebalancedCards = SettingsCache::instance().cardsDisplay().getIncludeRebalancedCards();
QCheckBox *includeRebalancedCardsCheckBox =
new QCheckBox(tr("Include cards rebalanced for Alchemy [requires restart]"));
includeRebalancedCardsCheckBox->setChecked(includeRebalancedCards);
@ -253,7 +256,7 @@ void WndSets::includeRebalancedCardsChanged(bool _includeRebalancedCards)
void WndSets::actSave()
{
model->save(CardDatabaseManager::getInstance());
SettingsCache::instance().setIncludeRebalancedCards(includeRebalancedCards);
SettingsCache::instance().cardsDisplay().setIncludeRebalancedCards(includeRebalancedCards);
CardPictureLoader::clearPixmapCache();
const auto reloadOk1 = QtConcurrent::run([] {
CardDatabaseManager::getInstance()->reloadCardDatabasesAndNotify();

View file

@ -8,6 +8,7 @@
#include <QHBoxLayout>
#include <QLabel>
#include <QMessageBox>
#include <libcockatrice/settings/servers_settings.h>
#include <libcockatrice/utility/string_limits.h>
DlgRegister::DlgRegister(QWidget *parent) : QDialog(parent)

View file

@ -24,6 +24,8 @@
#include <QScrollBar>
#include <QStackedWidget>
#include <QVBoxLayout>
#include <libcockatrice/settings/paths_settings.h>
#include <libcockatrice/settings/personal_settings.h>
static QScrollArea *makeScrollable(QWidget *widget)
{
@ -43,7 +45,7 @@ DlgSettings::DlgSettings(QWidget *parent) : QDialog(parent)
auto rec = QGuiApplication::primaryScreen()->availableGeometry();
this->setMinimumSize(qMin(700, rec.width()), qMin(700, rec.height()));
connect(&SettingsCache::instance(), &SettingsCache::langChanged, this, &DlgSettings::updateLanguage);
connect(&SettingsCache::instance().personal(), &PersonalSettings::langChanged, this, &DlgSettings::updateLanguage);
contentsWidget = new QListWidget;
contentsWidget->setViewMode(QListView::IconMode);
@ -79,7 +81,7 @@ DlgSettings::DlgSettings(QWidget *parent) : QDialog(parent)
mainLayout->addWidget(buttonBox);
setLayout(mainLayout);
connect(&SettingsCache::instance(), &SettingsCache::langChanged, this, &DlgSettings::retranslateUi);
connect(&SettingsCache::instance().personal(), &PersonalSettings::langChanged, this, &DlgSettings::retranslateUi);
retranslateUi();
adjustSize();
@ -205,7 +207,8 @@ void DlgSettings::closeEvent(QCloseEvent *event)
}
}
if (!QDir(SettingsCache::instance().getDeckPath()).exists() || SettingsCache::instance().getDeckPath().isEmpty()) {
if (!QDir(SettingsCache::instance().paths().getDeckPath()).exists() ||
SettingsCache::instance().paths().getDeckPath().isEmpty()) {
//! \todo Prompt to create the deck directory.
if (QMessageBox::critical(
this, tr("Error"),
@ -216,7 +219,8 @@ void DlgSettings::closeEvent(QCloseEvent *event)
}
}
if (!QDir(SettingsCache::instance().getPicsPath()).exists() || SettingsCache::instance().getPicsPath().isEmpty()) {
if (!QDir(SettingsCache::instance().paths().getPicsPath()).exists() ||
SettingsCache::instance().paths().getPicsPath().isEmpty()) {
//! \todo Prompt to create the pictures directory.
if (QMessageBox::critical(this, tr("Error"),
tr("The path to your card pictures directory is invalid. Would you like to go back "

View file

@ -3,6 +3,7 @@
#include "../../../client/settings/cache_settings.h"
#include <QDate>
#include <libcockatrice/settings/updates_settings.h>
DlgStartupCardCheck::DlgStartupCardCheck(QWidget *parent) : QDialog(parent)
{
@ -10,7 +11,7 @@ DlgStartupCardCheck::DlgStartupCardCheck(QWidget *parent) : QDialog(parent)
layout = new QVBoxLayout(this);
QDate lastCheckDate = SettingsCache::instance().getLastCardUpdateCheck();
QDate lastCheckDate = SettingsCache::instance().updates().getLastCardUpdateCheck();
int daysAgo = lastCheckDate.daysTo(QDate::currentDate());
instructionLabel = new QLabel(

