made server threaded, fixing issue #51

This commit is contained in:
Max-Wilhelm Bruker 2012-05-28 18:51:58 +02:00
parent b328c1ed4d
commit 520300dc86
14 changed files with 108 additions and 37 deletions

View file

@ -56,11 +56,21 @@ Server::~Server()
void Server::prepareDestroy()
{
clientsLock.lockForWrite();
while (!clients.isEmpty())
clients.first()->prepareDestroy();
clientsLock.lockForRead();
for (int i = 0; i < clients.size(); ++i)
QMetaObject::invokeMethod(clients.at(i), "prepareDestroy", Qt::QueuedConnection);
clientsLock.unlock();
// dirty :(
bool done = false;
do {
usleep(10000);
clientsLock.lockForRead();
if (clients.isEmpty())
done = true;
clientsLock.unlock();
} while (!done);
roomsLock.lockForWrite();
QMapIterator<int, Server_Room *> roomIterator(rooms);
while (roomIterator.hasNext())