Add setting for which deck editor tab to open deck in (#5895)

* Create new setting

* Update settings dlg

* implement functionality

* Make setting into an enum
This commit is contained in:
RickyRister 2025-05-02 10:00:32 -07:00 committed by GitHub
parent 24e27d3c31
commit 57c6f2716f
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GPG key ID: B5690EEEBB952194
10 changed files with 70 additions and 5 deletions

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@ -356,7 +356,7 @@ void TabEdhRecMain::processAverageDeckResponse(QJsonObject reply)
{
EdhrecAverageDeckApiResponse deckData;
deckData.fromJson(reply);
tabSupervisor->addVisualDeckEditorTab(deckData.deck.deckLoader);
tabSupervisor->openDeckInNewTab(deckData.deck.deckLoader);
}
void TabEdhRecMain::prettyPrintJson(const QJsonValue &value, int indentLevel)

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@ -590,7 +590,7 @@ void TabSupervisor::actTabDeckStorage(bool checked)
void TabSupervisor::openTabDeckStorage()
{
tabDeckStorage = new TabDeckStorage(this, client, userInfo);
connect(tabDeckStorage, &TabDeckStorage::openDeckEditor, this, &TabSupervisor::addDeckEditorTab);
connect(tabDeckStorage, &TabDeckStorage::openDeckEditor, this, &TabSupervisor::openDeckInNewTab);
myAddTab(tabDeckStorage, aTabDeckStorage);
connect(tabDeckStorage, &Tab::closed, this, [this] {
tabDeckStorage = nullptr;
@ -691,7 +691,7 @@ void TabSupervisor::gameJoined(const Event_GameJoined &event)
auto *tab = new TabGame(this, QList<AbstractClient *>() << client, event, roomGameTypes);
connect(tab, &TabGame::gameClosing, this, &TabSupervisor::gameLeft);
connect(tab, &TabGame::openMessageDialog, this, &TabSupervisor::addMessageTab);
connect(tab, &TabGame::openDeckEditor, this, &TabSupervisor::addDeckEditorTab);
connect(tab, &TabGame::openDeckEditor, this, &TabSupervisor::openDeckInNewTab);
myAddTab(tab);
gameTabs.insert(event.game_info().game_id(), tab);
setCurrentWidget(tab);
@ -701,7 +701,7 @@ void TabSupervisor::localGameJoined(const Event_GameJoined &event)
{
auto *tab = new TabGame(this, localClients, event, QMap<int, QString>());
connect(tab, &TabGame::gameClosing, this, &TabSupervisor::gameLeft);
connect(tab, &TabGame::openDeckEditor, this, &TabSupervisor::addDeckEditorTab);
connect(tab, &TabGame::openDeckEditor, this, &TabSupervisor::openDeckInNewTab);
myAddTab(tab);
gameTabs.insert(event.game_info().game_id(), tab);
setCurrentWidget(tab);
@ -807,6 +807,29 @@ void TabSupervisor::talkLeft(TabMessage *tab)
removeTab(indexOf(tab));
}
/**
* Creates a new deck editor tab and loads the deck into it.
* Creates either a classic or visual deck editor tab depending on settings
* @param deckToOpen The deck to open in the tab. Creates a copy of the DeckLoader instance.
*/
void TabSupervisor::openDeckInNewTab(const DeckLoader *deckToOpen)
{
int type = SettingsCache::instance().getDefaultDeckEditorType();
switch (type) {
case ClassicDeckEditor:
addDeckEditorTab(deckToOpen);
break;
case VisualDeckEditor:
addVisualDeckEditorTab(deckToOpen);
break;
default:
qCWarning(TabSupervisorLog) << "Unknown DeckEditorType [" << type
<< "]; opening ClassicDeckEditor as fallback";
addDeckEditorTab(deckToOpen);
break;
}
}
/**
* Creates a new deck editor tab
* @param deckToOpen The deck to open in the tab. Creates a copy of the DeckLoader instance.

