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Initial release of client ID generation.
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14 changed files with 246 additions and 186 deletions
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@ -1,58 +1,59 @@
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message Response {
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enum ResponseCode {
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RespNotConnected = -1;
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RespNothing = 0;
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RespOk = 1;
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RespNotInRoom = 2;
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RespInternalError = 3;
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RespInvalidCommand = 4;
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RespInvalidData = 5;
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RespNameNotFound = 6;
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RespLoginNeeded = 7;
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RespFunctionNotAllowed = 8;
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RespGameNotStarted = 9;
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RespGameFull = 10;
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RespContextError = 11;
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RespWrongPassword = 12;
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RespSpectatorsNotAllowed = 13;
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RespOnlyBuddies = 14;
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RespUserLevelTooLow = 15;
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RespInIgnoreList = 16;
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RespWouldOverwriteOldSession = 17;
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RespChatFlood = 18;
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RespUserIsBanned = 19;
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RespAccessDenied = 20;
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RespUsernameInvalid = 21;
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RespRegistrationRequired = 22;
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RespRegistrationAccepted = 23; // Server agrees to process client's registration request
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RespUserAlreadyExists = 24; // Client attempted to register a name which is already registered
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RespEmailRequiredToRegister = 25; // Server requires email to register accounts but client did not provide one
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RespTooManyRequests = 26; // Server refused to complete command because client has sent too many too quickly
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RespPasswordTooShort = 27; // Server requires a decent password
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RespAccountNotActivated = 28; // Client attempted to log into a registered username but the account hasn't been activated
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RespRegistrationDisabled = 29; // Server does not allow clients to register
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RespRegistrationFailed = 30; // Server accepted a reg request but failed to perform the registration
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RespActivationAccepted = 31; // Server accepted a reg user activation token
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RespActivationFailed = 32; // Server didn't accept a reg user activation token
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RespRegistrationAcceptedNeedsActivation = 33; // Server accepted cient registration, but it will need token activation
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}
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enum ResponseType {
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JOIN_ROOM = 1000;
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LIST_USERS = 1001;
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GET_GAMES_OF_USER = 1002;
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GET_USER_INFO = 1003;
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DUMP_ZONE = 1004;
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LOGIN = 1005;
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DECK_LIST = 1006;
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DECK_DOWNLOAD = 1007;
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DECK_UPLOAD = 1008;
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REGISTER = 1009;
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ACTIVATE = 1010;
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REPLAY_LIST = 1100;
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REPLAY_DOWNLOAD = 1101;
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}
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required uint64 cmd_id = 1;
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optional ResponseCode response_code = 2;
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extensions 100 to max;
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enum ResponseCode {
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RespNotConnected = -1;
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RespNothing = 0;
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RespOk = 1;
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RespNotInRoom = 2;
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RespInternalError = 3;
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RespInvalidCommand = 4;
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RespInvalidData = 5;
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RespNameNotFound = 6;
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RespLoginNeeded = 7;
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RespFunctionNotAllowed = 8;
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RespGameNotStarted = 9;
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RespGameFull = 10;
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RespContextError = 11;
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RespWrongPassword = 12;
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RespSpectatorsNotAllowed = 13;
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RespOnlyBuddies = 14;
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RespUserLevelTooLow = 15;
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RespInIgnoreList = 16;
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RespWouldOverwriteOldSession = 17;
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RespChatFlood = 18;
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RespUserIsBanned = 19;
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RespAccessDenied = 20;
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RespUsernameInvalid = 21;
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RespRegistrationRequired = 22;
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RespRegistrationAccepted = 23; // Server agrees to process client's registration request
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RespUserAlreadyExists = 24; // Client attempted to register a name which is already registered
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RespEmailRequiredToRegister = 25; // Server requires email to register accounts but client did not provide one
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RespTooManyRequests = 26; // Server refused to complete command because client has sent too many too quickly
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RespPasswordTooShort = 27; // Server requires a decent password
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RespAccountNotActivated = 28; // Client attempted to log into a registered username but the account hasn't been activated
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RespRegistrationDisabled = 29; // Server does not allow clients to register
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RespRegistrationFailed = 30; // Server accepted a reg request but failed to perform the registration
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RespActivationAccepted = 31; // Server accepted a reg user activation token
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RespActivationFailed = 32; // Server didn't accept a reg user activation token
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RespRegistrationAcceptedNeedsActivation = 33; // Server accepted cient registration, but it will need token activation
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RespClientIDRequired = 34; // Server require's client to generate and send its client id before allowing access
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}
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enum ResponseType {
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JOIN_ROOM = 1000;
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LIST_USERS = 1001;
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GET_GAMES_OF_USER = 1002;
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GET_USER_INFO = 1003;
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DUMP_ZONE = 1004;
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LOGIN = 1005;
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DECK_LIST = 1006;
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DECK_DOWNLOAD = 1007;
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DECK_UPLOAD = 1008;
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REGISTER = 1009;
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ACTIVATE = 1010;
