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[Player] Rename player to player logic (#6913)
Took 13 minutes Took 6 seconds Took 2 minutes Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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79 changed files with 397 additions and 386 deletions
274
cockatrice/src/game/player/player_logic.h
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274
cockatrice/src/game/player/player_logic.h
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/**
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* @file player.h
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* @ingroup GameLogicPlayers
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* @brief TODO: Document this.
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*/
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#ifndef PLAYER_H
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#define PLAYER_H
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#include "../../game_graphics/board/abstract_graphics_item.h"
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#include "../../interface/widgets/menus/tearoff_menu.h"
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#include "../interface/deck_loader/loaded_deck.h"
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#include "../zones/hand_zone_logic.h"
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#include "../zones/pile_zone_logic.h"
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#include "../zones/stack_zone_logic.h"
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#include "../zones/table_zone_logic.h"
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#include "menu/player_menu.h"
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#include "player_area.h"
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#include "player_event_handler.h"
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#include "player_graphics_item.h"
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#include "player_info.h"
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#include <QInputDialog>
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#include <QLoggingCategory>
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#include <QMap>
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#include <QTimer>
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#include <libcockatrice/filters/filter_string.h>
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#include <libcockatrice/protocol/pb/card_attributes.pb.h>
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#include <libcockatrice/protocol/pb/game_event.pb.h>
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#include <libcockatrice/utility/zone_names.h>
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inline Q_LOGGING_CATEGORY(PlayerLog, "player");
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namespace google
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{
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namespace protobuf
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{
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class Message;
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}
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} // namespace google
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class AbstractCardItem;
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class AbstractCounter;
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class AbstractGame;
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class ArrowItem;
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class ArrowTarget;
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class CardDatabase;
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class CardZone;
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class CommandContainer;
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class GameCommand;
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class GameEvent;
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class PlayerInfo;
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class PlayerEventHandler;
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class PlayerActions;
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class PlayerMenu;
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class QAction;
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class QMenu;
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class ServerInfo_Arrow;
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class ServerInfo_Counter;
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class ServerInfo_Player;
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class ServerInfo_User;
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class TabGame;
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const int MAX_TOKENS_PER_DIALOG = 99;
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class PlayerLogic : public QObject
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{
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Q_OBJECT
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signals:
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void openDeckEditor(const LoadedDeck &deck);
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void deckChanged();
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void newCardAdded(AbstractCardItem *card);
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void rearrangeCounters();
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void activeChanged(bool active);
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void zoneIdChanged(int zoneId);
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void concededChanged(int playerId, bool conceded);
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void clearCustomZonesMenu();
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void addViewCustomZoneActionToCustomZoneMenu(QString zoneName);
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void resetTopCardMenuActions();
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public slots:
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void setActive(bool _active);
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public:
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PlayerLogic(const ServerInfo_User &info, int _id, bool _local, bool _judge, AbstractGame *_parent);
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~PlayerLogic() override;
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void initializeZones();
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void updateZones();
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void clear();
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void processPlayerInfo(const ServerInfo_Player &info);
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void processCardAttachment(const ServerInfo_Player &info);
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void addCard(CardItem *c);
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void deleteCard(CardItem *c);
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bool clearCardsToDelete();
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bool getActive() const
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{
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return active;
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}
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AbstractGame *getGame() const
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{
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return game;
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}
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GameScene *getGameScene();
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[[nodiscard]] PlayerGraphicsItem *getGraphicsItem();
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[[nodiscard]] PlayerActions *getPlayerActions() const
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{
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return playerActions;
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}
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[[nodiscard]] PlayerEventHandler *getPlayerEventHandler() const
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{
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return playerEventHandler;
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}
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[[nodiscard]] PlayerInfo *getPlayerInfo() const
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{
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return playerInfo;
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}
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[[nodiscard]] PlayerMenu *getPlayerMenu() const
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{
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return playerMenu;
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}
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void setDeck(const DeckList &_deck);
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[[nodiscard]] const DeckList &getDeck() const
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{
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return deck;
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}
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template <typename T> T *addZone(T *zone)
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{
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zones.insert(zone->getName(), zone);
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return zone;
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}
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CardZoneLogic *getZone(const QString zoneName)
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{
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return zones.value(zoneName);
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}
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const QMap<QString, CardZoneLogic *> &getZones() const
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{
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return zones;
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}
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PileZoneLogic *getDeckZone()
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{
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return qobject_cast<PileZoneLogic *>(zones.value(ZoneNames::DECK));
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}
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PileZoneLogic *getGraveZone()
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{
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return qobject_cast<PileZoneLogic *>(zones.value(ZoneNames::GRAVE));
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}
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PileZoneLogic *getRfgZone()
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{
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return qobject_cast<PileZoneLogic *>(zones.value(ZoneNames::EXILE));
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}
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PileZoneLogic *getSideboardZone()
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{
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return qobject_cast<PileZoneLogic *>(zones.value(ZoneNames::SIDEBOARD));
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}
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TableZoneLogic *getTableZone()
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{
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return qobject_cast<TableZoneLogic *>(zones.value(ZoneNames::TABLE));
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}
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StackZoneLogic *getStackZone()
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{
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return qobject_cast<StackZoneLogic *>(zones.value(ZoneNames::STACK));
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}
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HandZoneLogic *getHandZone()
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{
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return qobject_cast<HandZoneLogic *>(zones.value(ZoneNames::HAND));
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}
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AbstractCounter *addCounter(const ServerInfo_Counter &counter);
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AbstractCounter *addCounter(int counterId, const QString &name, QColor color, int radius, int value);
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void delCounter(int counterId);
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void clearCounters();
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void incrementAllCardCounters();
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QMap<int, AbstractCounter *> getCounters()
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{
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return counters;
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}
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/**
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* Gets the counter that represents the life total.
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*/
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AbstractCounter *getLifeCounter() const;
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ArrowItem *addArrow(const ServerInfo_Arrow &arrow);
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ArrowItem *addArrow(int arrowId, CardItem *startCard, ArrowTarget *targetItem, const QColor &color);
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void delArrow(int arrowId);
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void removeArrow(ArrowItem *arrow);
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void clearArrows();
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const QMap<int, ArrowItem *> &getArrows() const
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{
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return arrows;
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}
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void setConceded(bool _conceded);
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bool getConceded() const
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{
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return conceded;
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}
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void setGameStarted();
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void setDialogSemaphore(const bool _active)
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{
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dialogSemaphore = _active;
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}
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int getZoneId() const
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{
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return zoneId;
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}
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void setZoneId(int _zoneId);
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private:
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AbstractGame *game;
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PlayerInfo *playerInfo;
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PlayerEventHandler *playerEventHandler;
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PlayerActions *playerActions;
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PlayerMenu *playerMenu;
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PlayerGraphicsItem *graphicsItem;
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bool active;
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bool conceded;
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DeckList deck;
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int zoneId;
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QMap<QString, CardZoneLogic *> zones;
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QMap<int, AbstractCounter *> counters;
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QMap<int, ArrowItem *> arrows;
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bool dialogSemaphore;
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QList<CardItem *> cardsToDelete;
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// void eventConnectionStateChanged(const Event_ConnectionStateChanged &event);
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};
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class AnnotationDialog : public QInputDialog
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{
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Q_OBJECT
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void keyPressEvent(QKeyEvent *e) override;
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public:
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explicit AnnotationDialog(QWidget *parent = nullptr) : QInputDialog(parent)
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{
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}
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};
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#endif
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