[Game] Restore attach bookkeeping via CardItem and repaint on state change

This commit is contained in:
Lukas Brübach 2026-10-11 14:57:43 +02:00 • committed by GitHub
parent f321132cce
commit 50a5884606
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3 changed files with 31 additions and 3 deletions

View file

@ -362,7 +362,13 @@ void PlayerEventHandler::eventMoveCard(const Event_MoveCard &event, const GameEv
if (card->getAttachedTo() && (startZone != targetZone)) {
CardState *parentCard = card->getAttachedTo();
card->setAttachedTo(nullptr);
// Route through CardItem so the old parent's attachedCards list is cleaned up: CardState::setAttachedTo
// only repoints the pointer, leaving a dangling entry that reorganizeCards/prepareDelete would dereference.
if (CardItem *item = toCardItem(card)) {
item->setAttachedTo(nullptr);
} else {
card->setAttachedTo(nullptr);
}
parentCard->getZone()->reorganizeCards();
}
@ -467,7 +473,14 @@ void PlayerEventHandler::eventAttachCard(const Event_AttachCard &event)
CardState *oldParent = startCard->getAttachedTo();
startCard->setAttachedTo(targetCard);
// Route through CardItem::setAttachedTo to keep the attachedCards graph, grid-x reset and zone emits intact:
// CardState::setAttachedTo alone only repoints the pointer, so the target would never list the card and the old
// parent would keep a dangling pointer.
if (CardItem *startItem = toCardItem(startCard)) {
startItem->setAttachedTo(toCardItem(targetCard));
} else {
startCard->setAttachedTo(targetCard);
}
startZone->reorganizeCards();
if ((startZone != targetZone) && targetZone) {

View file

@ -33,6 +33,11 @@
#include <qalgorithms.h>
#include <string>
static CardItem *toCardItem(CardState *card)
{
return card == nullptr ? nullptr : qobject_cast<CardItem *>(card->parent());
}
PlayerLogic::PlayerLogic(const ServerInfo_User &info, int _id, bool _local, bool _judge, AbstractGame *_parent)
: QObject(_parent), game(_parent), playerInfo(new PlayerInfo(info, _id, _local, _judge)),
playerEventHandler(new PlayerEventHandler(this)), playerActions(new PlayerActions(this)), active(false),
@ -227,7 +232,13 @@ void PlayerLogic::processCardAttachment(const ServerInfo_Player &info)
continue;
}
startCard->setAttachedTo(targetCard);
// Route through CardItem::setAttachedTo to maintain the attachedCards graph and reparenting;
// CardState::setAttachedTo alone only repoints the pointer.
if (CardItem *startItem = toCardItem(startCard)) {
startItem->setAttachedTo(toCardItem(targetCard));
} else {
startCard->setAttachedTo(targetCard);
}
}
}
}

View file

@ -71,6 +71,10 @@ CardItem::CardItem(PlayerLogic *_owner,
update();
});
// The retyped logic layer drives CardState setters directly (bypassing the CardItem wrappers that called
// update()), so repaint on every state change: attacking, annotation, doesntUntap, P/T and counters.
connect(state, &CardState::stateChanged, this, [this] { update(); });
connect(state, &CardState::viewDeleteRequested, this, &CardItem::deleteLater);
}