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https://github.com/Cockatrice/Cockatrice.git
synced 2026-04-27 07:48:01 -07:00
Add setting for which deck editor tab to open deck in (#5895)
* Create new setting * Update settings dlg * implement functionality * Make setting into an enum
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parent
24e27d3c31
commit
57c6f2716f
10 changed files with 70 additions and 5 deletions
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@ -356,7 +356,7 @@ void TabEdhRecMain::processAverageDeckResponse(QJsonObject reply)
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{
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EdhrecAverageDeckApiResponse deckData;
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deckData.fromJson(reply);
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tabSupervisor->addVisualDeckEditorTab(deckData.deck.deckLoader);
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tabSupervisor->openDeckInNewTab(deckData.deck.deckLoader);
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}
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void TabEdhRecMain::prettyPrintJson(const QJsonValue &value, int indentLevel)
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@ -590,7 +590,7 @@ void TabSupervisor::actTabDeckStorage(bool checked)
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void TabSupervisor::openTabDeckStorage()
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{
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tabDeckStorage = new TabDeckStorage(this, client, userInfo);
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connect(tabDeckStorage, &TabDeckStorage::openDeckEditor, this, &TabSupervisor::addDeckEditorTab);
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connect(tabDeckStorage, &TabDeckStorage::openDeckEditor, this, &TabSupervisor::openDeckInNewTab);
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myAddTab(tabDeckStorage, aTabDeckStorage);
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connect(tabDeckStorage, &Tab::closed, this, [this] {
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tabDeckStorage = nullptr;
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@ -691,7 +691,7 @@ void TabSupervisor::gameJoined(const Event_GameJoined &event)
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auto *tab = new TabGame(this, QList<AbstractClient *>() << client, event, roomGameTypes);
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connect(tab, &TabGame::gameClosing, this, &TabSupervisor::gameLeft);
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connect(tab, &TabGame::openMessageDialog, this, &TabSupervisor::addMessageTab);
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connect(tab, &TabGame::openDeckEditor, this, &TabSupervisor::addDeckEditorTab);
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connect(tab, &TabGame::openDeckEditor, this, &TabSupervisor::openDeckInNewTab);
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myAddTab(tab);
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gameTabs.insert(event.game_info().game_id(), tab);
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setCurrentWidget(tab);
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@ -701,7 +701,7 @@ void TabSupervisor::localGameJoined(const Event_GameJoined &event)
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{
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auto *tab = new TabGame(this, localClients, event, QMap<int, QString>());
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connect(tab, &TabGame::gameClosing, this, &TabSupervisor::gameLeft);
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connect(tab, &TabGame::openDeckEditor, this, &TabSupervisor::addDeckEditorTab);
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connect(tab, &TabGame::openDeckEditor, this, &TabSupervisor::openDeckInNewTab);
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myAddTab(tab);
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gameTabs.insert(event.game_info().game_id(), tab);
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setCurrentWidget(tab);
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@ -807,6 +807,29 @@ void TabSupervisor::talkLeft(TabMessage *tab)
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removeTab(indexOf(tab));
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}
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/**
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* Creates a new deck editor tab and loads the deck into it.
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* Creates either a classic or visual deck editor tab depending on settings
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* @param deckToOpen The deck to open in the tab. Creates a copy of the DeckLoader instance.
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*/
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void TabSupervisor::openDeckInNewTab(const DeckLoader *deckToOpen)
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{
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int type = SettingsCache::instance().getDefaultDeckEditorType();
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switch (type) {
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case ClassicDeckEditor:
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addDeckEditorTab(deckToOpen);
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break;
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case VisualDeckEditor:
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addVisualDeckEditorTab(deckToOpen);
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break;
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default:
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qCWarning(TabSupervisorLog) << "Unknown DeckEditorType [" << type
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<< "]; opening ClassicDeckEditor as fallback";
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addDeckEditorTab(deckToOpen);
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break;
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}
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}
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/**
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* Creates a new deck editor tab
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* @param deckToOpen The deck to open in the tab. Creates a copy of the DeckLoader instance.
