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[Player] Rename player to player logic (#6913)
Took 13 minutes Took 6 seconds Took 2 minutes Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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71790d8e10
commit
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79 changed files with 397 additions and 386 deletions
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@ -10,8 +10,8 @@
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#include "../game/game_view.h"
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#include "../game/log/message_log_widget.h"
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#include "../game/phases_toolbar.h"
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#include "../game/player/player.h"
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#include "../game/player/player_list_widget.h"
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#include "../game/player/player_logic.h"
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#include "../game/replay.h"
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#include "../interface/card_picture_loader/card_picture_loader.h"
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#include "../interface/widgets/cards/card_info_frame_widget.h"
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@ -363,7 +363,7 @@ void TabGame::retranslateUi()
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cardInfoFrameWidget->retranslateUi();
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QMapIterator<int, Player *> i(game->getPlayerManager()->getPlayers());
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QMapIterator<int, PlayerLogic *> i(game->getPlayerManager()->getPlayers());
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while (i.hasNext()) {
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i.next().value()->getGraphicsItem()->retranslateUi();
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@ -489,7 +489,7 @@ void TabGame::actGameInfo()
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void TabGame::actConcede()
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{
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Player *player = game->getPlayerManager()->getActiveLocalPlayer(game->getGameState()->getActivePlayer());
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PlayerLogic *player = game->getPlayerManager()->getActiveLocalPlayer(game->getGameState()->getActivePlayer());
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if (player == nullptr) {
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return;
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}
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@ -606,9 +606,9 @@ void TabGame::actNextPhaseAction()
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void TabGame::actRemoveLocalArrows()
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{
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QMapIterator<int, Player *> playerIterator(game->getPlayerManager()->getPlayers());
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QMapIterator<int, PlayerLogic *> playerIterator(game->getPlayerManager()->getPlayers());
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while (playerIterator.hasNext()) {
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Player *player = playerIterator.next().value();
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PlayerLogic *player = playerIterator.next().value();
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if (!player->getPlayerInfo()->getLocal()) {
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continue;
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}
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@ -655,14 +655,14 @@ void TabGame::notifyPlayerKicked()
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msgBox.exec();
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}
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Player *TabGame::addPlayer(Player *newPlayer)
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PlayerLogic *TabGame::addPlayer(PlayerLogic *newPlayer)
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{
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QString newPlayerName = "@" + newPlayer->getPlayerInfo()->getName();
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addPlayerToAutoCompleteList(newPlayerName);
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scene->addPlayer(newPlayer);
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connect(newPlayer, &Player::newCardAdded, this, &TabGame::newCardAdded);
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connect(newPlayer, &PlayerLogic::newCardAdded, this, &TabGame::newCardAdded);
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connect(newPlayer->getPlayerMenu(), &PlayerMenu::cardMenuUpdated, this, &TabGame::setCardMenu);
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messageLog->connectToPlayerEventHandler(newPlayer->getPlayerEventHandler());
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@ -683,7 +683,7 @@ Player *TabGame::addPlayer(Player *newPlayer)
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return newPlayer;
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}
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void TabGame::addLocalPlayer(Player *newPlayer, int playerId)
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void TabGame::addLocalPlayer(PlayerLogic *newPlayer, int playerId)
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{
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if (game->getGameState()->getClients().size() == 1) {
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newPlayer->getPlayerMenu()->setShortcutsActive();
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@ -704,7 +704,7 @@ void TabGame::addLocalPlayer(Player *newPlayer, int playerId)
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}
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}
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void TabGame::processPlayerLeave(Player *leavingPlayer)
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void TabGame::processPlayerLeave(PlayerLogic *leavingPlayer)
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{
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QString playerName = "@" + leavingPlayer->getPlayerInfo()->getName();
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removePlayerFromAutoCompleteList(playerName);
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@ -751,13 +751,13 @@ void TabGame::processMultipleRemotePlayerDeckSelect(QVector<QPair<int, QPair<QSt
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}
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}
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void TabGame::processLocalPlayerDeckSelect(Player *localPlayer, int playerId, ServerInfo_Player playerInfo)
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void TabGame::processLocalPlayerDeckSelect(PlayerLogic *localPlayer, int playerId, ServerInfo_Player playerInfo)
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{
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loadDeckForLocalPlayer(localPlayer, playerId, playerInfo);
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processLocalPlayerReady(playerId, playerInfo);
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}
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void TabGame::loadDeckForLocalPlayer(Player *localPlayer, int playerId, ServerInfo_Player playerInfo)
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void TabGame::loadDeckForLocalPlayer(PlayerLogic *localPlayer, int playerId, ServerInfo_Player playerInfo)
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{
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TabbedDeckViewContainer *deckViewContainer = deckViewContainers.value(playerId);
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if (playerInfo.has_deck_list()) {
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@ -784,7 +784,7 @@ void TabGame::processLocalPlayerReadyStateChanged(int playerId, bool ready)
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deckViewContainers.value(playerId)->playerDeckView->setReadyStart(ready);
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}
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void TabGame::createZoneForPlayer(Player *newPlayer, int playerId)
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void TabGame::createZoneForPlayer(PlayerLogic *newPlayer, int playerId)
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{
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if (!game->getPlayerManager()->getSpectators().contains(playerId)) {
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@ -820,7 +820,7 @@ void TabGame::startGame(bool _resuming)
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mainWidget->setCurrentWidget(gamePlayAreaWidget);
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if (!_resuming) {
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QMapIterator<int, Player *> playerIterator(game->getPlayerManager()->getPlayers());
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QMapIterator<int, PlayerLogic *> playerIterator(game->getPlayerManager()->getPlayers());
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while (playerIterator.hasNext()) {
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playerIterator.next().value()->setGameStarted();
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}
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@ -863,15 +863,15 @@ void TabGame::closeGame()
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gameMenu->addAction(aLeaveGame);
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}
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Player *TabGame::setActivePlayer(int id)
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PlayerLogic *TabGame::setActivePlayer(int id)
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{
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Player *player = game->getPlayerManager()->getPlayer(id);
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PlayerLogic *player = game->getPlayerManager()->getPlayer(id);
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if (!player) {
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return nullptr;
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}
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playerListWidget->setActivePlayer(id);
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QMapIterator<int, Player *> i(game->getPlayerManager()->getPlayers());
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QMapIterator<int, PlayerLogic *> i(game->getPlayerManager()->getPlayers());
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while (i.hasNext()) {
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i.next();
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if (i.value() == player) {
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