View file

@ -9,6 +9,7 @@
#include <QDialogButtonBox>
#include <QLabel>
#include <QPushButton>
#include <libcockatrice/settings/personal_settings.h>
#define MIN_TIP_IMAGE_HEIGHT 200
#define MIN_TIP_IMAGE_WIDTH 200
@ -41,7 +42,7 @@ DlgTipOfTheDay::DlgTipOfTheDay(QWidget *parent) : QDialog(parent)
tipNumber = new QLabel();
tipNumber->setAlignment(Qt::AlignCenter);
QList<int> seenTips = SettingsCache::instance().getSeenTips();
QList<int> seenTips = SettingsCache::instance().personal().getSeenTips();
newTipsAvailable = false;
currentTip = 0;
for (int i = 0; i < tipDatabase->rowCount(); i++) {
@ -73,9 +74,9 @@ DlgTipOfTheDay::DlgTipOfTheDay(QWidget *parent) : QDialog(parent)
connect(previousButton, &QPushButton::clicked, this, &DlgTipOfTheDay::previousClicked);
showTipsOnStartupCheck = new QCheckBox("Show tips on startup");
showTipsOnStartupCheck->setChecked(SettingsCache::instance().getShowTipsOnStartup());
connect(showTipsOnStartupCheck, &QCheckBox::clicked, &SettingsCache::instance(),
&SettingsCache::setShowTipsOnStartup);
showTipsOnStartupCheck->setChecked(SettingsCache::instance().personal().getShowTipsOnStartup());
connect(showTipsOnStartupCheck, &QCheckBox::clicked, &SettingsCache::instance().personal(),
&PersonalSettings::setShowTipsOnStartup);
buttonBar = new QHBoxLayout();
buttonBar->addWidget(showTipsOnStartupCheck);
buttonBar->addWidget(tipNumber);
@ -130,10 +131,10 @@ void DlgTipOfTheDay::updateTip(int tipId)
}
// Store tip id as seen
QList<int> seenTips = SettingsCache::instance().getSeenTips();
QList<int> seenTips = SettingsCache::instance().personal().getSeenTips();
if (!seenTips.contains(tipId)) {
seenTips.append(tipId);
SettingsCache::instance().setSeenTips(seenTips);
SettingsCache::instance().personal().setSeenTips(seenTips);
}
TipOfTheDay tip = tipDatabase->getTip(tipId);

View file

@ -3,11 +3,13 @@
#include "../../../client/settings/cache_settings.h"
#include "../../logger.h"
#include <QApplication>
#include <QClipboard>
#include <QPlainTextEdit>
#include <QPushButton>
#include <QRegularExpression>
#include <QVBoxLayout>
#include <libcockatrice/settings/servers_settings.h>
DlgViewLog::DlgViewLog(QWidget *parent) : QDialog(parent)
{

View file

@ -3,6 +3,7 @@
#include "../../card_picture_loader/card_picture_loader.h"
#include "../../client/settings/cache_settings.h"
#include <libcockatrice/settings/cards_display_settings.h>
bool OverridePrintingWarning::execMessageBox(QWidget *parent, bool enable)
{
QString message;
@ -27,7 +28,7 @@ bool OverridePrintingWarning::execMessageBox(QWidget *parent, bool enable)
QMessageBox::question(parent, QObject::tr("Confirm Change"), message, QMessageBox::Yes | QMessageBox::No);
if (result == QMessageBox::Yes) {
SettingsCache::instance().setOverrideAllCardArtWithPersonalPreference(static_cast<Qt::CheckState>(enable));
SettingsCache::instance().cardsDisplay().setOverrideAllCardArtWithPersonalPreference(enable);
// Caches are now invalid.
CardPictureLoader::clearPixmapCache();
CardPictureLoader::clearNetworkCache();

