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[Player] Rename player to player logic (#6913)
Took 13 minutes Took 6 seconds Took 2 minutes Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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commit
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79 changed files with 397 additions and 386 deletions
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@ -13,7 +13,7 @@
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class AbstractGame;
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class CardItem;
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class GameEventContext;
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class Player;
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class PlayerLogic;
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class PlayerEventHandler;
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class MessageLogWidget : public ChatView
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@ -39,66 +39,66 @@ public:
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public slots:
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void containerProcessingDone();
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void containerProcessingStarted(const GameEventContext &context);
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void logAlwaysRevealTopCard(Player *player, CardZoneLogic *zone, bool reveal);
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void logAlwaysLookAtTopCard(Player *player, CardZoneLogic *zone, bool reveal);
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void logAttachCard(Player *player, QString cardName, Player *targetPlayer, QString targetCardName);
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void logAlwaysRevealTopCard(PlayerLogic *player, CardZoneLogic *zone, bool reveal);
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void logAlwaysLookAtTopCard(PlayerLogic *player, CardZoneLogic *zone, bool reveal);
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void logAttachCard(PlayerLogic *player, QString cardName, PlayerLogic *targetPlayer, QString targetCardName);
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void logConcede(int playerId);
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void logUnconcede(int playerId);
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void logConnectionStateChanged(Player *player, bool connectionState);
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void logCreateArrow(Player *player,
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Player *startPlayer,
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void logConnectionStateChanged(PlayerLogic *player, bool connectionState);
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void logCreateArrow(PlayerLogic *player,
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PlayerLogic *startPlayer,
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QString startCard,
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Player *targetPlayer,
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PlayerLogic *targetPlayer,
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QString targetCard,
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bool playerTarget);
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void logCreateToken(Player *player, QString cardName, QString pt, bool faceDown);
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void logDeckSelect(Player *player, QString deckHash, int sideboardSize);
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void logDestroyCard(Player *player, QString cardName);
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void logDrawCards(Player *player, int number, bool deckIsEmpty);
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void logDumpZone(Player *player, CardZoneLogic *zone, int numberCards, bool isReversed = false);
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void logFlipCard(Player *player, QString cardName, bool faceDown);
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void logCreateToken(PlayerLogic *player, QString cardName, QString pt, bool faceDown);
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void logDeckSelect(PlayerLogic *player, QString deckHash, int sideboardSize);
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void logDestroyCard(PlayerLogic *player, QString cardName);
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void logDrawCards(PlayerLogic *player, int number, bool deckIsEmpty);
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void logDumpZone(PlayerLogic *player, CardZoneLogic *zone, int numberCards, bool isReversed = false);
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void logFlipCard(PlayerLogic *player, QString cardName, bool faceDown);
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void logGameClosed();
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void logGameStart();
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void logGameFlooded();
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void logJoin(Player *player);
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void logJoin(PlayerLogic *player);
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void logJoinSpectator(QString name);
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void logKicked();
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void logLeave(Player *player, QString reason);
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void logLeave(PlayerLogic *player, QString reason);
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void logLeaveSpectator(QString name, QString reason);
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void logNotReadyStart(Player *player);
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void logMoveCard(Player *player,
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void logNotReadyStart(PlayerLogic *player);
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void logMoveCard(PlayerLogic *player,
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CardItem *card,
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CardZoneLogic *startZone,
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int oldX,
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CardZoneLogic *targetZone,
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int newX);
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void logMulligan(Player *player, int number);
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void logMulligan(PlayerLogic *player, int number);
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void logReplayStarted(int gameId);
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void logReadyStart(Player *player);
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void logRevealCards(Player *player,
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void logReadyStart(PlayerLogic *player);
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void logRevealCards(PlayerLogic *player,
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CardZoneLogic *zone,
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int cardId,
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QString cardName,
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Player *otherPlayer,
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PlayerLogic *otherPlayer,
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bool faceDown,
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int amount,
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bool isLentToAnotherPlayer);
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void logReverseTurn(Player *player, bool reversed);
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void logRollDie(Player *player, int sides, const QList<uint> &rolls);
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void logSay(Player *player, QString message);
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void logReverseTurn(PlayerLogic *player, bool reversed);
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void logRollDie(PlayerLogic *player, int sides, const QList<uint> &rolls);
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void logSay(PlayerLogic *player, QString message);
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void logSetActivePhase(int phase);
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void logSetActivePlayer(Player *player);
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void logSetAnnotation(Player *player, CardItem *card, QString newAnnotation);
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void logSetCardCounter(Player *player, QString cardName, int counterId, int value, int oldValue);
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void logSetCounter(Player *player, QString counterName, int value, int oldValue);
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void logSetDoesntUntap(Player *player, CardItem *card, bool doesntUntap);
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void logSetPT(Player *player, CardItem *card, QString newPT);
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void logSetSideboardLock(Player *player, bool locked);
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void logSetTapped(Player *player, CardItem *card, bool tapped);
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void logShuffle(Player *player, CardZoneLogic *zone, int start, int end);
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void logSetActivePlayer(PlayerLogic *player);
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void logSetAnnotation(PlayerLogic *player, CardItem *card, QString newAnnotation);
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void logSetCardCounter(PlayerLogic *player, QString cardName, int counterId, int value, int oldValue);
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void logSetCounter(PlayerLogic *player, QString counterName, int value, int oldValue);
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void logSetDoesntUntap(PlayerLogic *player, CardItem *card, bool doesntUntap);
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void logSetPT(PlayerLogic *player, CardItem *card, QString newPT);
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void logSetSideboardLock(PlayerLogic *player, bool locked);
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void logSetTapped(PlayerLogic *player, CardItem *card, bool tapped);
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void logShuffle(PlayerLogic *player, CardZoneLogic *zone, int start, int end);
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void logSpectatorSay(const ServerInfo_User &spectator, QString message);
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void logUnattachCard(Player *player, QString cardName);
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void logUndoDraw(Player *player, QString cardName);
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void logUnattachCard(PlayerLogic *player, QString cardName);
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void logUndoDraw(PlayerLogic *player, QString cardName);
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void setContextJudgeName(QString player);
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void appendHtmlServerMessage(const QString &html,
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bool optionalIsBold = false,
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