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@ -75,6 +75,14 @@ protected:
class TabSupervisor : public QTabWidget
{
Q_OBJECT
public:
enum DeckEditorType
{
ClassicDeckEditor,
VisualDeckEditor
};
private:
ServerInfo_User *userInfo;
AbstractClient *client;
@ -152,6 +160,7 @@ signals:
void showWindowIfHidden();
public slots:
void openDeckInNewTab(const DeckLoader *deckToOpen);
TabDeckEditor *addDeckEditorTab(const DeckLoader *deckToOpen);
TabDeckEditorVisual *addVisualDeckEditorTab(const DeckLoader *deckToOpen);
TabVisualDatabaseDisplay *addVisualDatabaseDisplayTab();

View file

@ -12,7 +12,7 @@
TabDeckStorageVisual::TabDeckStorageVisual(TabSupervisor *_tabSupervisor)
: Tab(_tabSupervisor), visualDeckStorageWidget(new VisualDeckStorageWidget(this))
{
connect(this, &TabDeckStorageVisual::openDeckEditor, tabSupervisor, &TabSupervisor::addVisualDeckEditorTab);
connect(this, &TabDeckStorageVisual::openDeckEditor, tabSupervisor, &TabSupervisor::openDeckInNewTab);
connect(visualDeckStorageWidget, &VisualDeckStorageWidget::deckLoadRequested, this,
&TabDeckStorageVisual::actOpenLocalDeck);
connect(visualDeckStorageWidget, &VisualDeckStorageWidget::openDeckEditor, this,

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@ -4,6 +4,7 @@
#include "../client/network/release_channel.h"
#include "../client/network/spoiler_background_updater.h"
#include "../client/sound_engine.h"
#include "../client/tabs/tab_supervisor.h"
#include "../client/ui/picture_loader/picture_loader.h"
#include "../client/ui/theme_manager.h"
#include "../deck/custom_line_edit.h"
@ -699,12 +700,20 @@ UserInterfaceSettingsPage::UserInterfaceSettingsPage()
index == visualDeckStoragePromptForConversionIndexAlways);
});
defaultDeckEditorTypeSelector.addItem(""); // these will be set in retranslateUI
defaultDeckEditorTypeSelector.addItem("");
defaultDeckEditorTypeSelector.setCurrentIndex(SettingsCache::instance().getDefaultDeckEditorType());
connect(&defaultDeckEditorTypeSelector, QOverload<int>::of(&QComboBox::currentIndexChanged),
&SettingsCache::instance(), &SettingsCache::setDefaultDeckEditorType);
auto *deckEditorGrid = new QGridLayout;
deckEditorGrid->addWidget(&openDeckInNewTabCheckBox, 0, 0);
deckEditorGrid->addWidget(&visualDeckStorageInGameCheckBox, 1, 0);
deckEditorGrid->addWidget(&visualDeckStorageSelectionAnimationCheckBox, 2, 0);
deckEditorGrid->addWidget(&visualDeckStoragePromptForConversionLabel, 3, 0);
deckEditorGrid->addWidget(&visualDeckStoragePromptForConversionSelector, 3, 1);
deckEditorGrid->addWidget(&defaultDeckEditorTypeLabel, 4, 0);
deckEditorGrid->addWidget(&defaultDeckEditorTypeSelector, 4, 1);
deckEditorGroupBox = new QGroupBox;
deckEditorGroupBox->setLayout(deckEditorGrid);
@ -774,6 +783,9 @@ void UserInterfaceSettingsPage::retranslateUi()
tr("ask to convert to .cod"));
visualDeckStoragePromptForConversionSelector.setItemText(visualDeckStoragePromptForConversionIndexAlways,
tr("always convert to .cod"));
defaultDeckEditorTypeLabel.setText(tr("Default deck editor type"));
defaultDeckEditorTypeSelector.setItemText(TabSupervisor::ClassicDeckEditor, tr("Classic Deck Editor"));
defaultDeckEditorTypeSelector.setItemText(TabSupervisor::VisualDeckEditor, tr("Visual Deck Editor"));
replayGroupBox->setTitle(tr("Replay settings"));
rewindBufferingMsLabel.setText(tr("Buffer time for backwards skip via shortcut:"));
rewindBufferingMsBox.setSuffix(" ms");