View file

@ -14,6 +14,8 @@
#include <QVBoxLayout>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/network/client/remote/remote_client.h>
#include <libcockatrice/settings/paths_settings.h>
#include <libcockatrice/settings/personal_settings.h>
HomeWidget::HomeWidget(QWidget *parent, TabSupervisor *_tabSupervisor)
: QWidget(parent), tabSupervisor(_tabSupervisor), background("theme:backgrounds/home"), overlay("theme:cockatrice")
@ -41,12 +43,13 @@ HomeWidget::HomeWidget(QWidget *parent, TabSupervisor *_tabSupervisor)
updateConnectButton(tabSupervisor->getClient()->getStatus());
connect(tabSupervisor->getClient(), &RemoteClient::statusChanged, this, &HomeWidget::updateConnectButton);
connect(&SettingsCache::instance(), &SettingsCache::homeTabBackgroundSourceChanged, this,
connect(&SettingsCache::instance().personal(), &PersonalSettings::homeTabBackgroundSourceChanged, this,
&HomeWidget::initializeBackgroundFromSource);
connect(&SettingsCache::instance(), &SettingsCache::homeTabBackgroundShuffleFrequencyChanged, this,
connect(&SettingsCache::instance().personal(), &PersonalSettings::homeTabBackgroundShuffleFrequencyChanged, this,
&HomeWidget::onBackgroundShuffleFrequencyChanged);
// Lambda is cleaner to read than overloading this
connect(&SettingsCache::instance(), &SettingsCache::homeTabDisplayCardNameChanged, this, [this] { repaint(); });
connect(&SettingsCache::instance().personal(), &PersonalSettings::homeTabDisplayCardNameChanged, this,
[this] { repaint(); });
connect(&SettingsCache::instance(), &SettingsCache::themeChanged, this,
&HomeWidget::initializeBackgroundFromSource);
connect(&SettingsCache::instance(), &SettingsCache::themeChanged, this,
@ -61,7 +64,8 @@ void HomeWidget::initializeBackgroundFromSource()
return;
}
auto backgroundSourceType = BackgroundSources::fromId(SettingsCache::instance().getHomeTabBackgroundSource());
auto backgroundSourceType =
BackgroundSources::fromId(SettingsCache::instance().personal().getHomeTabBackgroundSource());
switch (backgroundSourceType) {
case BackgroundSources::Theme:
@ -88,7 +92,7 @@ void HomeWidget::initializeBackgroundFromSource()
void HomeWidget::loadBackgroundSourceDeck()
{
std::optional<LoadedDeck> deckOpt = DeckLoader::loadFromFile(
SettingsCache::instance().getDeckPath() + "background.cod", DeckFileFormat::Cockatrice, false);
SettingsCache::instance().paths().getDeckPath() + "background.cod", DeckFileFormat::Cockatrice, false);
backgroundSourceDeck = deckOpt.has_value() ? deckOpt.value().deckList : DeckList();
}
@ -108,7 +112,8 @@ void HomeWidget::setRandomCard(ExactCard &newCard)
void HomeWidget::updateRandomCard()
{
auto backgroundSourceType = BackgroundSources::fromId(SettingsCache::instance().getHomeTabBackgroundSource());
auto backgroundSourceType =
BackgroundSources::fromId(SettingsCache::instance().personal().getHomeTabBackgroundSource());
ExactCard newCard;
@ -151,8 +156,8 @@ void HomeWidget::updateRandomCard()
void HomeWidget::onBackgroundShuffleFrequencyChanged()
{
cardChangeTimer->stop();
if (SettingsCache::instance().getHomeTabBackgroundShuffleFrequency() > 0) {
cardChangeTimer->start(SettingsCache::instance().getHomeTabBackgroundShuffleFrequency() * 1000);
if (SettingsCache::instance().personal().getHomeTabBackgroundShuffleFrequency() > 0) {
cardChangeTimer->start(SettingsCache::instance().personal().getHomeTabBackgroundShuffleFrequency() * 1000);
}
}
@ -260,8 +265,8 @@ void HomeWidget::updateConnectButton(const ClientStatus status)
QPair<QColor, QColor> HomeWidget::extractDominantColors(const QPixmap &pixmap)
{
if (themeManager->isBuiltInTheme() &&
SettingsCache::instance().getHomeTabBackgroundSource() == BackgroundSources::toId(BackgroundSources::Theme)) {
if (themeManager->isBuiltInTheme() && SettingsCache::instance().personal().getHomeTabBackgroundSource() ==
BackgroundSources::toId(BackgroundSources::Theme)) {
return QPair<QColor, QColor>(QColor::fromRgb(20, 140, 60), QColor::fromRgb(120, 200, 80));
}
@ -347,7 +352,7 @@ void HomeWidget::paintEvent(QPaintEvent *event)
}
}
if (!cardName.isEmpty() && SettingsCache::instance().getHomeTabDisplayCardName()) {
if (!cardName.isEmpty() && SettingsCache::instance().personal().getHomeTabDisplayCardName()) {
QFont font = painter.font();
font.setPointSize(14);
font.setBold(true);

View file

@ -4,6 +4,7 @@
#include "../../../client/settings/shortcuts_settings.h"
#include "../tabs/abstract_tab_deck_editor.h"
#include <libcockatrice/settings/recents_settings.h>
DeckEditorMenu::DeckEditorMenu(AbstractTabDeckEditor *parent) : QMenu(parent), deckEditor(parent)
{
aNewDeck = new QAction(QString(), this);

View file

@ -9,22 +9,23 @@
#include "../../../client/settings/cache_settings.h"
#include <QMenu>
#include <libcockatrice/settings/interface_settings.h>
class TearOffMenu : public QMenu
{
public:
explicit TearOffMenu(const QString &title, QWidget *parent = nullptr) : QMenu(title, parent)
{
connect(&SettingsCache::instance(), &SettingsCache::useTearOffMenusChanged, this,
connect(&SettingsCache::instance().interface(), &InterfaceSettings::useTearOffMenusChanged, this,
[this](const bool state) { setTearOffEnabled(state); });
setTearOffEnabled(SettingsCache::instance().getUseTearOffMenus());
setTearOffEnabled(SettingsCache::instance().interface().getUseTearOffMenus());
}
explicit TearOffMenu(QWidget *parent = nullptr) : QMenu(parent)
{
connect(&SettingsCache::instance(), &SettingsCache::useTearOffMenusChanged, this,
connect(&SettingsCache::instance().interface(), &InterfaceSettings::useTearOffMenusChanged, this,
[this](const bool state) { setTearOffEnabled(state); });
setTearOffEnabled(SettingsCache::instance().getUseTearOffMenus());
setTearOffEnabled(SettingsCache::instance().interface().getUseTearOffMenus());
}
TearOffMenu *addTearOffMenu(const QString &title)

