some cleanups and fixes

This commit is contained in:
Max-Wilhelm Bruker 2009-12-15 16:48:14 +01:00
parent 6ba2e98315
commit 564ae4db84
27 changed files with 371 additions and 206 deletions

View file

@ -37,7 +37,7 @@
CardDatabase *db;
QTranslator *translator;
void myMessageOutput(QtMsgType type, const char *msg)
void myMessageOutput(QtMsgType /*type*/, const char *msg)
{
static FILE *f = NULL;
if (!f)

View file

@ -0,0 +1,21 @@
#include "pingpixmapgenerator.h"
#include <QPainter>
QPixmap PingPixmapGenerator::generatePixmap(int size, int value, int max)
{
QPixmap pixmap(size, size);
pixmap.fill(Qt::transparent);
QPainter painter(&pixmap);
QColor color;
if (max == -1)
color = Qt::black;
else
color.setHsv(120 * (1.0 - ((double) value / max)), 255, 255);
QRadialGradient g(QPointF((double) pixmap.width() / 2, (double) pixmap.height() / 2), qMin(pixmap.width(), pixmap.height()) / 2.0);
g.setColorAt(0, color);
g.setColorAt(1, Qt::transparent);
painter.fillRect(0, 0, pixmap.width(), pixmap.height(), QBrush(g));
return pixmap;
}

View file

@ -0,0 +1,11 @@
#ifndef PINGPIXMAPGENERATOR_H
#define PINGPIXMAPGENERATOR_H
#include <QPixmap>
class PingPixmapGenerator {
public:
static QPixmap generatePixmap(int size, int value, int max);
};
#endif

View file

@ -363,22 +363,6 @@ void Player::initSayMenu()
}
}
void Player::prepareForGame()
{
if (local) {
sendGameCommand(new Command_CreateCounter(-1, "life", Qt::white, 25, 20));
sendGameCommand(new Command_CreateCounter(-1, "w", QColor(255, 255, 150), 20, 0));
sendGameCommand(new Command_CreateCounter(-1, "u", QColor(150, 150, 255), 20, 0));
sendGameCommand(new Command_CreateCounter(-1, "b", QColor(150, 150, 150), 20, 0));
sendGameCommand(new Command_CreateCounter(-1, "r", QColor(250, 150, 150), 20, 0));
sendGameCommand(new Command_CreateCounter(-1, "g", QColor(150, 255, 150), 20, 0));
sendGameCommand(new Command_CreateCounter(-1, "x", QColor(255, 255, 255), 20, 0));
sendGameCommand(new Command_CreateCounter(-1, "storm", QColor(255, 255, 255), 20, 0));
mulliganCards = 7;
}
}
void Player::actViewLibrary()
{
emit toggleZoneView(this, "deck", -1);
@ -421,14 +405,7 @@ void Player::actDrawCard()
void Player::actMulligan()
{
if (mulliganCards <= 0)
return;
const CardList &handCards = hand->getCards();
for (int i = 0; i < handCards.size(); i++)
sendGameCommand(new Command_MoveCard(-1, "hand", handCards.at(i)->getId(), "deck", 0, -1, false));
sendGameCommand(new Command_Shuffle);
sendGameCommand(new Command_DrawCards(-1, mulliganCards--));
sendGameCommand(new Command_Mulligan);
}
void Player::actDrawCards()

View file

@ -114,7 +114,6 @@ private:
void actMoveToExile(CardItem *card);
int defaultNumberTopCards;
int mulliganCards;
QString name;
int id;
bool active;
@ -188,7 +187,6 @@ public:
bool getActive() const { return active; }
void setActive(bool _active);
void prepareForGame();
void processPlayerInfo(ServerInfo_Player *info);
void processGameEvent(GameEvent *event);
void sendGameCommand(GameCommand *command);

