[Player] Rename player to player logic (#6913)

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-05-19 12:36:31 +02:00 committed by GitHub
parent 71790d8e10
commit 5219cffa6b
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GPG key ID: B5690EEEBB952194
79 changed files with 397 additions and 386 deletions

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@ -12,7 +12,7 @@
#include <libcockatrice/protocol/pb/serverinfo_playerproperties.pb.h>
class AbstractGame;
class Player;
class PlayerLogic;
class PlayerManager : public QObject
{
Q_OBJECT
@ -21,7 +21,7 @@ public:
PlayerManager(AbstractGame *_game, int _localPlayerId, bool _localPlayerIsJudge, bool localPlayerIsSpectator);
AbstractGame *game;
QMap<int, Player *> players;
QMap<int, PlayerLogic *> players;
int localPlayerId;
bool localPlayerIsJudge;
bool localPlayerIsSpectator;
@ -42,7 +42,7 @@ public:
return localPlayerId;
}
[[nodiscard]] const QMap<int, Player *> &getPlayers() const
[[nodiscard]] const QMap<int, PlayerLogic *> &getPlayers() const
{
return players;
}
@ -52,14 +52,14 @@ public:
return players.size();
}
[[nodiscard]] Player *getActiveLocalPlayer(int activePlayer) const;
[[nodiscard]] PlayerLogic *getActiveLocalPlayer(int activePlayer) const;
bool isLocalPlayer(int playerId);
Player *addPlayer(int playerId, const ServerInfo_User &info);
PlayerLogic *addPlayer(int playerId, const ServerInfo_User &info);
void removePlayer(int playerId);
[[nodiscard]] Player *getPlayer(int playerId) const;
[[nodiscard]] PlayerLogic *getPlayer(int playerId) const;
void onPlayerConceded(int playerId, bool conceded);
@ -106,8 +106,8 @@ public:
}
signals:
void playerAdded(Player *player);
void playerRemoved(Player *player);
void playerAdded(PlayerLogic *player);
void playerRemoved(PlayerLogic *player);
void activeLocalPlayerConceded();
void activeLocalPlayerUnconceded();
void playerConceded(int playerId);