View file

@ -12,6 +12,8 @@
#include <QBoxLayout>
#include <QScrollBar>
#include <libcockatrice/settings/cards_display_settings.h>
#include <libcockatrice/utility/macros.h>
/**
* @brief Constructs a PrintingSelector widget to display and manage card printings.
@ -45,16 +47,17 @@ PrintingSelector::PrintingSelector(QWidget *parent, AbstractTabDeckEditor *_deck
// Create the checkbox for navigation buttons visibility
navigationCheckBox = new QCheckBox(this);
navigationCheckBox->setChecked(SettingsCache::instance().getPrintingSelectorNavigationButtonsVisible());
navigationCheckBox->setChecked(
SettingsCache::instance().cardsDisplay().getPrintingSelectorNavigationButtonsVisible());
connect(navigationCheckBox, &QCheckBox::QT_STATE_CHANGED, this,
&PrintingSelector::toggleVisibilityNavigationButtons);
connect(navigationCheckBox, &QCheckBox::QT_STATE_CHANGED, &SettingsCache::instance(),
&SettingsCache::setPrintingSelectorNavigationButtonsVisible);
connect(navigationCheckBox, &QCheckBox::QT_STATE_CHANGED, &SettingsCache::instance().cardsDisplay(),
&CardsDisplaySettings::setPrintingSelectorNavigationButtonsVisible);
cardSizeWidget =
new CardSizeWidget(displayOptionsWidget, flowWidget, SettingsCache::instance().getPrintingSelectorCardSize());
connect(cardSizeWidget, &CardSizeWidget::cardSizeSettingUpdated, &SettingsCache::instance(),
&SettingsCache::setPrintingSelectorCardSize);
cardSizeWidget = new CardSizeWidget(displayOptionsWidget, flowWidget,
SettingsCache::instance().cardsDisplay().getPrintingSelectorCardSize());
connect(cardSizeWidget, &CardSizeWidget::cardSizeSettingUpdated, &SettingsCache::instance().cardsDisplay(),
&CardsDisplaySettings::setPrintingSelectorCardSize);
displayOptionsWidget->addSettingsWidget(sortToolBar);
displayOptionsWidget->addSettingsWidget(navigationCheckBox);
@ -81,7 +84,8 @@ PrintingSelector::PrintingSelector(QWidget *parent, AbstractTabDeckEditor *_deck
flowWidget->setVisible(false);
cardSelectionBar = new PrintingSelectorCardSelectionWidget(this, deckStateManager);
cardSelectionBar->setVisible(SettingsCache::instance().getPrintingSelectorNavigationButtonsVisible());
cardSelectionBar->setVisible(
SettingsCache::instance().cardsDisplay().getPrintingSelectorNavigationButtonsVisible());
layout->addWidget(cardSelectionBar);
// Connect deck model data change signal to update display
@ -98,7 +102,7 @@ void PrintingSelector::retranslateUi()
void PrintingSelector::printingsInDeckChanged()
{
if (SettingsCache::instance().getBumpSetsWithCardsInDeckToTop()) {
if (SettingsCache::instance().cardsDisplay().getBumpSetsWithCardsInDeckToTop()) {
// Delay the update to avoid race conditions
QTimer::singleShot(100, this, &PrintingSelector::updateDisplay);
}
@ -211,7 +215,7 @@ void PrintingSelector::getAllSetsForCurrentCard()
sortToolBar->filterSets(sortedPrintings, searchBar->getSearchText().trimmed().toLower());
QList<PrintingInfo> printingsToUse;
if (SettingsCache::instance().getBumpSetsWithCardsInDeckToTop()) {
if (SettingsCache::instance().cardsDisplay().getBumpSetsWithCardsInDeckToTop()) {
printingsToUse =
sortToolBar->prependPrintingsInDeck(filteredPrintings, selectedCard, deckStateManager->getModel());
} else {

View file

@ -11,6 +11,7 @@
#include <QtMath>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/card/relation/card_relation.h>
#include <libcockatrice/settings/card_override_settings.h>
#include <utility>
/**

