mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-04-27 07:48:01 -07:00
added menu item: game->game information, issue #1 fixed
This commit is contained in:
parent
5ff1fd8ec6
commit
542fd2c5c8
12 changed files with 182 additions and 88 deletions
|
|
@ -250,27 +250,35 @@ void TabSupervisor::addCloseButtonToTab(Tab *tab, int tabIndex)
|
|||
|
||||
void TabSupervisor::gameJoined(const Event_GameJoined &event)
|
||||
{
|
||||
TabGame *tab = new TabGame(this, QList<AbstractClient *>() << client, event);
|
||||
QMap<int, QString> roomGameTypes;
|
||||
TabRoom *room = roomTabs.value(event.game_info().room_id());
|
||||
if (room)
|
||||
roomGameTypes = room->getGameTypes();
|
||||
else
|
||||
for (int i = 0; i < event.game_types_size(); ++i)
|
||||
roomGameTypes.insert(event.game_types(i).game_type_id(), QString::fromStdString(event.game_types(i).description()));
|
||||
|
||||
TabGame *tab = new TabGame(this, QList<AbstractClient *>() << client, event, roomGameTypes);
|
||||
connect(tab, SIGNAL(gameClosing(TabGame *)), this, SLOT(gameLeft(TabGame *)));
|
||||
connect(tab, SIGNAL(openMessageDialog(const QString &, bool)), this, SLOT(addMessageTab(const QString &, bool)));
|
||||
int tabIndex = myAddTab(tab);
|
||||
addCloseButtonToTab(tab, tabIndex);
|
||||
gameTabs.insert(event.game_id(), tab);
|
||||
gameTabs.insert(event.game_info().game_id(), tab);
|
||||
setCurrentWidget(tab);
|
||||
}
|
||||
|
||||
void TabSupervisor::localGameJoined(const Event_GameJoined &event)
|
||||
{
|
||||
TabGame *tab = new TabGame(this, localClients, event);
|
||||
TabGame *tab = new TabGame(this, localClients, event, QMap<int, QString>());
|
||||
connect(tab, SIGNAL(gameClosing(TabGame *)), this, SLOT(gameLeft(TabGame *)));
|
||||
int tabIndex = myAddTab(tab);
|
||||
addCloseButtonToTab(tab, tabIndex);
|
||||
gameTabs.insert(event.game_id(), tab);
|
||||
gameTabs.insert(event.game_info().game_id(), tab);
|
||||
setCurrentWidget(tab);
|
||||
|
||||
for (int i = 1; i < localClients.size(); ++i) {
|
||||
Command_JoinGame cmd;
|
||||
cmd.set_game_id(event.game_id());
|
||||
cmd.set_game_id(event.game_info().game_id());
|
||||
localClients[i]->sendCommand(localClients[i]->prepareRoomCommand(cmd, 0));
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue