[Player] Rename player to player logic (#6913)

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-05-19 12:36:31 +02:00 committed by GitHub
parent 71790d8e10
commit 5219cffa6b
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GPG key ID: B5690EEEBB952194
79 changed files with 397 additions and 386 deletions

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@ -5,8 +5,8 @@
#include "../board/arrow_item.h"
#include "../board/card_item.h"
#include "../board/card_list.h"
#include "player.h"
#include "player_actions.h"
#include "player_logic.h"
#include <libcockatrice/protocol/pb/command_set_card_attr.pb.h>
#include <libcockatrice/protocol/pb/context_move_card.pb.h>
@ -32,7 +32,7 @@
#include <libcockatrice/protocol/pb/event_shuffle.pb.h>
#include <libcockatrice/utility/zone_names.h>
PlayerEventHandler::PlayerEventHandler(Player *_player) : QObject(_player), player(_player)
PlayerEventHandler::PlayerEventHandler(PlayerLogic *_player) : QObject(_player), player(_player)
{
}
@ -261,7 +261,7 @@ void PlayerEventHandler::eventDelCounter(const Event_DelCounter &event)
void PlayerEventHandler::eventDumpZone(const Event_DumpZone &event)
{
Player *zoneOwner = player->getGame()->getPlayerManager()->getPlayers().value(event.zone_owner_id(), 0);
PlayerLogic *zoneOwner = player->getGame()->getPlayerManager()->getPlayers().value(event.zone_owner_id(), 0);
if (!zoneOwner) {
return;
}
@ -274,13 +274,13 @@ void PlayerEventHandler::eventDumpZone(const Event_DumpZone &event)
void PlayerEventHandler::eventMoveCard(const Event_MoveCard &event, const GameEventContext &context)
{
Player *startPlayer = player->getGame()->getPlayerManager()->getPlayers().value(event.start_player_id());
PlayerLogic *startPlayer = player->getGame()->getPlayerManager()->getPlayers().value(event.start_player_id());
if (!startPlayer) {
return;
}
QString startZoneString = QString::fromStdString(event.start_zone());
CardZoneLogic *startZone = startPlayer->getZones().value(startZoneString, 0);
Player *targetPlayer = player->getGame()->getPlayerManager()->getPlayers().value(event.target_player_id());
PlayerLogic *targetPlayer = player->getGame()->getPlayerManager()->getPlayers().value(event.target_player_id());
if (!targetPlayer) {
return;
}
@ -353,9 +353,9 @@ void PlayerEventHandler::eventMoveCard(const Event_MoveCard &event, const GameEv
// Look at all arrows from and to the card.
// If the card was moved to another zone, delete the arrows, otherwise update them.
QMapIterator<int, Player *> playerIterator(player->getGame()->getPlayerManager()->getPlayers());
QMapIterator<int, PlayerLogic *> playerIterator(player->getGame()->getPlayerManager()->getPlayers());
while (playerIterator.hasNext()) {
Player *p = playerIterator.next().value();
PlayerLogic *p = playerIterator.next().value();
QList<ArrowItem *> arrowsToDelete;
QMapIterator<int, ArrowItem *> arrowIterator(p->getArrows());
@ -428,8 +428,8 @@ void PlayerEventHandler::eventDestroyCard(const Event_DestroyCard &event)
void PlayerEventHandler::eventAttachCard(const Event_AttachCard &event)
{
const QMap<int, Player *> &playerList = player->getGame()->getPlayerManager()->getPlayers();
Player *targetPlayer = nullptr;
const QMap<int, PlayerLogic *> &playerList = player->getGame()->getPlayerManager()->getPlayers();
PlayerLogic *targetPlayer = nullptr;
CardZoneLogic *targetZone = nullptr;
CardItem *targetCard = nullptr;
if (event.has_target_player_id()) {
@ -506,7 +506,7 @@ void PlayerEventHandler::eventRevealCards(const Event_RevealCards &event, EventP
if (!zone) {
return;
}
Player *otherPlayer = nullptr;
PlayerLogic *otherPlayer = nullptr;
if (event.has_other_player_id()) {
otherPlayer = player->getGame()->getPlayerManager()->getPlayers().value(event.other_player_id());
if (!otherPlayer) {