View file

@ -3,6 +3,9 @@
#include "../../../client/settings/cache_settings.h"
#include <libcockatrice/card/set/card_set_comparator.h>
#include <libcockatrice/settings/card_database_settings.h>
#include <libcockatrice/settings/card_override_settings.h>
#include <libcockatrice/settings/cards_display_settings.h>
const QString PrintingSelectorCardSortingWidget::SORT_OPTIONS_ALPHABETICAL = tr("Alphabetical");
const QString PrintingSelectorCardSortingWidget::SORT_OPTIONS_PREFERENCE = tr("Preference");
@ -26,7 +29,7 @@ PrintingSelectorCardSortingWidget::PrintingSelectorCardSortingWidget(PrintingSel
sortOptionsSelector = new QComboBox(this);
sortOptionsSelector->setFocusPolicy(Qt::StrongFocus);
sortOptionsSelector->addItems(SORT_OPTIONS);
sortOptionsSelector->setCurrentIndex(SettingsCache::instance().getPrintingSelectorSortOrder());
sortOptionsSelector->setCurrentIndex(SettingsCache::instance().cardsDisplay().getPrintingSelectorSortOrder());
connect(sortOptionsSelector, &QComboBox::currentTextChanged, this,
&PrintingSelectorCardSortingWidget::updateSortSetting);
connect(sortOptionsSelector, &QComboBox::currentTextChanged, parent, &PrintingSelector::updateDisplay);
@ -62,7 +65,7 @@ void PrintingSelectorCardSortingWidget::updateSortOrder()
*/
void PrintingSelectorCardSortingWidget::updateSortSetting()
{
SettingsCache::instance().setPrintingSelectorSortOrder(sortOptionsSelector->currentIndex());
SettingsCache::instance().cardsDisplay().setPrintingSelectorSortOrder(sortOptionsSelector->currentIndex());
}
/**
@ -90,7 +93,7 @@ QList<PrintingInfo> PrintingSelectorCardSortingWidget::sortSets(const SetToPrint
}
if (sortedSets.empty()) {
sortedSets << CardSet::newInstance(SettingsCache::instance().cardDatabase(), "", "", "", QDate());
sortedSets << CardSet::newInstance(&SettingsCache::instance().cardDatabase(), "", "", "", QDate());
}
if (sortOptionsSelector->currentText() == SORT_OPTIONS_PREFERENCE) {

View file

@ -20,6 +20,13 @@ SettingsButtonWidget::SettingsButtonWidget(QWidget *parent)
setLayout(layout);
}
SettingsButtonWidget::~SettingsButtonWidget()
{
// We don't parent the popup because it might lead to better behavior on certain window managers.
// So we have to manually delete it
popup->deleteLater();
}
void SettingsButtonWidget::addSettingsWidget(QWidget *toAdd) const
{
popup->addSettingsWidget(toAdd);

View file

@ -19,6 +19,9 @@ class SettingsButtonWidget : public QWidget
public:
explicit SettingsButtonWidget(QWidget *parent = nullptr);
~SettingsButtonWidget() override;
void addSettingsWidget(QWidget *toAdd) const;
void removeSettingsWidget(QWidget *toRemove) const;
void setButtonIcon(QPixmap iconMap);

View file

@ -0,0 +1,45 @@
#include "replay_quick_settings_widget.h"
#include "../../../client/settings/cache_settings.h"
#include <QGridLayout>
#include <QLabel>
#include <QWidget>
#include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/settings/personal_settings.h>
ReplayQuickSettingsWidget::ReplayQuickSettingsWidget(QWidget *parent) : SettingsButtonWidget(parent)
{
// fast forward speed
fastForwardSpeedBox.setMinimum(1);
fastForwardSpeedBox.setMaximum(99.9);
fastForwardSpeedBox.setDecimals(1);
fastForwardSpeedBox.setValue(SettingsCache::instance().interface().getFastForwardSpeed());
connect(&fastForwardSpeedBox, qOverload<double>(&QDoubleSpinBox::valueChanged), this,
&ReplayQuickSettingsWidget::actUpdateFastForwardSpeed);
// putting it all together
auto *widget = new QWidget;
auto *grid = new QGridLayout(widget);
grid->setContentsMargins(0, 0, 0, 0);
grid->addWidget(&fastForwardSpeedLabel, 0, 0, 1, 1);
grid->addWidget(&fastForwardSpeedBox, 0, 1, 1, 1);
this->addSettingsWidget(widget);
connect(&SettingsCache::instance().personal(), &PersonalSettings::langChanged, this,
&ReplayQuickSettingsWidget::retranslateUi);
retranslateUi();
}
void ReplayQuickSettingsWidget::retranslateUi()
{
fastForwardSpeedLabel.setText(tr("Fast forward speed:"));
fastForwardSpeedBox.setSuffix("x");
}
void ReplayQuickSettingsWidget::actUpdateFastForwardSpeed(qreal value)
{
SettingsCache::instance().interface().setFastForwardSpeed(value);
emit fastForwardSpeedChanged(value);
}

