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destroy vds on game start
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@ -836,6 +836,7 @@ void TabGame::startGame(bool _resuming)
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while (i.hasNext()) {
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while (i.hasNext()) {
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i.next();
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i.next();
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i.value()->setReadyStart(false);
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i.value()->setReadyStart(false);
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i.value()->setVisualDeckStorageExists(false);
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i.value()->hide();
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i.value()->hide();
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}
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}
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