[Player] Rename player to player logic (#6913)

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-05-19 12:36:31 +02:00 committed by GitHub
parent 71790d8e10
commit 5219cffa6b
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79 changed files with 397 additions and 386 deletions

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@ -5,8 +5,8 @@
#include "../../board/card_item.h"
#include "../../zones/view_zone_logic.h"
#include "../card_menu_action_type.h"
#include "../player.h"
#include "../player_actions.h"
#include "../player_logic.h"
#include "move_menu.h"
#include "pt_menu.h"
@ -14,12 +14,12 @@
#include <libcockatrice/card/relation/card_relation.h>
#include <libcockatrice/utility/zone_names.h>
CardMenu::CardMenu(Player *_player, const CardItem *_card, bool _shortcutsActive)
CardMenu::CardMenu(PlayerLogic *_player, const CardItem *_card, bool _shortcutsActive)
: player(_player), card(_card), shortcutsActive(_shortcutsActive)
{
auto playerActions = player->getPlayerActions();
const QList<Player *> &players = player->getGame()->getPlayerManager()->getPlayers().values();
const QList<PlayerLogic *> &players = player->getGame()->getPlayerManager()->getPlayers().values();
for (auto playerToAdd : players) {
if (playerToAdd == player) {
@ -137,7 +137,7 @@ CardMenu::CardMenu(Player *_player, const CardItem *_card, bool _shortcutsActive
}
}
void CardMenu::removePlayer(Player *playerToRemove)
void CardMenu::removePlayer(PlayerLogic *playerToRemove)
{
for (auto it = playersInfo.begin(); it != playersInfo.end();) {
if (it->second == playerToRemove->getPlayerInfo()->getId()) {