View file

@ -155,6 +155,8 @@ private:
QComboBox visualDeckStoragePromptForConversionSelector;
QCheckBox visualDeckStorageInGameCheckBox;
QCheckBox visualDeckStorageSelectionAnimationCheckBox;
QLabel defaultDeckEditorTypeLabel;
QComboBox defaultDeckEditorTypeSelector;
QLabel rewindBufferingMsLabel;
QSpinBox rewindBufferingMsBox;
QGroupBox *generalGroupBox;

View file

@ -285,6 +285,7 @@ SettingsCache::SettingsCache()
visualDeckStorageInGame = settings->value("interface/visualdeckstorageingame", true).toBool();
visualDeckStorageSelectionAnimation =
settings->value("interface/visualdeckstorageselectionanimation", true).toBool();
defaultDeckEditorType = settings->value("interface/defaultDeckEditorType", 1).toInt();
visualDatabaseDisplayFilterToMostRecentSetsEnabled =
settings->value("interface/visualdatabasedisplayfiltertomostrecentsetsenabled", true).toBool();
visualDatabaseDisplayFilterToMostRecentSetsAmount =
@ -791,6 +792,12 @@ void SettingsCache::setVisualDeckStorageSelectionAnimation(QT_STATE_CHANGED_T va
emit visualDeckStorageSelectionAnimationChanged(visualDeckStorageSelectionAnimation);
}
void SettingsCache::setDefaultDeckEditorType(int value)
{
defaultDeckEditorType = value;
settings->setValue("interface/defaultDeckEditorType", defaultDeckEditorType);
}
void SettingsCache::setVisualDatabaseDisplayFilterToMostRecentSetsEnabled(QT_STATE_CHANGED_T _enabled)
{
visualDatabaseDisplayFilterToMostRecentSetsEnabled = _enabled;

View file

@ -153,6 +153,7 @@ private:
bool visualDeckStorageAlwaysConvert;
bool visualDeckStorageInGame;
bool visualDeckStorageSelectionAnimation;
int defaultDeckEditorType;
bool visualDatabaseDisplayFilterToMostRecentSetsEnabled;
int visualDatabaseDisplayFilterToMostRecentSetsAmount;
bool horizontalHand;
@ -488,6 +489,10 @@ public:
{
return visualDeckStorageSelectionAnimation;
}
int getDefaultDeckEditorType() const
{
return defaultDeckEditorType;
}
bool getVisualDatabaseDisplayFilterToMostRecentSetsEnabled() const
{
return visualDatabaseDisplayFilterToMostRecentSetsEnabled;
@ -839,6 +844,7 @@ public slots:
void setVisualDeckStorageAlwaysConvert(bool _visualDeckStorageAlwaysConvert);
void setVisualDeckStorageInGame(QT_STATE_CHANGED_T value);
void setVisualDeckStorageSelectionAnimation(QT_STATE_CHANGED_T value);
void setDefaultDeckEditorType(int value);
void setVisualDatabaseDisplayFilterToMostRecentSetsEnabled(QT_STATE_CHANGED_T _enabled);
void setVisualDatabaseDisplayFilterToMostRecentSetsAmount(int _amount);
void setHorizontalHand(QT_STATE_CHANGED_T _horizontalHand);

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@ -256,6 +256,9 @@ void SettingsCache::setVisualDeckStorageInGame(QT_STATE_CHANGED_T /* value */)
void SettingsCache::setVisualDeckStorageSelectionAnimation(QT_STATE_CHANGED_T /* value */)
{
}
void SettingsCache::setDefaultDeckEditorType(int /* value */)
{
}
void SettingsCache::setVisualDatabaseDisplayFilterToMostRecentSetsEnabled(QT_STATE_CHANGED_T /* _enabled */)
{
}

View file

@ -260,6 +260,9 @@ void SettingsCache::setVisualDeckStorageInGame(QT_STATE_CHANGED_T /* value */)
void SettingsCache::setVisualDeckStorageSelectionAnimation(QT_STATE_CHANGED_T /* value */)
{
}
void SettingsCache::setDefaultDeckEditorType(int /* value */)
{
}
void SettingsCache::setVisualDatabaseDisplayFilterToMostRecentSetsEnabled(QT_STATE_CHANGED_T /* _enabled */)
{
}