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@ -75,6 +75,14 @@ protected:
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class TabSupervisor : public QTabWidget
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{
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Q_OBJECT
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public:
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enum DeckEditorType
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{
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ClassicDeckEditor,
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VisualDeckEditor
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};
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private:
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ServerInfo_User *userInfo;
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AbstractClient *client;
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@ -152,6 +160,7 @@ signals:
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void showWindowIfHidden();
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public slots:
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void openDeckInNewTab(const DeckLoader *deckToOpen);
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TabDeckEditor *addDeckEditorTab(const DeckLoader *deckToOpen);
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TabDeckEditorVisual *addVisualDeckEditorTab(const DeckLoader *deckToOpen);
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TabVisualDatabaseDisplay *addVisualDatabaseDisplayTab();
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@ -12,7 +12,7 @@
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TabDeckStorageVisual::TabDeckStorageVisual(TabSupervisor *_tabSupervisor)
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: Tab(_tabSupervisor), visualDeckStorageWidget(new VisualDeckStorageWidget(this))
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{
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connect(this, &TabDeckStorageVisual::openDeckEditor, tabSupervisor, &TabSupervisor::addVisualDeckEditorTab);
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connect(this, &TabDeckStorageVisual::openDeckEditor, tabSupervisor, &TabSupervisor::openDeckInNewTab);
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connect(visualDeckStorageWidget, &VisualDeckStorageWidget::deckLoadRequested, this,
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&TabDeckStorageVisual::actOpenLocalDeck);
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connect(visualDeckStorageWidget, &VisualDeckStorageWidget::openDeckEditor, this,
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@ -4,6 +4,7 @@
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#include "../client/network/release_channel.h"
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#include "../client/network/spoiler_background_updater.h"
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#include "../client/sound_engine.h"
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#include "../client/tabs/tab_supervisor.h"
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#include "../client/ui/picture_loader/picture_loader.h"
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#include "../client/ui/theme_manager.h"
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#include "../deck/custom_line_edit.h"
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@ -699,12 +700,20 @@ UserInterfaceSettingsPage::UserInterfaceSettingsPage()
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index == visualDeckStoragePromptForConversionIndexAlways);
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});
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defaultDeckEditorTypeSelector.addItem(""); // these will be set in retranslateUI
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defaultDeckEditorTypeSelector.addItem("");
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defaultDeckEditorTypeSelector.setCurrentIndex(SettingsCache::instance().getDefaultDeckEditorType());
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connect(&defaultDeckEditorTypeSelector, QOverload<int>::of(&QComboBox::currentIndexChanged),
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&SettingsCache::instance(), &SettingsCache::setDefaultDeckEditorType);
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auto *deckEditorGrid = new QGridLayout;
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deckEditorGrid->addWidget(&openDeckInNewTabCheckBox, 0, 0);
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deckEditorGrid->addWidget(&visualDeckStorageInGameCheckBox, 1, 0);
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deckEditorGrid->addWidget(&visualDeckStorageSelectionAnimationCheckBox, 2, 0);
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deckEditorGrid->addWidget(&visualDeckStoragePromptForConversionLabel, 3, 0);
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deckEditorGrid->addWidget(&visualDeckStoragePromptForConversionSelector, 3, 1);
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deckEditorGrid->addWidget(&defaultDeckEditorTypeLabel, 4, 0);
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deckEditorGrid->addWidget(&defaultDeckEditorTypeSelector, 4, 1);
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deckEditorGroupBox = new QGroupBox;
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deckEditorGroupBox->setLayout(deckEditorGrid);
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@ -774,6 +783,9 @@ void UserInterfaceSettingsPage::retranslateUi()
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tr("ask to convert to .cod"));
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visualDeckStoragePromptForConversionSelector.setItemText(visualDeckStoragePromptForConversionIndexAlways,
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tr("always convert to .cod"));
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defaultDeckEditorTypeLabel.setText(tr("Default deck editor type"));
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defaultDeckEditorTypeSelector.setItemText(TabSupervisor::ClassicDeckEditor, tr("Classic Deck Editor"));
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defaultDeckEditorTypeSelector.setItemText(TabSupervisor::VisualDeckEditor, tr("Visual Deck Editor"));
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replayGroupBox->setTitle(tr("Replay settings"));
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rewindBufferingMsLabel.setText(tr("Buffer time for backwards skip via shortcut:"));
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rewindBufferingMsBox.setSuffix(" ms");
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@ -155,6 +155,8 @@ private:
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QComboBox visualDeckStoragePromptForConversionSelector;
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QCheckBox visualDeckStorageInGameCheckBox;
