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[Refactor] Build Command_MoveCard in game/ instead of the zone views (#7417)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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4972ebcb97
commit
563833a88a
8 changed files with 98 additions and 78 deletions
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@ -24,7 +24,6 @@
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#include <QString>
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#include <QTransform>
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#include <QtGlobal>
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#include <libcockatrice/protocol/pb/command_move_card.pb.h>
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#include <libcockatrice/settings/cards_display_settings.h>
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#include <qnamespace.h>
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#include <string>
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@ -80,23 +79,13 @@ void PileZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*optio
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void PileZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZoneLogic *startZone, const QPoint &)
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{
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Command_MoveCard cmd;
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cmd.set_start_player_id(startZone->getPlayer()->getPlayerInfo()->getId());
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cmd.set_start_zone(startZone->getName().toStdString());
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cmd.set_target_player_id(getLogic()->getPlayer()->getPlayerInfo()->getId());
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cmd.set_target_zone(getLogic()->getName().toStdString());
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cmd.set_x(0);
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cmd.set_y(0);
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for (int i = 0; i < dragItems.size(); ++i) {
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auto cardToMove = cmd.mutable_cards_to_move()->add_card();
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cardToMove->set_card_id(dragItems[i]->getId());
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if (dragItems[i]->isForceFaceDown()) {
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cardToMove->set_face_down(true);
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}
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QList<CardMoveRequest> cards;
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cards.reserve(dragItems.size());
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for (const CardDragItem *item : dragItems) {
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cards.append(CardMoveRequest{item->getId(), item->isForceFaceDown()});
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}
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getLogic()->getPlayer()->getPlayerActions()->sendGameCommand(cmd);
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getLogic()->getPlayer()->getPlayerActions()->moveCards(startZone, getLogic(), 0, 0, cards);
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}
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void PileZone::reorganizeCards()
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