From 5791d7ffdad4099ff6f0cf795931a7860887a00f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lukas=20Br=C3=BCbach?= Date: Mon, 7 Apr 2025 11:37:57 +0200 Subject: [PATCH] Fetching seven cards from the database on every decklist update is insanity performance-wise. --- .../visual_deck_editor_sample_hand_widget.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cockatrice/src/client/ui/widgets/visual_deck_editor/visual_deck_editor_sample_hand_widget.cpp b/cockatrice/src/client/ui/widgets/visual_deck_editor/visual_deck_editor_sample_hand_widget.cpp index feab5cb0e..f6b73b0d5 100644 --- a/cockatrice/src/client/ui/widgets/visual_deck_editor/visual_deck_editor_sample_hand_widget.cpp +++ b/cockatrice/src/client/ui/widgets/visual_deck_editor/visual_deck_editor_sample_hand_widget.cpp @@ -34,7 +34,7 @@ void VisualDeckEditorSampleHandWidget::retranslateUi() void VisualDeckEditorSampleHandWidget::setDeckModel(DeckListModel *deckModel) { deckListModel = deckModel; - connect(deckListModel, &DeckListModel::dataChanged, this, &VisualDeckEditorSampleHandWidget::updateDisplay); + // connect(deckListModel, &DeckListModel::dataChanged, this, &VisualDeckEditorSampleHandWidget::updateDisplay); updateDisplay(); }