View file

@ -1,10 +1,11 @@
#include "playerlistwidget.h"
#include "protocol_datastructures.h"
#include "pingpixmapgenerator.h"
PlayerListWidget::PlayerListWidget(QWidget *parent)
: QTreeWidget(parent)
{
setColumnCount(1);
setColumnCount(2);
setRootIsDecorated(false);
retranslateUi();
}
@ -12,12 +13,14 @@ PlayerListWidget::PlayerListWidget(QWidget *parent)
void PlayerListWidget::retranslateUi()
{
headerItem()->setText(0, tr("Player name"));
headerItem()->setText(1, tr("Role"));
}
void PlayerListWidget::addPlayer(ServerInfo_Player *player)
{
QTreeWidgetItem *newPlayer = new QTreeWidgetItem;
newPlayer->setText(0, player->getName());
newPlayer->setText(1, player->getSpectator() ? tr("Spectator") : tr("Player"));
addTopLevelItem(newPlayer);
players.insert(player->getPlayerId(), newPlayer);
}
@ -37,6 +40,16 @@ void PlayerListWidget::setActivePlayer(int playerId)
while (i.hasNext()) {
i.next();
QTreeWidgetItem *twi = i.value();
twi->setBackground(0, i.key() == playerId ? QColor(150, 255, 150) : Qt::white);
QColor c = i.key() == playerId ? QColor(150, 255, 150) : Qt::white;
twi->setBackground(0, c);
twi->setBackground(1, c);
}
}
void PlayerListWidget::updatePing(int playerId, int pingTime)
{
QTreeWidgetItem *twi = players.value(playerId, 0);
if (!twi)
return;
twi->setIcon(0, QIcon(PingPixmapGenerator::generatePixmap(10, pingTime, 10)));
}

View file

@ -16,6 +16,7 @@ public:
void addPlayer(ServerInfo_Player *player);
void removePlayer(int playerId);
void setActivePlayer(int playerId);
void updatePing(int playerId, int pingTime);
};
#endif

View file

@ -102,7 +102,10 @@ void TabDeckStorage::actUpload()
if (!deck->loadFromFile(filePath, DeckList::CockatriceFormat))
return;
if (deck->getName().isEmpty()) {
QString deckName = QInputDialog::getText(this, tr("Enter deck name"), tr("This decklist does not have a name.\nPlease enter a name:"), QLineEdit::Normal, tr("Unnamed deck"));
bool ok;
QString deckName = QInputDialog::getText(this, tr("Enter deck name"), tr("This decklist does not have a name.\nPlease enter a name:"), QLineEdit::Normal, tr("Unnamed deck"), &ok);
if (!ok)
return;
if (deckName.isEmpty())
deckName = tr("Unnamed deck");
deck->setName(deckName);