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QCheckBox visualDeckStorageSelectionAnimationCheckBox;
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QLabel defaultDeckEditorTypeLabel;
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QComboBox defaultDeckEditorTypeSelector;
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QLabel rewindBufferingMsLabel;
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QSpinBox rewindBufferingMsBox;
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QGroupBox *generalGroupBox;
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@ -285,6 +285,7 @@ SettingsCache::SettingsCache()
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visualDeckStorageInGame = settings->value("interface/visualdeckstorageingame", true).toBool();
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visualDeckStorageSelectionAnimation =
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settings->value("interface/visualdeckstorageselectionanimation", true).toBool();
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defaultDeckEditorType = settings->value("interface/defaultDeckEditorType", 1).toInt();
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visualDatabaseDisplayFilterToMostRecentSetsEnabled =
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settings->value("interface/visualdatabasedisplayfiltertomostrecentsetsenabled", true).toBool();
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visualDatabaseDisplayFilterToMostRecentSetsAmount =
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@ -791,6 +792,12 @@ void SettingsCache::setVisualDeckStorageSelectionAnimation(QT_STATE_CHANGED_T va
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emit visualDeckStorageSelectionAnimationChanged(visualDeckStorageSelectionAnimation);
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}
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void SettingsCache::setDefaultDeckEditorType(int value)
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{
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defaultDeckEditorType = value;
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settings->setValue("interface/defaultDeckEditorType", defaultDeckEditorType);
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}
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void SettingsCache::setVisualDatabaseDisplayFilterToMostRecentSetsEnabled(QT_STATE_CHANGED_T _enabled)
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{
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visualDatabaseDisplayFilterToMostRecentSetsEnabled = _enabled;
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@ -153,6 +153,7 @@ private:
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bool visualDeckStorageAlwaysConvert;
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bool visualDeckStorageInGame;
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bool visualDeckStorageSelectionAnimation;
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int defaultDeckEditorType;
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bool visualDatabaseDisplayFilterToMostRecentSetsEnabled;
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int visualDatabaseDisplayFilterToMostRecentSetsAmount;
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bool horizontalHand;
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@ -488,6 +489,10 @@ public:
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{
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return visualDeckStorageSelectionAnimation;
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}
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int getDefaultDeckEditorType() const
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{
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return defaultDeckEditorType;
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}
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bool getVisualDatabaseDisplayFilterToMostRecentSetsEnabled() const
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{
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return visualDatabaseDisplayFilterToMostRecentSetsEnabled;
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@ -839,6 +844,7 @@ public slots:
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void setVisualDeckStorageAlwaysConvert(bool _visualDeckStorageAlwaysConvert);
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void setVisualDeckStorageInGame(QT_STATE_CHANGED_T value);
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void setVisualDeckStorageSelectionAnimation(QT_STATE_CHANGED_T value);
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void setDefaultDeckEditorType(int value);
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void setVisualDatabaseDisplayFilterToMostRecentSetsEnabled(QT_STATE_CHANGED_T _enabled);
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void setVisualDatabaseDisplayFilterToMostRecentSetsAmount(int _amount);
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void setHorizontalHand(QT_STATE_CHANGED_T _horizontalHand);
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@ -256,6 +256,9 @@ void SettingsCache::setVisualDeckStorageInGame(QT_STATE_CHANGED_T /* value */)
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void SettingsCache::setVisualDeckStorageSelectionAnimation(QT_STATE_CHANGED_T /* value */)
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{
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}
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void SettingsCache::setDefaultDeckEditorType(int /* value */)
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{
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}
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void SettingsCache::setVisualDatabaseDisplayFilterToMostRecentSetsEnabled(QT_STATE_CHANGED_T /* _enabled */)
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{
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}
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@ -260,6 +260,9 @@ void SettingsCache::setVisualDeckStorageInGame(QT_STATE_CHANGED_T /* value */)
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void SettingsCache::setVisualDeckStorageSelectionAnimation(QT_STATE_CHANGED_T /* value */)
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{
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}
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void SettingsCache::setDefaultDeckEditorType(int /* value */)
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{
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}
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void SettingsCache::setVisualDatabaseDisplayFilterToMostRecentSetsEnabled(QT_STATE_CHANGED_T /* _enabled */)
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{
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}
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