View file

@ -0,0 +1,28 @@
#ifndef COCKATRICE_REPLAY_QUICK_SETTINGS_WIDGET_H
#define COCKATRICE_REPLAY_QUICK_SETTINGS_WIDGET_H
#include "../../interface/widgets/quick_settings/settings_button_widget.h"
#include <QDoubleSpinBox>
class ReplayQuickSettingsWidget : public SettingsButtonWidget
{
Q_OBJECT
public:
explicit ReplayQuickSettingsWidget(QWidget *parent);
void retranslateUi();
signals:
void fastForwardSpeedChanged(qreal speed);
private:
QLabel fastForwardSpeedLabel;
QDoubleSpinBox fastForwardSpeedBox;
private slots:
void actUpdateFastForwardSpeed(qreal value);
};
#endif // COCKATRICE_REPLAY_QUICK_SETTINGS_WIDGET_H

View file

@ -5,12 +5,14 @@
#include <QPainter>
#include <QPainterPath>
#include <QTimer>
#include <libcockatrice/settings/interface_settings.h>
ReplayTimelineWidget::ReplayTimelineWidget(QWidget *parent)
: QWidget(parent), maxBinValue(1), maxTime(1), timeScaleFactor(1.0), currentVisualTime(0), currentProcessedTime(0),
currentEvent(0)
{
replayTimer = new QTimer(this);
replayTimer->setInterval(TIMER_INTERVAL_MS);
connect(replayTimer, &QTimer::timeout, this, &ReplayTimelineWidget::replayTimerTimeout);
rewindBufferingTimer = new QTimer(this);
@ -112,7 +114,7 @@ void ReplayTimelineWidget::handleBackwardsSkip(bool doRewindBuffering)
// The rewind only happens once the timer runs out.
// If another backwards skip happens, the timer will just get reset instead of rewinding.
rewindBufferingTimer->stop();
rewindBufferingTimer->start(SettingsCache::instance().getRewindBufferingMs());
rewindBufferingTimer->start(SettingsCache::instance().interface().getRewindBufferingMs());
} else {
// otherwise, process the rewind immediately
processRewind();
@ -182,12 +184,13 @@ void ReplayTimelineWidget::processNewEvents(PlaybackMode playbackMode)
void ReplayTimelineWidget::setTimeScaleFactor(qreal _timeScaleFactor)
{
timeScaleFactor = _timeScaleFactor;
replayTimer->setInterval(static_cast<int>(TIMER_INTERVAL_MS / timeScaleFactor));
int interval = std::max(1, qRound(TIMER_INTERVAL_MS / timeScaleFactor));
replayTimer->setInterval(interval);
}
void ReplayTimelineWidget::startReplay()
{
replayTimer->start(static_cast<int>(TIMER_INTERVAL_MS / timeScaleFactor));
replayTimer->start();
}
void ReplayTimelineWidget::stopReplay()

View file

@ -55,7 +55,6 @@ private slots:
public:
static constexpr int SMALL_SKIP_MS = 1000;
static constexpr int BIG_SKIP_MS = 10000;
static constexpr qreal FAST_FORWARD_SCALE_FACTOR = 10.0;
explicit ReplayTimelineWidget(QWidget *parent = nullptr);
void setTimeline(const QList<int> &_replayTimeline);

