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https://github.com/Cockatrice/Cockatrice.git
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[Player] Rename player to player logic (#6913)
Took 13 minutes Took 6 seconds Took 2 minutes Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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parent
71790d8e10
commit
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79 changed files with 397 additions and 386 deletions
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@ -13,7 +13,7 @@
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#include <libcockatrice/card/database/card_database.h>
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#include <libcockatrice/card/database/card_database_manager.h>
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AbstractCardItem::AbstractCardItem(QGraphicsItem *parent, const CardRef &cardRef, Player *_owner, int _id)
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AbstractCardItem::AbstractCardItem(QGraphicsItem *parent, const CardRef &cardRef, PlayerLogic *_owner, int _id)
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: ArrowTarget(_owner, parent), id(_id), cardRef(cardRef), tapped(false), facedown(false), tapAngle(0),
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bgColor(Qt::transparent), isHovered(false), realZValue(0)
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{
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@ -14,7 +14,7 @@
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#include <libcockatrice/card/printing/exact_card.h>
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#include <libcockatrice/utility/card_ref.h>
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class Player;
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class PlayerLogic;
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class AbstractCardItem : public ArrowTarget
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{
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@ -56,7 +56,7 @@ public:
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}
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explicit AbstractCardItem(QGraphicsItem *parent = nullptr,
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const CardRef &cardRef = {},
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Player *_owner = nullptr,
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PlayerLogic *_owner = nullptr,
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int _id = -1);
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~AbstractCardItem() override;
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QRectF boundingRect() const override;
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@ -2,8 +2,8 @@
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#include "../../client/settings/cache_settings.h"
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#include "../../interface/widgets/tabs/tab_game.h"
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#include "../player/player.h"
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#include "../player/player_actions.h"
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#include "../player/player_logic.h"
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#include "translate_counter_name.h"
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#include <QAction>
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@ -16,7 +16,7 @@
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#include <libcockatrice/protocol/pb/command_set_counter.pb.h>
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#include <libcockatrice/utility/expression.h>
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AbstractCounter::AbstractCounter(Player *_player,
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AbstractCounter::AbstractCounter(PlayerLogic *_player,
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int _id,
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const QString &_name,
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bool _shownInCounterArea,
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@ -13,7 +13,7 @@
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#include <QGraphicsItem>
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#include <QInputDialog>
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class Player;
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class PlayerLogic;
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class QAction;
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class QKeyEvent;
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class QMenu;
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@ -25,7 +25,7 @@ class AbstractCounter : public QObject, public QGraphicsItem, public AbstractPla
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Q_INTERFACES(QGraphicsItem)
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protected:
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Player *player;
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PlayerLogic *player;
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int id;
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QString name;
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int value;
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@ -48,7 +48,7 @@ private slots:
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void setCounter();
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public:
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AbstractCounter(Player *_player,
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AbstractCounter(PlayerLogic *_player,
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int _id,
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const QString &_name,
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bool _shownInCounterArea,
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@ -3,8 +3,8 @@
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#include "../../client/settings/cache_settings.h"
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#include "../../game_graphics/zones/card_zone.h"
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#include "../player/player.h"
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#include "../player/player_actions.h"
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#include "../player/player_logic.h"
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#include "../player/player_target.h"
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#include "../z_values.h"
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#include "card_item.h"
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@ -21,7 +21,11 @@
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#include <libcockatrice/utility/color.h>
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#include <libcockatrice/utility/zone_names.h>
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ArrowItem::ArrowItem(Player *_player, int _id, ArrowTarget *_startItem, ArrowTarget *_targetItem, const QColor &_color)
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ArrowItem::ArrowItem(PlayerLogic *_player,
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int _id,
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ArrowTarget *_startItem,
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ArrowTarget *_targetItem,
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const QColor &_color)
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: QGraphicsItem(), player(_player), id(_id), startItem(_startItem), targetItem(_targetItem), targetLocked(false),
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color(_color), fullColor(true)
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{
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@ -160,7 +164,7 @@ void ArrowItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
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}
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}
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ArrowDragItem::ArrowDragItem(Player *_owner, ArrowTarget *_startItem, const QColor &_color, int _deleteInPhase)
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ArrowDragItem::ArrowDragItem(PlayerLogic *_owner, ArrowTarget *_startItem, const QColor &_color, int _deleteInPhase)
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: ArrowItem(_owner, -1, _startItem, 0, _color), deleteInPhase(_deleteInPhase)
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{
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}
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@ -12,7 +12,7 @@
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class CardItem;
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class QGraphicsSceneMouseEvent;
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class QMenu;
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class Player;
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class PlayerLogic;
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class ArrowTarget;
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class ArrowItem : public QObject, public QGraphicsItem
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@ -24,7 +24,7 @@ private:
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QMenu *menu;
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protected:
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Player *player;
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PlayerLogic *player;
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int id;
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ArrowTarget *startItem, *targetItem;
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bool targetLocked;
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@ -33,7 +33,7 @@ protected:
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void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
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public:
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ArrowItem(Player *_player, int _id, ArrowTarget *_startItem, ArrowTarget *_targetItem, const QColor &color);
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ArrowItem(PlayerLogic *_player, int _id, ArrowTarget *_startItem, ArrowTarget *_targetItem, const QColor &color);
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~ArrowItem() override;