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REPLAY_LIST = 1100;
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REPLAY_DOWNLOAD = 1101;
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}
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required uint64 cmd_id = 1;
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optional ResponseCode response_code = 2;
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extensions 100 to max;
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}
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@ -1,157 +1,158 @@
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import "serverinfo_user.proto";
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message SessionCommand {
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enum SessionCommandType {
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PING = 1000;
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LOGIN = 1001;
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MESSAGE = 1002;
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LIST_USERS = 1003;
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GET_GAMES_OF_USER = 1004;
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GET_USER_INFO = 1005;
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ADD_TO_LIST = 1006;
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REMOVE_FROM_LIST = 1007;
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DECK_LIST = 1008;
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DECK_NEW_DIR = 1009;
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DECK_DEL_DIR = 1010;
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DECK_DEL = 1011;
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DECK_DOWNLOAD = 1012;
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DECK_UPLOAD = 1013;
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LIST_ROOMS = 1014;
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JOIN_ROOM = 1015;
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REGISTER = 1016;
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ACTIVATE = 1017;
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ACCOUNT_EDIT = 1018;
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ACCOUNT_IMAGE = 1019;
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ACCOUNT_PASSWORD = 1020;
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REPLAY_LIST = 1100;
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REPLAY_DOWNLOAD = 1101;
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REPLAY_MODIFY_MATCH = 1102;
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REPLAY_DELETE_MATCH = 1103;
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}
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extensions 100 to max;
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enum SessionCommandType {
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PING = 1000;
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LOGIN = 1001;
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MESSAGE = 1002;
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LIST_USERS = 1003;
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GET_GAMES_OF_USER = 1004;
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GET_USER_INFO = 1005;
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ADD_TO_LIST = 1006;
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REMOVE_FROM_LIST = 1007;
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DECK_LIST = 1008;
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DECK_NEW_DIR = 1009;
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DECK_DEL_DIR = 1010;
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DECK_DEL = 1011;
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DECK_DOWNLOAD = 1012;
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DECK_UPLOAD = 1013;
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LIST_ROOMS = 1014;
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JOIN_ROOM = 1015;
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REGISTER = 1016;
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ACTIVATE = 1017;
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ACCOUNT_EDIT = 1018;
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ACCOUNT_IMAGE = 1019;
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ACCOUNT_PASSWORD = 1020;
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REPLAY_LIST = 1100;
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REPLAY_DOWNLOAD = 1101;
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REPLAY_MODIFY_MATCH = 1102;
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REPLAY_DELETE_MATCH = 1103;
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}
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extensions 100 to max;
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}
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message Command_Ping {
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extend SessionCommand {
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optional Command_Ping ext = 1000;
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}
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extend SessionCommand {
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optional Command_Ping ext = 1000;
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}
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}
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message Command_Login {
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extend SessionCommand {
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optional Command_Login ext = 1001;
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}
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optional string user_name = 1;
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optional string password = 2;
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extend SessionCommand {
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optional Command_Login ext = 1001;
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}
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optional string user_name = 1;
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optional string password = 2;
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optional string clientid = 3;
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}
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message Command_Message {
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extend SessionCommand {
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optional Command_Message ext = 1002;
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}
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optional string user_name = 1;
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optional string message = 2;
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extend SessionCommand {
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optional Command_Message ext = 1002;
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}
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optional string user_name = 1;
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optional string message = 2;
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}
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message Command_ListUsers {
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extend SessionCommand {
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optional Command_ListUsers ext = 1003;
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}
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extend SessionCommand {
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optional Command_ListUsers ext = 1003;
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}
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}
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message Command_GetGamesOfUser {
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extend SessionCommand {
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optional Command_GetGamesOfUser ext = 1004;
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}
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optional string user_name = 1;
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extend SessionCommand {
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optional Command_GetGamesOfUser ext = 1004;
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}
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optional string user_name = 1;
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}
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message Command_GetUserInfo {
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extend SessionCommand {
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optional Command_GetUserInfo ext = 1005;
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}
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optional string user_name = 1;
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extend SessionCommand {
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optional Command_GetUserInfo ext = 1005;
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}
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optional string user_name = 1;
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}
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message Command_AddToList {
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extend SessionCommand {
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optional Command_AddToList ext = 1006;
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}
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optional string list = 1;