View file

@ -1,11 +1,13 @@
#include "replay_manager.h"
#include "replay_widget.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../interface/widgets/tabs/tab_game.h"
#include "replay_quick_settings_widget.h"
#include <QHBoxLayout>
#include <QToolButton>
ReplayManager::ReplayManager(TabGame *parent, GameReplay *_replay)
ReplayWidget::ReplayWidget(TabGame *parent, GameReplay *_replay)
: QWidget(parent), game(parent), replay(_replay), replayPlayButton(nullptr), replayFastForwardButton(nullptr),
aReplaySkipForward(nullptr), aReplaySkipBackward(nullptr), aReplaySkipForwardBig(nullptr),
aReplaySkipBackwardBig(nullptr)
@ -39,9 +41,9 @@ ReplayManager::ReplayManager(TabGame *parent, GameReplay *_replay)
// timeline widget
timelineWidget = new ReplayTimelineWidget;
timelineWidget->setTimeline(replayTimeline);
connect(timelineWidget, &ReplayTimelineWidget::processNextEvent, this, &ReplayManager::replayNextEvent);
connect(timelineWidget, &ReplayTimelineWidget::replayFinished, this, &ReplayManager::replayFinished);
connect(timelineWidget, &ReplayTimelineWidget::rewound, this, &ReplayManager::replayRewind);
connect(timelineWidget, &ReplayTimelineWidget::processNextEvent, this, &ReplayWidget::replayNextEvent);
connect(timelineWidget, &ReplayTimelineWidget::replayFinished, this, &ReplayWidget::replayFinished);
connect(timelineWidget, &ReplayTimelineWidget::rewound, this, &ReplayWidget::replayRewind);
// timeline skip shortcuts
aReplaySkipForward = new QAction(timelineWidget);
@ -72,41 +74,47 @@ ReplayManager::ReplayManager(TabGame *parent, GameReplay *_replay)
playButtonIcon.addPixmap(QPixmap("theme:replay/pause"), QIcon::Normal, QIcon::On);
replayPlayButton->setIcon(playButtonIcon);
replayPlayButton->setCheckable(true);
connect(replayPlayButton, &QToolButton::toggled, this, &ReplayManager::replayPlayButtonToggled);
connect(replayPlayButton, &QToolButton::toggled, this, &ReplayWidget::replayPlayButtonToggled);
replayFastForwardButton = new QToolButton;
replayFastForwardButton->setIconSize(QSize(32, 32));
replayFastForwardButton->setIcon(QPixmap("theme:replay/fastforward"));
replayFastForwardButton->setCheckable(true);
connect(replayFastForwardButton, &QToolButton::toggled, this, &ReplayManager::replayFastForwardButtonToggled);
connect(replayFastForwardButton, &QToolButton::toggled, this, &ReplayWidget::updateTimeScaleFactor);
settingsWidget = new ReplayQuickSettingsWidget(this);
settingsWidget->setFixedSize(QSize(32, 32));
connect(settingsWidget, &ReplayQuickSettingsWidget::fastForwardSpeedChanged, this,
[this] { updateTimeScaleFactor(replayFastForwardButton->isChecked()); });
// putting everything together
auto replayControlLayout = new QHBoxLayout;
replayControlLayout->addWidget(timelineWidget, 10);
replayControlLayout->addWidget(replayPlayButton);
replayControlLayout->addWidget(replayFastForwardButton);
replayControlLayout->addWidget(settingsWidget);
setObjectName("replayControlWidget");
setLayout(replayControlLayout);
connect(this, &ReplayManager::requestChatAndPhaseReset, game, &TabGame::resetChatAndPhase);
connect(this, &ReplayWidget::requestChatAndPhaseReset, game, &TabGame::resetChatAndPhase);
connect(&SettingsCache::instance().shortcuts(), &ShortcutsSettings::shortCutChanged, this,
&ReplayManager::refreshShortcuts);
&ReplayWidget::refreshShortcuts);
refreshShortcuts();
}
void ReplayManager::replayNextEvent(EventProcessingOptions options)
void ReplayWidget::replayNextEvent(EventProcessingOptions options)
{
emit eventReplayed(replay->event_list(timelineWidget->getCurrentEvent()), options);
}
void ReplayManager::replayFinished()
void ReplayWidget::replayFinished()
{
replayPlayButton->setChecked(false);
}
void ReplayManager::replayPlayButtonToggled(bool checked)
void ReplayWidget::replayPlayButtonToggled(bool checked)
{
if (checked) { // start replay
timelineWidget->startReplay();
@ -115,20 +123,21 @@ void ReplayManager::replayPlayButtonToggled(bool checked)
}
}
void ReplayManager::replayFastForwardButtonToggled(bool checked)
void ReplayWidget::updateTimeScaleFactor(bool isFastForward)
{
timelineWidget->setTimeScaleFactor(checked ? ReplayTimelineWidget::FAST_FORWARD_SCALE_FACTOR : 1.0);
qreal factor = isFastForward ? SettingsCache::instance().interface().getFastForwardSpeed() : 1.0;
timelineWidget->setTimeScaleFactor(factor);
}
/**
* @brief Handles everything that needs to be reset when doing a replay rewind.
*/
void ReplayManager::replayRewind()
void ReplayWidget::replayRewind()
{
emit requestChatAndPhaseReset();
}
void ReplayManager::refreshShortcuts()
void ReplayWidget::refreshShortcuts()
{
ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
if (aReplaySkipForward) {

View file

@ -1,12 +1,12 @@
/**
* @file replay_manager.h
* @file replay_widget.h
* @ingroup Core
* @ingroup Replay
*/
//! \todo Document this file.
#ifndef REPLAY_MANAGER_H
#define REPLAY_MANAGER_H
#ifndef REPLAY_WIDGET_H
#define REPLAY_WIDGET_H
#include "replay_timeline_widget.h"
@ -14,14 +14,19 @@
#include <QWidget>
#include <libcockatrice/protocol/pb/game_replay.pb.h>
class ReplayQuickSettingsWidget;
class TabGame;
class ReplayManager : public QWidget
/**
* @brief The top-level that is put in the replay dock widget.
* Contains the replay timeline as well as the buttons.
*/
class ReplayWidget : public QWidget
{
Q_OBJECT
public:
ReplayManager(TabGame *parent, GameReplay *replay);
ReplayWidget(TabGame *parent, GameReplay *replay);
TabGame *game;
GameReplay *replay;
@ -35,15 +40,16 @@ private:
QList<int> replayTimeline;
ReplayTimelineWidget *timelineWidget;
QToolButton *replayPlayButton, *replayFastForwardButton;
ReplayQuickSettingsWidget *settingsWidget;
QAction *aReplaySkipForward, *aReplaySkipBackward, *aReplaySkipForwardBig, *aReplaySkipBackwardBig;
private slots:
void replayNextEvent(EventProcessingOptions options);
void replayFinished();
void replayPlayButtonToggled(bool checked);
void replayFastForwardButtonToggled(bool checked);
void updateTimeScaleFactor(bool checked);
void replayRewind();
void refreshShortcuts();
};
#endif // REPLAY_MANAGER_H
#endif // REPLAY_WIDGET_H

