[Player] Rename player to player logic (#6913)

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Took 2 minutes

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-05-19 12:36:31 +02:00 committed by GitHub
parent 71790d8e10
commit 5219cffa6b
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GPG key ID: B5690EEEBB952194
79 changed files with 397 additions and 386 deletions

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@ -99,7 +99,7 @@ void GameEventHandler::processGameEventContainer(const GameEventContainer &cont,
if (cont.has_forced_by_judge()) {
auto id = cont.forced_by_judge();
Player *judgep = game->getPlayerManager()->getPlayers().value(id, nullptr);
PlayerLogic *judgep = game->getPlayerManager()->getPlayers().value(id, nullptr);
if (judgep) {
emit setContextJudgeName(judgep->getPlayerInfo()->getName());
} else if (game->getPlayerManager()->getSpectators().contains(id)) {
@ -160,7 +160,7 @@ void GameEventHandler::processGameEventContainer(const GameEventContainer &cont,
break;
default: {
Player *player = game->getPlayerManager()->getPlayers().value(playerId, 0);
PlayerLogic *player = game->getPlayerManager()->getPlayers().value(playerId, 0);
if (!player) {
qCWarning(GameEventHandlerLog) << "unhandled game event: invalid player id";
break;
@ -261,7 +261,7 @@ void GameEventHandler::eventGameStateChanged(const Event_GameStateChanged &event
emit spectatorJoined(prop);
}
} else {
Player *player = game->getPlayerManager()->getPlayers().value(playerId, 0);
PlayerLogic *player = game->getPlayerManager()->getPlayers().value(playerId, 0);
if (!player) {
player = game->getPlayerManager()->addPlayer(playerId, prop.user_info());
emit playerJoined(prop);
@ -310,7 +310,7 @@ void GameEventHandler::processCardAttachmentsForPlayers(const Event_GameStateCha
const ServerInfo_Player &playerInfo = event.player_list(i);
const ServerInfo_PlayerProperties &prop = playerInfo.properties();
if (!prop.spectator()) {
Player *player = game->getPlayerManager()->getPlayers().value(prop.player_id(), 0);
PlayerLogic *player = game->getPlayerManager()->getPlayers().value(prop.player_id(), 0);
if (!player) {
continue;
}
@ -323,7 +323,7 @@ void GameEventHandler::eventPlayerPropertiesChanged(const Event_PlayerProperties
int eventPlayerId,
const GameEventContext &context)
{
Player *player = game->getPlayerManager()->getPlayers().value(eventPlayerId, 0);
PlayerLogic *player = game->getPlayerManager()->getPlayers().value(eventPlayerId, 0);
if (!player) {
return;
}
@ -347,7 +347,7 @@ void GameEventHandler::eventPlayerPropertiesChanged(const Event_PlayerProperties
case GameEventContext::CONCEDE: {
player->setConceded(true);
QMapIterator<int, Player *> playerIterator(game->getPlayerManager()->getPlayers());
QMapIterator<int, PlayerLogic *> playerIterator(game->getPlayerManager()->getPlayers());
while (playerIterator.hasNext()) {
playerIterator.next().value()->updateZones();
}
@ -359,7 +359,7 @@ void GameEventHandler::eventPlayerPropertiesChanged(const Event_PlayerProperties
case GameEventContext::UNCONCEDE: {
player->setConceded(false);
QMapIterator<int, Player *> playerIterator(game->getPlayerManager()->getPlayers());
QMapIterator<int, PlayerLogic *> playerIterator(game->getPlayerManager()->getPlayers());
while (playerIterator.hasNext()) {
playerIterator.next().value()->updateZones();
}
@ -409,7 +409,7 @@ void GameEventHandler::eventJoin(const Event_Join &event, int /*eventPlayerId*/,
emit logJoinSpectator(playerName);
emit spectatorJoined(playerInfo);
} else {
Player *newPlayer = game->getPlayerManager()->addPlayer(playerId, playerInfo.user_info());
PlayerLogic *newPlayer = game->getPlayerManager()->addPlayer(playerId, playerInfo.user_info());
emit logJoinPlayer(newPlayer);
emit playerJoined(playerInfo);
}
@ -437,7 +437,7 @@ QString GameEventHandler::getLeaveReason(Event_Leave::LeaveReason reason)
}
void GameEventHandler::eventLeave(const Event_Leave &event, int eventPlayerId, const GameEventContext & /*context*/)
{
Player *player = game->getPlayerManager()->getPlayers().value(eventPlayerId, 0);
PlayerLogic *player = game->getPlayerManager()->getPlayers().value(eventPlayerId, 0);
if (!player) {
return;
}
@ -452,7 +452,7 @@ void GameEventHandler::eventLeave(const Event_Leave &event, int eventPlayerId, c
player->deleteLater();
// Rearrange all remaining zones so that attachment relationship updates take place
QMapIterator<int, Player *> playerIterator(game->getPlayerManager()->getPlayers());
QMapIterator<int, PlayerLogic *> playerIterator(game->getPlayerManager()->getPlayers());
while (playerIterator.hasNext()) {
playerIterator.next().value()->updateZones();
}
@ -474,7 +474,7 @@ void GameEventHandler::eventReverseTurn(const Event_ReverseTurn &event,
int eventPlayerId,
const GameEventContext & /*context*/)
{
Player *player = game->getPlayerManager()->getPlayers().value(eventPlayerId, 0);
PlayerLogic *player = game->getPlayerManager()->getPlayers().value(eventPlayerId, 0);
if (!player) {
return;
}
@ -505,7 +505,7 @@ void GameEventHandler::eventSetActivePlayer(const Event_SetActivePlayer &event,
const GameEventContext & /*context*/)
{
game->getGameState()->setActivePlayer(event.active_player_id());
Player *player = game->getPlayerManager()->getPlayer(event.active_player_id());
PlayerLogic *player = game->getPlayerManager()->getPlayer(event.active_player_id());
if (!player) {
return;
}