mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-06-12 09:04:53 -07:00
some cleanups and fixes
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parent
6ba2e98315
commit
564ae4db84
27 changed files with 371 additions and 206 deletions
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@ -20,8 +20,8 @@
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#include "arrowitem.h"
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#include "main.h"
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TabGame::TabGame(Client *_client, int _gameId, int _localPlayerId, bool _spectator)
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: Tab(), client(_client), gameId(_gameId), localPlayerId(_localPlayerId), spectator(_spectator), started(false), currentPhase(-1)
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TabGame::TabGame(Client *_client, int _gameId, int _localPlayerId, bool _spectator, bool _resuming)
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: Tab(), client(_client), gameId(_gameId), localPlayerId(_localPlayerId), spectator(_spectator), started(false), resuming(_resuming), currentPhase(-1)
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{
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zoneLayout = new ZoneViewLayout;
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scene = new GameScene(zoneLayout, this);
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@ -31,6 +31,7 @@ TabGame::TabGame(Client *_client, int _gameId, int _localPlayerId, bool _spectat
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loadLocalButton = new QPushButton;
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loadRemoteButton = new QPushButton;
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readyStartButton = new QPushButton;
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readyStartButton->setEnabled(false);
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QHBoxLayout *buttonHBox = new QHBoxLayout;
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buttonHBox->addWidget(loadLocalButton);
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@ -50,7 +51,7 @@ TabGame::TabGame(Client *_client, int _gameId, int _localPlayerId, bool _spectat
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sayLabel = new QLabel;
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sayEdit = new QLineEdit;
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sayLabel->setBuddy(sayEdit);
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QHBoxLayout *hLayout = new QHBoxLayout;
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hLayout->addWidget(sayLabel);
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hLayout->addWidget(sayEdit);
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@ -71,6 +72,14 @@ TabGame::TabGame(Client *_client, int _gameId, int _localPlayerId, bool _spectat
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mainLayout->addWidget(deckViewContainer, 10);
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mainLayout->addLayout(verticalLayout);
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if (spectator) {
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sayLabel->hide();
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sayEdit->hide();
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loadLocalButton->hide();
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loadRemoteButton->hide();
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readyStartButton->hide();
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}
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aCloseMostRecentZoneView = new QAction(this);
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connect(aCloseMostRecentZoneView, SIGNAL(triggered()), zoneLayout, SLOT(closeMostRecentZoneView()));
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addAction(aCloseMostRecentZoneView);
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@ -214,13 +223,14 @@ Player *TabGame::addPlayer(int playerId, const QString &playerName)
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void TabGame::processGameEvent(GameEvent *event)
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{
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switch (event->getItemId()) {
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case ItemId_Event_GameStart: eventGameStart(qobject_cast<Event_GameStart *>(event)); break;
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case ItemId_Event_GameStateChanged: eventGameStateChanged(qobject_cast<Event_GameStateChanged *>(event)); break;
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case ItemId_Event_Join: eventJoin(qobject_cast<Event_Join *>(event)); break;
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case ItemId_Event_Leave: eventLeave(qobject_cast<Event_Leave *>(event)); break;
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case ItemId_Event_GameClosed: eventGameClosed(qobject_cast<Event_GameClosed *>(event)); break;
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case ItemId_Event_SetActivePlayer: eventSetActivePlayer(qobject_cast<Event_SetActivePlayer *>(event)); break;
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case ItemId_Event_SetActivePhase: eventSetActivePhase(qobject_cast<Event_SetActivePhase *>(event)); break;
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case ItemId_Event_Ping: eventPing(qobject_cast<Event_Ping *>(event)); break;
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default: {
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Player *player = players.value(event->getPlayerId(), 0);
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if (!player) {
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@ -257,34 +267,33 @@ void TabGame::stopGame()
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deckViewContainer->show();
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}
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void TabGame::eventGameStart(Event_GameStart * /*event*/)
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{
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startGame();
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messageLog->logGameStart();
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QMapIterator<int, Player *> i(players);
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while (i.hasNext())
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i.next().value()->prepareForGame();
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}
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void TabGame::eventGameStateChanged(Event_GameStateChanged *event)
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{
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const QList<ServerInfo_Player *> &plList = event->getPlayerList();
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for (int i = 0; i < plList.size(); ++i) {
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ServerInfo_Player *pl = plList[i];
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Player *player = players.value(pl->getPlayerId(), 0);
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if (!player) {