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optional string user_name = 2;
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extend SessionCommand {
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optional Command_AddToList ext = 1006;
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}
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optional string list = 1;
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optional string user_name = 2;
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}
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message Command_RemoveFromList {
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extend SessionCommand {
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optional Command_RemoveFromList ext = 1007;
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}
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optional string list = 1;
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optional string user_name = 2;
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extend SessionCommand {
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optional Command_RemoveFromList ext = 1007;
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}
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optional string list = 1;
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optional string user_name = 2;
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}
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message Command_ListRooms {
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extend SessionCommand {
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optional Command_ListRooms ext = 1014;
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}
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extend SessionCommand {
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optional Command_ListRooms ext = 1014;
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}
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}
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message Command_JoinRoom {
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extend SessionCommand {
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optional Command_JoinRoom ext = 1015;
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}
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optional uint32 room_id = 1;
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extend SessionCommand {
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optional Command_JoinRoom ext = 1015;
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}
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optional uint32 room_id = 1;
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}
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// User wants to register a new account
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message Command_Register {
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extend SessionCommand {
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optional Command_Register ext = 1016;
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}
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// User name client wants to register
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required string user_name = 1;
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// Hashed password to be inserted into database
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required string password = 2;
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// Email address of the client for user validation
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optional string email = 3;
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// Gender of the user
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optional ServerInfo_User.Gender gender = 4;
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// Country code of the user. 2 letter ISO format
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optional string country = 5;
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optional string real_name = 6;
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extend SessionCommand {
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optional Command_Register ext = 1016;
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}
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// User name client wants to register
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required string user_name = 1;
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// Hashed password to be inserted into database
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required string password = 2;
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// Email address of the client for user validation
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optional string email = 3;
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// Gender of the user
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optional ServerInfo_User.Gender gender = 4;
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// Country code of the user. 2 letter ISO format
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optional string country = 5;
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optional string real_name = 6;
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}
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// User wants to activate an account
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message Command_Activate {
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extend SessionCommand {
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optional Command_Activate ext = 1017;
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}
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// User name client wants to activate
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required string user_name = 1;
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// Activation token
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required string token = 2;
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extend SessionCommand {
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optional Command_Activate ext = 1017;
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}
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// User name client wants to activate
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required string user_name = 1;
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// Activation token
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required string token = 2;
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}
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message Command_AccountEdit {
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extend SessionCommand {
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optional Command_AccountEdit ext = 1018;
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}
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optional string real_name = 1;
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optional string email = 2;
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optional ServerInfo_User.Gender gender = 3;
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optional string country = 4;
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extend SessionCommand {
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optional Command_AccountEdit ext = 1018;
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}
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optional string real_name = 1;
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optional string email = 2;
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optional ServerInfo_User.Gender gender = 3;
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optional string country = 4;
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}
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message Command_AccountImage {
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extend SessionCommand {
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optional Command_AccountImage ext = 1019;
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}
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optional bytes image = 1;
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extend SessionCommand {
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optional Command_AccountImage ext = 1019;
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}
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optional bytes image = 1;
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}
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message Command_AccountPassword {
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extend SessionCommand {
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optional Command_AccountPassword ext = 1020;
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}
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optional string old_password = 1;
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optional string new_password = 2;
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}
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extend SessionCommand {
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optional Command_AccountPassword ext = 1020;
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}
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optional string old_password = 1;
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optional string new_password = 2;
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}
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