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[Refactor] Move table row mapping from TableZone into TableZoneLogic (#7413)
* [Refactor] Move table row mapping from TableZone into TableZoneLogic * [Game] Use TableZoneLogic::ROW_COUNT directly per review * [Format] Match clang-format line breaking in table_zone --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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5 changed files with 47 additions and 43 deletions
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@ -3,7 +3,6 @@
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#include "../../client/settings/cache_settings.h"
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#include "../../game_graphics/board/card_item.h"
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#include "../../game_graphics/dialogs/dlg_create_token.h"
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#include "../../game_graphics/zones/table_zone.h"
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#include "../../interface/deck_loader/loaded_deck.h"
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#include "../abstract_game.h"
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#include "../board/counter_state.h"
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@ -121,7 +120,7 @@ void PlayerActions::playCard(CardItem *card, bool faceDown)
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cmd.set_y(0);
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} else {
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tableRow = faceDown ? 2 : info.getUiAttributes().tableRow;
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QPoint gridPoint = QPoint(-1, TableZone::tableRowToGridY(tableRow));
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QPoint gridPoint = QPoint(-1, TableZoneLogic::tableRowToGridY(tableRow));
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cardToMove->set_face_down(faceDown);
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if (!faceDown) {
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cardToMove->set_pt(info.getPowTough().toStdString());
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@ -161,7 +160,7 @@ void PlayerActions::playCardToTable(const CardItem *card, bool faceDown)
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const CardInfo &info = exactCard.getInfo();
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int tableRow = faceDown ? 2 : info.getUiAttributes().tableRow;
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QPoint gridPoint = QPoint(-1, TableZone::tableRowToGridY(tableRow));
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QPoint gridPoint = QPoint(-1, TableZoneLogic::tableRowToGridY(tableRow));
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cardToMove->set_face_down(faceDown);
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if (!faceDown) {
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cardToMove->set_pt(info.getPowTough().toStdString());
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@ -925,7 +924,7 @@ void PlayerActions::actCreateToken(TokenInfo tokenToCreate)
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if (correctedCard) {
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lastTokenInfo.name = correctedCard.getName();
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int tableRow = lastTokenInfo.faceDown ? 2 : correctedCard.getInfo().getUiAttributes().tableRow;
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lastTokenTableRow = TableZone::tableRowToGridY(tableRow);
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lastTokenTableRow = TableZoneLogic::tableRowToGridY(tableRow);
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if (lastTokenInfo.pt.isEmpty()) {
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lastTokenInfo.pt = correctedCard.getInfo().getPowTough();
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}
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@ -979,7 +978,7 @@ void PlayerActions::setLastTokenInfo(CardInfoPtr cardInfo)
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.destroy = true,
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.providerId = SettingsCache::instance().cardOverrides().getCardPreferenceOverride(cardInfo->getName())};
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lastTokenTableRow = TableZone::tableRowToGridY(cardInfo->getUiAttributes().tableRow);
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lastTokenTableRow = TableZoneLogic::tableRowToGridY(cardInfo->getUiAttributes().tableRow);
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emit requestEnableAndSetCreateAnotherTokenAction(lastTokenInfo.name);
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}
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@ -1191,7 +1190,7 @@ void PlayerActions::createCard(const CardItem *sourceCard,
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return;
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}
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QPoint gridPoint = QPoint(-1, TableZone::tableRowToGridY(cardInfo->getUiAttributes().tableRow));
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QPoint gridPoint = QPoint(-1, TableZoneLogic::tableRowToGridY(cardInfo->getUiAttributes().tableRow));
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// create the token for the related card
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Command_CreateToken cmd;
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@ -1977,7 +1976,7 @@ void PlayerActions::cardMenuAction(QList<CardItem *> selectedCards, CardMenuActi
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ctm->set_tapped(info.getUiAttributes().cipt);
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}
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cmd->set_y(TableZone::tableRowToGridY(tableRow));
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cmd->set_y(TableZoneLogic::tableRowToGridY(tableRow));
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commandList.append(cmd);
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}
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break;
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@ -40,4 +40,23 @@ CardItem *TableZoneLogic::takeCard(int position, int cardId, bool toNewZone)
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emit contentSizeChanged();
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}
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return result;
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}
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}
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int TableZoneLogic::clampValidTableRow(const int row)
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{
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if (row < 0) {
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return 0;
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}
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if (row >= ROW_COUNT) {
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return ROW_COUNT - 1;
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}
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return row;
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}
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int TableZoneLogic::tableRowToGridY(int tableRow)
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{
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if (tableRow > 2) {
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tableRow = 1;
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}
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return clampValidTableRow(2 - tableRow);
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}
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@ -29,6 +29,21 @@ public:
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bool _contentsKnown,
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QObject *parent = nullptr);
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/** @brief Number of rows in the table zone grid (0=creatures, 1=noncreatures, 2=lands). */
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static const int ROW_COUNT = 3;
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/**
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* Clamps a grid row index into [0, ROW_COUNT - 1].
