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[Player] Rename player to player logic (#6913)
Took 13 minutes Took 6 seconds Took 2 minutes Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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79 changed files with 397 additions and 386 deletions
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@ -38,7 +38,7 @@ class Event_Kicked;
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class Event_ReverseTurn;
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class AbstractGame;
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class PendingCommand;
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class Player;
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class PlayerLogic;
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inline Q_LOGGING_CATEGORY(GameEventHandlerLog, "game_event_handler");
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@ -95,7 +95,7 @@ public slots:
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signals:
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void emitUserEvent();
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void addPlayerToAutoCompleteList(QString playerName);
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void localPlayerDeckSelected(Player *localPlayer, int playerId, ServerInfo_Player playerInfo);
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void localPlayerDeckSelected(PlayerLogic *localPlayer, int playerId, ServerInfo_Player playerInfo);
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void remotePlayerDeckSelected(QString deckList, int playerId, QString playerName);
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void remotePlayersDecksSelected(QVector<QPair<int, QPair<QString, QString>>> opponentDecks);
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void localPlayerSideboardLocked(int playerId, bool sideboardLocked);
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@ -115,18 +115,18 @@ signals:
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void logSpectatorSay(ServerInfo_User userInfo, QString message);
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void logSpectatorLeave(QString name, QString reason);
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void logGameStart();
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void logReadyStart(Player *player);
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void logNotReadyStart(Player *player);
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void logDeckSelect(Player *player, QString deckHash, int sideboardSize);
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void logSideboardLockSet(Player *player, bool sideboardLocked);
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void logConnectionStateChanged(Player *player, bool connected);
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void logReadyStart(PlayerLogic *player);
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void logNotReadyStart(PlayerLogic *player);
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void logDeckSelect(PlayerLogic *player, QString deckHash, int sideboardSize);
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void logSideboardLockSet(PlayerLogic *player, bool sideboardLocked);
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void logConnectionStateChanged(PlayerLogic *player, bool connected);
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void logJoinSpectator(QString spectatorName);
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void logJoinPlayer(Player *player);
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void logLeave(Player *player, QString reason);
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void logJoinPlayer(PlayerLogic *player);
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void logLeave(PlayerLogic *player, QString reason);
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void logKicked();
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void logTurnReversed(Player *player, bool reversed);
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void logTurnReversed(PlayerLogic *player, bool reversed);
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void logGameClosed();
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void logActivePlayer(Player *activePlayer);
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void logActivePlayer(PlayerLogic *activePlayer);
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void logActivePhaseChanged(int activePhase);
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void logConcede(int playerId);
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void logUnconcede(int playerId);
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