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[Player] Rename player to player logic (#6913)
Took 13 minutes Took 6 seconds Took 2 minutes Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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parent
71790d8e10
commit
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79 changed files with 397 additions and 386 deletions
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@ -5,8 +5,8 @@
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#include "../board/arrow_item.h"
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#include "../board/card_item.h"
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#include "../board/card_list.h"
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#include "player.h"
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#include "player_actions.h"
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#include "player_logic.h"
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#include <libcockatrice/protocol/pb/command_set_card_attr.pb.h>
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#include <libcockatrice/protocol/pb/context_move_card.pb.h>
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@ -32,7 +32,7 @@
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#include <libcockatrice/protocol/pb/event_shuffle.pb.h>
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#include <libcockatrice/utility/zone_names.h>
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PlayerEventHandler::PlayerEventHandler(Player *_player) : QObject(_player), player(_player)
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PlayerEventHandler::PlayerEventHandler(PlayerLogic *_player) : QObject(_player), player(_player)
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{
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}
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@ -261,7 +261,7 @@ void PlayerEventHandler::eventDelCounter(const Event_DelCounter &event)
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void PlayerEventHandler::eventDumpZone(const Event_DumpZone &event)
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{
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Player *zoneOwner = player->getGame()->getPlayerManager()->getPlayers().value(event.zone_owner_id(), 0);
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PlayerLogic *zoneOwner = player->getGame()->getPlayerManager()->getPlayers().value(event.zone_owner_id(), 0);
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if (!zoneOwner) {
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return;
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}
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@ -274,13 +274,13 @@ void PlayerEventHandler::eventDumpZone(const Event_DumpZone &event)
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void PlayerEventHandler::eventMoveCard(const Event_MoveCard &event, const GameEventContext &context)
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{
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Player *startPlayer = player->getGame()->getPlayerManager()->getPlayers().value(event.start_player_id());
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PlayerLogic *startPlayer = player->getGame()->getPlayerManager()->getPlayers().value(event.start_player_id());
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if (!startPlayer) {
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return;
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}
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QString startZoneString = QString::fromStdString(event.start_zone());
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CardZoneLogic *startZone = startPlayer->getZones().value(startZoneString, 0);
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Player *targetPlayer = player->getGame()->getPlayerManager()->getPlayers().value(event.target_player_id());
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PlayerLogic *targetPlayer = player->getGame()->getPlayerManager()->getPlayers().value(event.target_player_id());
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if (!targetPlayer) {
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return;
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}
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@ -353,9 +353,9 @@ void PlayerEventHandler::eventMoveCard(const Event_MoveCard &event, const GameEv
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// Look at all arrows from and to the card.
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// If the card was moved to another zone, delete the arrows, otherwise update them.
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QMapIterator<int, Player *> playerIterator(player->getGame()->getPlayerManager()->getPlayers());
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QMapIterator<int, PlayerLogic *> playerIterator(player->getGame()->getPlayerManager()->getPlayers());
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while (playerIterator.hasNext()) {
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Player *p = playerIterator.next().value();
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PlayerLogic *p = playerIterator.next().value();
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QList<ArrowItem *> arrowsToDelete;
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QMapIterator<int, ArrowItem *> arrowIterator(p->getArrows());
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@ -428,8 +428,8 @@ void PlayerEventHandler::eventDestroyCard(const Event_DestroyCard &event)
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void PlayerEventHandler::eventAttachCard(const Event_AttachCard &event)
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{
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const QMap<int, Player *> &playerList = player->getGame()->getPlayerManager()->getPlayers();
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Player *targetPlayer = nullptr;
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const QMap<int, PlayerLogic *> &playerList = player->getGame()->getPlayerManager()->getPlayers();
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PlayerLogic *targetPlayer = nullptr;
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CardZoneLogic *targetZone = nullptr;
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CardItem *targetCard = nullptr;
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if (event.has_target_player_id()) {
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@ -506,7 +506,7 @@ void PlayerEventHandler::eventRevealCards(const Event_RevealCards &event, EventP
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if (!zone) {
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return;
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}
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Player *otherPlayer = nullptr;
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PlayerLogic *otherPlayer = nullptr;
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if (event.has_other_player_id()) {
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otherPlayer = player->getGame()->getPlayerManager()->getPlayers().value(event.other_player_id());
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if (!otherPlayer) {
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