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*/
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static int clampValidTableRow(const int row);
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/**
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* Converts a card's logical table row (0=creatures, 1=noncreatures, 2=lands)
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* to the corresponding grid Y coordinate. Cards with tableRow > 2 (e.g.,
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* instants/sorceries) default to the noncreatures row.
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*/
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static int tableRowToGridY(int tableRow);
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protected:
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void addCardImpl(CardItem *card, int x, int y) override;
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@ -62,7 +62,8 @@ TableZone::TableZone(TableZoneLogic *_logic, bool _mirrored, QGraphicsItem *pare
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updateBg();
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height = MARGIN_TOP + MARGIN_BOTTOM + TABLEROWS * CardDimensions::HEIGHT + (TABLEROWS - 1) * PADDING_Y;
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height = MARGIN_TOP + MARGIN_BOTTOM + TableZoneLogic::ROW_COUNT * CardDimensions::HEIGHT +
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(TableZoneLogic::ROW_COUNT - 1) * PADDING_Y;
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width = MIN_WIDTH;
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currentMinimumWidth = width;
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@ -397,7 +398,7 @@ QPointF TableZone::mapFromGrid(QPoint gridPoint) const
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}
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if (isInverted()) {
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gridPoint.setY(TABLEROWS - 1 - gridPoint.y());
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gridPoint.setY(TableZoneLogic::ROW_COUNT - 1 - gridPoint.y());
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}
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// Start with margin plus stacked card offset
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@ -423,10 +424,10 @@ QPoint TableZone::mapToGrid(const QPointF &mapPoint) const
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const int gridPointHeight = CardDimensions::HEIGHT + PADDING_Y;
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int gridPointY = (y + PADDING_Y / 2) / gridPointHeight;
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gridPointY = clampValidTableRow(gridPointY);
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gridPointY = TableZoneLogic::clampValidTableRow(gridPointY);
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if (isInverted()) {
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gridPointY = TABLEROWS - 1 - gridPointY;
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gridPointY = TableZoneLogic::ROW_COUNT - 1 - gridPointY;
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}
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// Calculating the x-coordinate of the grid space requires adding up the
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@ -471,22 +472,3 @@ QPointF TableZone::closestGridPoint(const QPointF &point)
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}
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return mapFromGrid(gridPoint);
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}
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int TableZone::clampValidTableRow(const int row)
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{
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if (row < 0) {
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return 0;
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}
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if (row >= TABLEROWS) {
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return TABLEROWS - 1;
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}
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return row;
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}
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int TableZone::tableRowToGridY(int tableRow)
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{
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if (tableRow > 2) {
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tableRow = 1;
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}
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return clampValidTableRow(2 - tableRow);
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}
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@ -7,6 +7,7 @@
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#ifndef TABLEZONE_H
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#define TABLEZONE_H
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#include "../../game/zones/table_zone_logic.h"
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#include "../animated_item.h"
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#include "../card_dimensions.h"
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#include "select_zone.h"
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@ -25,7 +26,6 @@ class CardZoneLogic;
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class QColor;
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class QGraphicsItem;
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class QPainter;
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class TableZoneLogic;
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template <typename T> class QList;
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/**
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@ -42,8 +42,6 @@ signals:
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void sizeChanged();
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private:
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static const int TABLEROWS = 3;
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/*
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Margins between table edges and cards, paddings between cards
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*/
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@ -181,15 +179,6 @@ public:
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QPointF closestGridPoint(const QPointF &point) override;
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static int clampValidTableRow(const int row);
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/**
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* Converts a card's logical table row (0=creatures, 1=noncreatures, 2=lands)
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* to the corresponding grid Y coordinate. Cards with tableRow > 2 (e.g.,
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* instants/sorceries) default to the noncreatures row.
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*/
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static int tableRowToGridY(int tableRow);
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/**
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Resizes the TableZone in case CardItems are within or
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outside of the TableZone constraints.
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