[Refactor] Move table row mapping from TableZone into TableZoneLogic (#7413)

* [Refactor] Move table row mapping from TableZone into TableZoneLogic

* [Game] Use TableZoneLogic::ROW_COUNT directly per review

* [Format] Match clang-format line breaking in table_zone

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-10-31 18:44:07 +01:00 • committed by GitHub
parent d30d275296
commit 52c5bd2ea3
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5 changed files with 47 additions and 43 deletions

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@ -7,6 +7,7 @@
#ifndef TABLEZONE_H
#define TABLEZONE_H
#include "../../game/zones/table_zone_logic.h"
#include "../animated_item.h"
#include "../card_dimensions.h"
#include "select_zone.h"
@ -25,7 +26,6 @@ class CardZoneLogic;
class QColor;
class QGraphicsItem;
class QPainter;
class TableZoneLogic;
template <typename T> class QList;
/**
@ -42,8 +42,6 @@ signals:
void sizeChanged();
private:
static const int TABLEROWS = 3;
/*
Margins between table edges and cards, paddings between cards
*/
@ -181,15 +179,6 @@ public:
QPointF closestGridPoint(const QPointF &point) override;
static int clampValidTableRow(const int row);
/**
* Converts a card's logical table row (0=creatures, 1=noncreatures, 2=lands)
* to the corresponding grid Y coordinate. Cards with tableRow > 2 (e.g.,
* instants/sorceries) default to the noncreatures row.
*/
static int tableRowToGridY(int tableRow);
/**
Resizes the TableZone in case CardItems are within or
outside of the TableZone constraints.