[Player] Rename player to player logic (#6913)

Took 13 minutes

Took 6 seconds

Took 2 minutes

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-05-19 12:36:31 +02:00 committed by GitHub
parent 71790d8e10
commit 5219cffa6b
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
79 changed files with 397 additions and 386 deletions

View file

@ -11,7 +11,7 @@
#include "../game/abstract_game.h"
#include "../game/log/message_log_widget.h"
#include "../game/player/player.h"
#include "../game/player/player_logic.h"
#include "../interface/widgets/menus/tearoff_menu.h"
#include "../interface/widgets/replay/replay_manager.h"
#include "tab.h"
@ -99,21 +99,21 @@ private:
QMap<QDockWidget *, DockActions> dockToActions;
Player *addPlayer(Player *newPlayer);
void addLocalPlayer(Player *newPlayer, int playerId);
PlayerLogic *addPlayer(PlayerLogic *newPlayer);
void addLocalPlayer(PlayerLogic *newPlayer, int playerId);
void processRemotePlayerDeckSelect(QString deckList, int playerId, QString playerName);
void processMultipleRemotePlayerDeckSelect(QVector<QPair<int, QPair<QString, QString>>> playerIdDeckMap);
void processLocalPlayerDeckSelect(Player *localPlayer, int playerId, ServerInfo_Player playerInfo);
void loadDeckForLocalPlayer(Player *localPlayer, int playerId, ServerInfo_Player playerInfo);
void processLocalPlayerDeckSelect(PlayerLogic *localPlayer, int playerId, ServerInfo_Player playerInfo);
void loadDeckForLocalPlayer(PlayerLogic *localPlayer, int playerId, ServerInfo_Player playerInfo);
void processLocalPlayerReady(int playerId, ServerInfo_Player playerInfo);
void createZoneForPlayer(Player *newPlayer, int playerId);
void createZoneForPlayer(PlayerLogic *newPlayer, int playerId);
void startGame(bool resuming);
void stopGame();
void closeGame();
bool leaveGame();
Player *setActivePlayer(int id);
PlayerLogic *setActivePlayer(int id);
void setActivePhase(int phase);
void createMenuItems();
void createReplayMenuItems();
@ -163,7 +163,7 @@ private slots:
void actCompleterChanged();
void notifyPlayerJoin(QString playerName);
void notifyPlayerKicked();
void processPlayerLeave(Player *leavingPlayer);
void processPlayerLeave(PlayerLogic *leavingPlayer);
void actResetLayout();
void hideEvent(QHideEvent *event) override;