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player = addPlayer(pl->getPlayerId(), pl->getName());
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playerListWidget->addPlayer(pl);
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}
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player->processPlayerInfo(pl);
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if (player->getLocal() && pl->getDeck()) {
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Deck_PictureCacher::cachePictures(pl->getDeck(), this);
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deckView->setDeck(new DeckList(pl->getDeck()));
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if (pl->getSpectator()) {
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if (!spectators.contains(pl->getPlayerId())) {
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spectators.insert(pl->getPlayerId(), pl->getName());
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playerListWidget->addPlayer(pl);
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}
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} else {
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Player *player = players.value(pl->getPlayerId(), 0);
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if (!player) {
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player = addPlayer(pl->getPlayerId(), pl->getName());
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playerListWidget->addPlayer(pl);
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}
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player->processPlayerInfo(pl);
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if (player->getLocal() && pl->getDeck()) {
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Deck_PictureCacher::cachePictures(pl->getDeck(), this);
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deckView->setDeck(new DeckList(pl->getDeck()));
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}
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}
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}
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if (event->getGameStarted() && !started) {
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startGame();
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if (!resuming)
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messageLog->logGameStart();
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setActivePlayer(event->getActivePlayer());
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setActivePhase(event->getActivePhase());
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} else if (!event->getGameStarted() && started) {
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@ -297,8 +306,9 @@ void TabGame::eventJoin(Event_Join *event)
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{
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ServerInfo_Player *playerInfo = event->getPlayer();
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if (playerInfo->getSpectator()) {
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spectatorList.append(playerInfo->getName());
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spectators.insert(playerInfo->getPlayerId(), playerInfo->getName());
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messageLog->logJoinSpectator(playerInfo->getName());
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playerListWidget->addPlayer(playerInfo);
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} else {
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Player *newPlayer = addPlayer(playerInfo->getPlayerId(), playerInfo->getName());
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messageLog->logJoin(newPlayer);
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@ -309,12 +319,18 @@ void TabGame::eventJoin(Event_Join *event)
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void TabGame::eventLeave(Event_Leave *event)
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{
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int playerId = event->getPlayerId();
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Player *player = players.value(playerId, 0);
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if (!player)
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return;
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messageLog->logLeave(player);
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playerListWidget->removePlayer(playerId);
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if (player) {
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messageLog->logLeave(player);
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playerListWidget->removePlayer(playerId);
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players.remove(playerId);
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delete player;
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} else if (spectators.contains(playerId)) {
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messageLog->logLeaveSpectator(spectators.value(playerId));
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playerListWidget->removePlayer(playerId);
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spectators.remove(playerId);
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}
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}
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void TabGame::eventGameClosed(Event_GameClosed * /*event*/)
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@ -362,6 +378,13 @@ void TabGame::eventSetActivePhase(Event_SetActivePhase *event)
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setActivePhase(phase);
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}
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void TabGame::eventPing(Event_Ping *event)
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{
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const QList<ServerInfo_PlayerPing *> &pingList = event->getPingList();
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for (int i = 0; i < pingList.size(); ++i)
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playerListWidget->updatePing(pingList[i]->getPlayerId(), pingList[i]->getPingTime());
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}
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void TabGame::loadLocalDeck()
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{
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QFileDialog dialog(this, tr("Load deck"));
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@ -403,6 +426,7 @@ void TabGame::deckSelectFinished(ProtocolResponse *r)
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Deck_PictureCacher::cachePictures(resp->getDeck(), this);
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deckView->setDeck(new DeckList(resp->getDeck()));
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readyStartButton->setEnabled(true);
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}
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void TabGame::readyStart()
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