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
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[[nodiscard]] QRectF boundingRect() const override
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@ -51,7 +51,7 @@ public:
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{
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return id;
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}
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[[nodiscard]] Player *getPlayer() const
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[[nodiscard]] PlayerLogic *getPlayer() const
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{
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return player;
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}
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@ -86,7 +86,7 @@ private:
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QList<ArrowDragItem *> childArrows;
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public:
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ArrowDragItem(Player *_owner, ArrowTarget *_startItem, const QColor &_color, int _deleteInPhase);
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ArrowDragItem(PlayerLogic *_owner, ArrowTarget *_startItem, const QColor &_color, int _deleteInPhase);
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void addChildArrow(ArrowDragItem *childArrow);
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protected:
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@ -1,9 +1,9 @@
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#include "arrow_target.h"
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#include "../player/player.h"
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#include "../player/player_logic.h"
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#include "arrow_item.h"
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ArrowTarget::ArrowTarget(Player *_owner, QGraphicsItem *parent)
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ArrowTarget::ArrowTarget(PlayerLogic *_owner, QGraphicsItem *parent)
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: AbstractGraphicsItem(parent), owner(_owner), beingPointedAt(false)
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{
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setFlag(ItemSendsScenePositionChanges);
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@ -11,24 +11,24 @@
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#include <QList>
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class Player;
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class PlayerLogic;
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class ArrowItem;
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class ArrowTarget : public AbstractGraphicsItem
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{
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Q_OBJECT
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protected:
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Player *owner;
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PlayerLogic *owner;
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private:
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bool beingPointedAt;
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QList<ArrowItem *> arrowsFrom, arrowsTo;
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public:
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explicit ArrowTarget(Player *_owner, QGraphicsItem *parent = nullptr);
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explicit ArrowTarget(PlayerLogic *_owner, QGraphicsItem *parent = nullptr);
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~ArrowTarget() override;
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[[nodiscard]] Player *getOwner() const
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[[nodiscard]] PlayerLogic *getOwner() const
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{
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return owner;
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}
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@ -6,8 +6,8 @@
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#include "../../interface/widgets/tabs/tab_game.h"
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#include "../game_scene.h"
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#include "../phase.h"
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#include "../player/player.h"
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#include "../player/player_actions.h"
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#include "../player/player_logic.h"
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#include "../zones/view_zone_logic.h"
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#include "arrow_item.h"
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#include "card_drag_item.h"
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@ -20,7 +20,11 @@
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#include <libcockatrice/card/card_info.h>
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#include <libcockatrice/protocol/pb/serverinfo_card.pb.h>
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CardItem::CardItem(Player *_owner, QGraphicsItem *parent, const CardRef &cardRef, int _cardid, CardZoneLogic *_zone)
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CardItem::CardItem(PlayerLogic *_owner,
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QGraphicsItem *parent,
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const CardRef &cardRef,
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int _cardid,
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CardZoneLogic *_zone)
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: AbstractCardItem(parent, cardRef, _owner, _cardid), state(new CardState(this, _zone)), dragItem(nullptr)
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{
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owner->addCard(this);
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@ -273,7 +277,7 @@ void CardItem::drawArrow(const QColor &arrowColor)
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}
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auto *game = owner->getGame();
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Player *arrowOwner = game->getPlayerManager()->getActiveLocalPlayer(game->getGameState()->getActivePlayer());
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PlayerLogic *arrowOwner = game->getPlayerManager()->getActiveLocalPlayer(game->getGameState()->getActivePlayer());
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int phase = 0; // 0 means to not set the phase
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if (SettingsCache::instance().getDoNotDeleteArrowsInSubPhases()) {
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int currentPhase = game->getGameState()->getCurrentPhase();
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@ -17,7 +17,7 @@ class CardDatabase;
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class CardDragItem;
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class CardZone;
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class ServerInfo_Card;
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class Player;
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class PlayerLogic;
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class QAction;
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class QColor;
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@ -48,7 +48,7 @@ public:
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{
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return Type;
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}
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explicit CardItem(Player *_owner,
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explicit CardItem(PlayerLogic *_owner,
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QGraphicsItem *parent = nullptr,
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const CardRef &cardRef = {},
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int _cardid = -1,
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@ -73,11 +73,11 @@ public:
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{
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return gridPoint;
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}
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[[nodiscard]] Player *getOwner() const
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[[nodiscard]] PlayerLogic *getOwner() const
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{
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return owner;
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}
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void setOwner(Player *_owner)
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void setOwner(PlayerLogic *_owner)
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{
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owner = _owner;
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}
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@ -5,7 +5,7 @@
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#include <QPainter>
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GeneralCounter::GeneralCounter(Player *_player,
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GeneralCounter::GeneralCounter(PlayerLogic *_player,
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int _id,
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const QString &_name,
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const QColor &_color,
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@ -17,7 +17,7 @@ private:
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int radius;
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public:
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GeneralCounter(Player *_player,
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GeneralCounter(PlayerLogic *_player,
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int _id,
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const QString &_name,
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const QColor &_color,
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