[Player] Rename player to player logic (#6913)

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-05-19 12:36:31 +02:00 committed by GitHub
parent 71790d8e10
commit 5219cffa6b
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GPG key ID: B5690EEEBB952194
79 changed files with 397 additions and 386 deletions

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@ -3,8 +3,8 @@
#include "../../client/settings/cache_settings.h"
#include "../../game/board/card_drag_item.h"
#include "../../game/board/card_item.h"
#include "../../game/player/player.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../interface/theme_manager.h"
#include <QPainter>

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@ -2,8 +2,8 @@
#include "../../game/board/card_drag_item.h"
#include "../../game/board/card_item.h"
#include "../../game/player/player.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/pile_zone_logic.h"
#include "view_zone.h"

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@ -3,8 +3,8 @@
#include "../../game/board/card_drag_item.h"
#include "../../game/board/card_item.h"
#include "../../game/card_dimensions.h"
#include "../../game/player/player.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/stack_zone_logic.h"
#include "../../interface/theme_manager.h"

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@ -4,8 +4,8 @@
#include "../../game/board/arrow_item.h"
#include "../../game/board/card_drag_item.h"
#include "../../game/board/card_item.h"
#include "../../game/player/player.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../game/z_values.h"
#include "../../game/zones/table_zone_logic.h"
#include "../../interface/theme_manager.h"

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@ -2,8 +2,8 @@
#include "../../game/board/card_drag_item.h"
#include "../../game/board/card_item.h"
#include "../../game/player/player.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/view_zone_logic.h"
#include <QBrush>

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@ -4,8 +4,8 @@
#include "../../filters/syntax_help.h"
#include "../../game/board/card_item.h"
#include "../../game/game_scene.h"
#include "../../game/player/player.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../game/z_values.h"
#include "../../interface/pixel_map_generator.h"
#include "view_zone.h"
@ -37,7 +37,7 @@ constexpr qreal kMinVisibleWidth = 100.0;
* @param _revealZone if false, the cards will be face down.
* @param _writeableRevealZone whether the player can interact with the revealed cards.
*/
ZoneViewWidget::ZoneViewWidget(Player *_player,
ZoneViewWidget::ZoneViewWidget(PlayerLogic *_player,
CardZoneLogic *_origZone,
int numberCards,
bool _revealZone,

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@ -20,7 +20,7 @@ class QLabel;
class QPushButton;
class CardZone;
class ZoneViewZone;
class Player;
class PlayerLogic;
class CardDatabase;
class QScrollBar;
class GameScene;
@ -65,7 +65,7 @@ private:
bool canBeShuffled;
int extraHeight;
Player *player;
PlayerLogic *player;
bool draggingWindow = false;
QPoint dragStartScreenPos;
@ -108,7 +108,7 @@ private slots:
void expandWindow();
public:
ZoneViewWidget(Player *_player,
ZoneViewWidget(PlayerLogic *_player,
CardZoneLogic *_origZone,
int numberCards = 0,
bool _revealZone = false,
@ -119,7 +119,7 @@ public:
{
return zone;
}
Player *getPlayer() const
PlayerLogic *getPlayer() const
{
return player;
}