Chat highlighting when mentioned

When being mentioned in a post with '@username' you will now see the entry highlighted. This
helps to see when someone is talking to you. It work across the main
chat, in game and in private chat.
This commit is contained in:
Matt Lowe 2015-01-09 01:08:27 +01:00
parent 7476667b69
commit 5452d0ceae
5 changed files with 37 additions and 3 deletions

View file

@ -493,6 +493,10 @@ UserInterfaceSettingsPage::UserInterfaceSettingsPage()
tapAnimationCheckBox = new QCheckBox;
tapAnimationCheckBox->setChecked(settingsCache->getTapAnimation());
connect(tapAnimationCheckBox, SIGNAL(stateChanged(int)), settingsCache, SLOT(setTapAnimation(int)));
chatMentionCheckBox = new QCheckBox;
chatMentionCheckBox->setChecked(settingsCache->getChatMention());
connect(chatMentionCheckBox, SIGNAL(stateChanged(int)), settingsCache, SLOT(setChatMention(int)));
soundEnabledCheckBox = new QCheckBox;
soundEnabledCheckBox->setChecked(settingsCache->getSoundEnabled());
@ -525,9 +529,16 @@ UserInterfaceSettingsPage::UserInterfaceSettingsPage()
animationGroupBox = new QGroupBox;
animationGroupBox->setLayout(animationGrid);
QGridLayout *chatGrid = new QGridLayout;
chatGrid->addWidget(chatMentionCheckBox, 0, 0);
chatGroupBox = new QGroupBox;
chatGroupBox->setLayout(chatGrid);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addWidget(generalGroupBox);
mainLayout->addWidget(animationGroupBox);
mainLayout->addWidget(chatGroupBox);
mainLayout->addWidget(soundGroupBox);
setLayout(mainLayout);
@ -540,7 +551,9 @@ void UserInterfaceSettingsPage::retranslateUi()
doubleClickToPlayCheckBox->setText(tr("&Double-click cards to play them (instead of single-click)"));
playToStackCheckBox->setText(tr("&Play all nonlands onto the stack (not the battlefield) by default"));
animationGroupBox->setTitle(tr("Animation settings"));
chatGroupBox->setTitle(tr("Chat settings"));
tapAnimationCheckBox->setText(tr("&Tap/untap animation"));
chatMentionCheckBox->setText(tr("Enable chat mentions ('@yourusername' in chat log will be highlighted)"));
soundEnabledCheckBox->setText(tr("Enable &sounds"));
soundPathLabel->setText(tr("Path to sounds directory:"));
soundTestButton->setText(tr("Test system sound engine"));