[Game][Player] Split Player into PlayerLogic/PlayerGraphicsItem

Took 4 minutes

Took 48 seconds
This commit is contained in:
Lukas Brübach 2026-05-27 00:34:20 +02:00
parent e674a39b87
commit 54df2ff99c
28 changed files with 536 additions and 350 deletions

View file

@ -35,14 +35,6 @@ PlayerLogic::PlayerLogic(const ServerInfo_User &info, int _id, bool _local, bool
conceded(false), zoneId(0), dialogSemaphore(false)
{
initializeZones();
playerMenu = new PlayerMenu(this);
graphicsItem = new PlayerGraphicsItem(this);
playerMenu->setMenusForGraphicItems();
connect(this, &PlayerLogic::activeChanged, graphicsItem, &PlayerGraphicsItem::onPlayerActiveChanged);
connect(this, &PlayerLogic::openDeckEditor, game->getTab(), &TabGame::openDeckEditor);
}
void PlayerLogic::initializeZones()
@ -68,7 +60,6 @@ PlayerLogic::~PlayerLogic()
}
zones.clear();
delete playerMenu;
delete getPlayerInfo()->userInfo;
}
@ -326,22 +317,16 @@ void PlayerLogic::setActive(bool _active)
active = _active;
emit activeChanged(active);
}
void PlayerLogic::onRequestZoneViewToggle(const QString &zoneName, int numberCards, bool isReversed)
{
emit requestZoneViewToggle(this, zoneName, numberCards, isReversed);
}
void PlayerLogic::updateZones()
{
getTableZone()->reorganizeCards();
}
PlayerGraphicsItem *PlayerLogic::getGraphicsItem()
{
return graphicsItem;
}
GameScene *PlayerLogic::getGameScene()
{
return getGraphicsItem()->getGameScene();
}
void PlayerLogic::setGameStarted()
{
if (playerInfo->local) {