View file

@ -20,8 +20,8 @@
#include "arrowitem.h"
#include "main.h"
TabGame::TabGame(Client *_client, int _gameId, int _localPlayerId, bool _spectator)
: Tab(), client(_client), gameId(_gameId), localPlayerId(_localPlayerId), spectator(_spectator), started(false), currentPhase(-1)
TabGame::TabGame(Client *_client, int _gameId, int _localPlayerId, bool _spectator, bool _resuming)
: Tab(), client(_client), gameId(_gameId), localPlayerId(_localPlayerId), spectator(_spectator), started(false), resuming(_resuming), currentPhase(-1)
{
zoneLayout = new ZoneViewLayout;
scene = new GameScene(zoneLayout, this);
@ -31,6 +31,7 @@ TabGame::TabGame(Client *_client, int _gameId, int _localPlayerId, bool _spectat
loadLocalButton = new QPushButton;
loadRemoteButton = new QPushButton;
readyStartButton = new QPushButton;
readyStartButton->setEnabled(false);
QHBoxLayout *buttonHBox = new QHBoxLayout;
buttonHBox->addWidget(loadLocalButton);
@ -50,7 +51,7 @@ TabGame::TabGame(Client *_client, int _gameId, int _localPlayerId, bool _spectat
sayLabel = new QLabel;
sayEdit = new QLineEdit;
sayLabel->setBuddy(sayEdit);
QHBoxLayout *hLayout = new QHBoxLayout;
hLayout->addWidget(sayLabel);
hLayout->addWidget(sayEdit);
@ -71,6 +72,14 @@ TabGame::TabGame(Client *_client, int _gameId, int _localPlayerId, bool _spectat
mainLayout->addWidget(deckViewContainer, 10);
mainLayout->addLayout(verticalLayout);
if (spectator) {
sayLabel->hide();
sayEdit->hide();
loadLocalButton->hide();
loadRemoteButton->hide();
readyStartButton->hide();
}
aCloseMostRecentZoneView = new QAction(this);
connect(aCloseMostRecentZoneView, SIGNAL(triggered()), zoneLayout, SLOT(closeMostRecentZoneView()));
addAction(aCloseMostRecentZoneView);
@ -214,13 +223,14 @@ Player *TabGame::addPlayer(int playerId, const QString &playerName)
void TabGame::processGameEvent(GameEvent *event)
{
switch (event->getItemId()) {
case ItemId_Event_GameStart: eventGameStart(qobject_cast<Event_GameStart *>(event)); break;
case ItemId_Event_GameStateChanged: eventGameStateChanged(qobject_cast<Event_GameStateChanged *>(event)); break;
case ItemId_Event_Join: eventJoin(qobject_cast<Event_Join *>(event)); break;
case ItemId_Event_Leave: eventLeave(qobject_cast<Event_Leave *>(event)); break;
case ItemId_Event_GameClosed: eventGameClosed(qobject_cast<Event_GameClosed *>(event)); break;
case ItemId_Event_SetActivePlayer: eventSetActivePlayer(qobject_cast<Event_SetActivePlayer *>(event)); break;
case ItemId_Event_SetActivePhase: eventSetActivePhase(qobject_cast<Event_SetActivePhase *>(event)); break;
case ItemId_Event_Ping: eventPing(qobject_cast<Event_Ping *>(event)); break;
default: {
Player *player = players.value(event->getPlayerId(), 0);
if (!player) {
@ -257,34 +267,33 @@ void TabGame::stopGame()
deckViewContainer->show();
}
void TabGame::eventGameStart(Event_GameStart * /*event*/)
{
startGame();
messageLog->logGameStart();
QMapIterator<int, Player *> i(players);
while (i.hasNext())
i.next().value()->prepareForGame();
}
void TabGame::eventGameStateChanged(Event_GameStateChanged *event)
{
const QList<ServerInfo_Player *> &plList = event->getPlayerList();
for (int i = 0; i < plList.size(); ++i) {
ServerInfo_Player *pl = plList[i];
Player *player = players.value(pl->getPlayerId(), 0);
if (!player) {
player = addPlayer(pl->getPlayerId(), pl->getName());
playerListWidget->addPlayer(pl);
}
player->processPlayerInfo(pl);
if (player->getLocal() && pl->getDeck()) {
Deck_PictureCacher::cachePictures(pl->getDeck(), this);
deckView->setDeck(new DeckList(pl->getDeck()));
if (pl->getSpectator()) {
if (!spectators.contains(pl->getPlayerId())) {
spectators.insert(pl->getPlayerId(), pl->getName());
playerListWidget->addPlayer(pl);
}
} else {
Player *player = players.value(pl->getPlayerId(), 0);
if (!player) {
player = addPlayer(pl->getPlayerId(), pl->getName());
playerListWidget->addPlayer(pl);
}
player->processPlayerInfo(pl);
if (player->getLocal() && pl->getDeck()) {
Deck_PictureCacher::cachePictures(pl->getDeck(), this);
deckView->setDeck(new DeckList(pl->getDeck()));
}
}
}
if (event->getGameStarted() && !started) {
startGame();
if (!resuming)
messageLog->logGameStart();
setActivePlayer(event->getActivePlayer());
setActivePhase(event->getActivePhase());
} else if (!event->getGameStarted() && started) {
@ -297,8 +306,9 @@ void TabGame::eventJoin(Event_Join *event)
{
ServerInfo_Player *playerInfo = event->getPlayer();
if (playerInfo->getSpectator()) {
spectatorList.append(playerInfo->getName());
spectators.insert(playerInfo->getPlayerId(), playerInfo->getName());
messageLog->logJoinSpectator(playerInfo->getName());
playerListWidget->addPlayer(playerInfo);
} else {
Player *newPlayer = addPlayer(playerInfo->getPlayerId(), playerInfo->getName());
messageLog->logJoin(newPlayer);
@ -309,12 +319,18 @@ void TabGame::eventJoin(Event_Join *event)
void TabGame::eventLeave(Event_Leave *event)
{
int playerId = event->getPlayerId();
Player *player = players.value(playerId, 0);
if (!player)
return;
messageLog->logLeave(player);
playerListWidget->removePlayer(playerId);
if (player) {
messageLog->logLeave(player);
playerListWidget->removePlayer(playerId);
players.remove(playerId);
delete player;
} else if (spectators.contains(playerId)) {
messageLog->logLeaveSpectator(spectators.value(playerId));
playerListWidget->removePlayer(playerId);
spectators.remove(playerId);
}
}
void TabGame::eventGameClosed(Event_GameClosed * /*event*/)
@ -362,6 +378,13 @@ void TabGame::eventSetActivePhase(Event_SetActivePhase *event)
setActivePhase(phase);
}
void TabGame::eventPing(Event_Ping *event)
{
const QList<ServerInfo_PlayerPing *> &pingList = event->getPingList();
for (int i = 0; i < pingList.size(); ++i)
playerListWidget->updatePing(pingList[i]->getPlayerId(), pingList[i]->getPingTime());
}
void TabGame::loadLocalDeck()
{
QFileDialog dialog(this, tr("Load deck"));
@ -403,6 +426,7 @@ void TabGame::deckSelectFinished(ProtocolResponse *r)
Deck_PictureCacher::cachePictures(resp->getDeck(), this);
deckView->setDeck(new DeckList(resp->getDeck()));
readyStartButton->setEnabled(true);
}
void TabGame::readyStart()