View file

@ -14,6 +14,7 @@
#include <QMouseEvent>
#include <QScrollBar>
#include <libcockatrice/network/server/remote/user_level.h>
#include <libcockatrice/settings/chat_settings.h>
const QColor DEFAULT_MENTION_COLOR = QColor(194, 31, 47);
@ -292,8 +293,8 @@ void ChatView::appendMessage(QString message,
}
cursor.setCharFormat(defaultFormat);
bool mentionEnabled = SettingsCache::instance().getChatMention();
highlightedWords = SettingsCache::instance().getHighlightWords().split(' ', Qt::SkipEmptyParts);
bool mentionEnabled = SettingsCache::instance().chat().getChatMention();
highlightedWords = SettingsCache::instance().chat().getHighlightWords().split(' ', Qt::SkipEmptyParts);
// parse the message
while (message.size()) {
@ -395,8 +396,9 @@ void ChatView::checkMention(QTextCursor &cursor, QString &message, const QString
// You have received a valid mention!!
soundEngine->playSound("chat_mention");
mentionFormat.setBackground(QBrush(getCustomMentionColor()));
mentionFormat.setForeground(SettingsCache::instance().getChatMentionForeground() ? QBrush(Qt::white)
: QBrush(Qt::black));
mentionFormat.setForeground(SettingsCache::instance().chat().getChatMentionForeground()
? QBrush(Qt::white)
: QBrush(Qt::black));
cursor.insertText(mention, mentionFormat);
message = message.mid(mention.size());
showSystemPopup(userName);
@ -417,8 +419,8 @@ void ChatView::checkMention(QTextCursor &cursor, QString &message, const QString
// Moderator Sending Global Message
soundEngine->playSound("all_mention");
mentionFormat.setBackground(QBrush(getCustomMentionColor()));
mentionFormat.setForeground(SettingsCache::instance().getChatMentionForeground() ? QBrush(Qt::white)
: QBrush(Qt::black));
mentionFormat.setForeground(
SettingsCache::instance().chat().getChatMentionForeground() ? QBrush(Qt::white) : QBrush(Qt::black));
cursor.insertText("@" + fullMentionUpToSpaceOrEnd, mentionFormat);
message = message.mid(fullMentionUpToSpaceOrEnd.size() + 1);
showSystemPopup(userName);
@ -465,8 +467,8 @@ void ChatView::checkWord(QTextCursor &cursor, QString &message)
if (fullWordUpToSpaceOrEnd.compare(word, Qt::CaseInsensitive) == 0) {
// You have received a valid mention of custom word!!
highlightFormat.setBackground(QBrush(getCustomHighlightColor()));
highlightFormat.setForeground(SettingsCache::instance().getChatHighlightForeground() ? QBrush(Qt::white)
: QBrush(Qt::black));
highlightFormat.setForeground(
SettingsCache::instance().chat().getChatHighlightForeground() ? QBrush(Qt::white) : QBrush(Qt::black));
cursor.insertText(fullWordUpToSpaceOrEnd, highlightFormat);
cursor.insertText(rest, defaultFormat);
QApplication::alert(this);
@ -522,20 +524,20 @@ void ChatView::actMessageClicked()
void ChatView::showSystemPopup(const QString &userName)
{
QApplication::alert(this);
if (SettingsCache::instance().getShowMentionPopup()) {
if (SettingsCache::instance().chat().getShowMentionPopup()) {
emit showMentionPopup(userName);
}
}
QColor ChatView::getCustomMentionColor()
{
QColor customColor = QColor::fromString("#" + SettingsCache::instance().getChatMentionColor());
QColor customColor = QColor::fromString("#" + SettingsCache::instance().chat().getChatMentionColor());
return customColor.isValid() ? customColor : DEFAULT_MENTION_COLOR;
}
QColor ChatView::getCustomHighlightColor()
{
QColor customColor = QColor::fromString("#" + SettingsCache::instance().getChatMentionColor());
QColor customColor = QColor::fromString("#" + SettingsCache::instance().chat().getChatMentionColor());
return customColor.isValid() ? customColor : DEFAULT_MENTION_COLOR;
}

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