[Player] Rename player to player logic (#6913)

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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BruebachL 2026-05-19 12:36:31 +02:00 committed by GitHub
parent 71790d8e10
commit 5219cffa6b
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GPG key ID: B5690EEEBB952194
79 changed files with 397 additions and 386 deletions

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@ -12,7 +12,7 @@
inline Q_LOGGING_CATEGORY(GameSceneLog, "game_scene");
inline Q_LOGGING_CATEGORY(GameScenePlayerAdditionRemovalLog, "game_scene.player_addition_removal");
class Player;
class PlayerLogic;
class PlayerGraphicsItem;
class ZoneViewWidget;
class CardZone;
@ -83,13 +83,13 @@ public:
* @brief Adds a player to the scene and stores their graphics item.
* @param player Player to add.
*/
void addPlayer(Player *player);
void addPlayer(PlayerLogic *player);
/**
* @brief Removes a player from the scene.
* @param player Player to remove.
*/
void removePlayer(Player *player);
void removePlayer(PlayerLogic *player);
/**
* @brief Adjusts the global rotation offset for player layout.
@ -111,7 +111,7 @@ public:
* @param firstPlayerIndex Output index of first local player.
* @return List of active players.
*/
QList<Player *> collectActivePlayers(int &firstPlayerIndex) const;
QList<PlayerLogic *> collectActivePlayers(int &firstPlayerIndex) const;
/**
* @brief Rotates the list of players for layout.
@ -119,7 +119,7 @@ public:
* @param firstPlayerIndex Index of first local player.
* @return Rotated list.
*/
QList<Player *> rotatePlayers(const QList<Player *> &players, int firstPlayerIndex) const;
QList<PlayerLogic *> rotatePlayers(const QList<PlayerLogic *> &players, int firstPlayerIndex) const;
/**
* @brief Determines the number of columns to display players in.
@ -134,7 +134,7 @@ public:
* @param columns Number of columns to split into.
* @return Calculated scene size.
*/
QSizeF computeSceneSizeAndPlayerLayout(const QList<Player *> &playersPlaying, int columns);
QSizeF computeSceneSizeAndPlayerLayout(const QList<PlayerLogic *> &playersPlaying, int columns);
/**
* @brief Computes the minimum width for each column based on player minimum widths.
@ -177,10 +177,10 @@ public:
public slots:
/** Toggles a zone view for a player. */
void toggleZoneView(Player *player, const QString &zoneName, int numberCards, bool isReversed = false);
void toggleZoneView(PlayerLogic *player, const QString &zoneName, int numberCards, bool isReversed = false);
/** Adds a revealed zone view (for shown cards). */
void addRevealedZoneView(Player *player,
void addRevealedZoneView(PlayerLogic *player,
CardZoneLogic *zone,
const QList<const ServerInfo_Card *> &cardList,
bool withWritePermission);