View file

@ -22,7 +22,6 @@ class PlayerListWidget;
class ProtocolResponse;
class GameEvent;
class GameCommand;
class Event_GameStart;
class Event_GameStateChanged;
class Event_Join;
class Event_Leave;
@ -30,6 +29,7 @@ class Event_GameClosed;
class Event_GameStart;
class Event_SetActivePlayer;
class Event_SetActivePhase;
class Event_Ping;
class Player;
class CardZone;
class CardItem;
@ -41,9 +41,10 @@ private:
int gameId;
int localPlayerId;
bool spectator;
QStringList spectatorList;
QMap<int, Player *> players;
QMap<int, QString> spectators;
bool started;
bool resuming;
int currentPhase;
QPushButton *loadLocalButton, *loadRemoteButton, *readyStartButton;
@ -68,7 +69,6 @@ private:
void startGame();
void stopGame();
void eventGameStart(Event_GameStart *event);
void eventGameStateChanged(Event_GameStateChanged *event);
void eventJoin(Event_Join *event);
void eventLeave(Event_Leave *event);
@ -77,6 +77,7 @@ private:
void eventSetActivePlayer(Event_SetActivePlayer *event);
void setActivePhase(int phase);
void eventSetActivePhase(Event_SetActivePhase *event);
void eventPing(Event_Ping *event);
signals:
void gameClosing(TabGame *tab);
private slots:
@ -93,7 +94,7 @@ private slots:
void actNextPhase();
void actNextTurn();
public:
TabGame(Client *_client, int _gameId, int _localPlayerId, bool _spectator);
TabGame(Client *_client, int _gameId, int _localPlayerId, bool _spectator, bool _resuming);
~TabGame();
void retranslateUi();
const QMap<int, Player *> &getPlayers() const { return players; }

View file

@ -5,7 +5,7 @@
#include "tab_game.h"
#include "tab_deck_storage.h"
#include "protocol_items.h"
#include <QPainter>
#include "pingpixmapgenerator.h"
TabSupervisor:: TabSupervisor(QWidget *parent)
: QTabWidget(parent), client(0), tabServer(0), tabDeckStorage(0)
@ -83,26 +83,13 @@ void TabSupervisor::updatePingTime(int value, int max)
{
if (!tabServer)
return;
QPixmap pixmap(15, 15);
pixmap.fill(Qt::transparent);
QPainter painter(&pixmap);
QColor color;
if (max == -1)
color = Qt::black;
else
color.setHsv(120 * (1.0 - ((double) value / max)), 255, 255);
QRadialGradient g(QPointF((double) pixmap.width() / 2, (double) pixmap.height() / 2), qMin(pixmap.width(), pixmap.height()) / 2.0);
g.setColorAt(0, color);
g.setColorAt(1, Qt::transparent);
painter.fillRect(0, 0, pixmap.width(), pixmap.height(), QBrush(g));
setTabIcon(0, QIcon(pixmap));
setTabIcon(0, QIcon(PingPixmapGenerator::generatePixmap(15, value, max)));
}
void TabSupervisor::gameJoined(Event_GameJoined *event)
{
TabGame *tab = new TabGame(client, event->getGameId(), event->getPlayerId(), event->getSpectator());
TabGame *tab = new TabGame(client, event->getGameId(), event->getPlayerId(), event->getSpectator(), event->getResuming());
connect(tab, SIGNAL(gameClosing(TabGame *)), this, SLOT(gameLeft(TabGame *)));
addTab(tab, tr("Game %1").arg(event->getGameId()));
gameTabs.insert(event->getGameId(), tab);