Add setting for which deck editor tab to open deck in (#5895)

* Create new setting

* Update settings dlg

* implement functionality

* Make setting into an enum
This commit is contained in:
RickyRister 2025-05-02 10:00:32 -07:00 committed by GitHub
parent 24e27d3c31
commit 57c6f2716f
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GPG key ID: B5690EEEBB952194
10 changed files with 70 additions and 5 deletions

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@ -590,7 +590,7 @@ void TabSupervisor::actTabDeckStorage(bool checked)
void TabSupervisor::openTabDeckStorage()
{
tabDeckStorage = new TabDeckStorage(this, client, userInfo);
connect(tabDeckStorage, &TabDeckStorage::openDeckEditor, this, &TabSupervisor::addDeckEditorTab);
connect(tabDeckStorage, &TabDeckStorage::openDeckEditor, this, &TabSupervisor::openDeckInNewTab);
myAddTab(tabDeckStorage, aTabDeckStorage);
connect(tabDeckStorage, &Tab::closed, this, [this] {
tabDeckStorage = nullptr;
@ -691,7 +691,7 @@ void TabSupervisor::gameJoined(const Event_GameJoined &event)
auto *tab = new TabGame(this, QList<AbstractClient *>() << client, event, roomGameTypes);
connect(tab, &TabGame::gameClosing, this, &TabSupervisor::gameLeft);
connect(tab, &TabGame::openMessageDialog, this, &TabSupervisor::addMessageTab);
connect(tab, &TabGame::openDeckEditor, this, &TabSupervisor::addDeckEditorTab);
connect(tab, &TabGame::openDeckEditor, this, &TabSupervisor::openDeckInNewTab);
myAddTab(tab);
gameTabs.insert(event.game_info().game_id(), tab);
setCurrentWidget(tab);
@ -701,7 +701,7 @@ void TabSupervisor::localGameJoined(const Event_GameJoined &event)
{
auto *tab = new TabGame(this, localClients, event, QMap<int, QString>());
connect(tab, &TabGame::gameClosing, this, &TabSupervisor::gameLeft);
connect(tab, &TabGame::openDeckEditor, this, &TabSupervisor::addDeckEditorTab);
connect(tab, &TabGame::openDeckEditor, this, &TabSupervisor::openDeckInNewTab);
myAddTab(tab);
gameTabs.insert(event.game_info().game_id(), tab);
setCurrentWidget(tab);
@ -807,6 +807,29 @@ void TabSupervisor::talkLeft(TabMessage *tab)
removeTab(indexOf(tab));
}
/**
* Creates a new deck editor tab and loads the deck into it.
* Creates either a classic or visual deck editor tab depending on settings
* @param deckToOpen The deck to open in the tab. Creates a copy of the DeckLoader instance.
*/
void TabSupervisor::openDeckInNewTab(const DeckLoader *deckToOpen)
{
int type = SettingsCache::instance().getDefaultDeckEditorType();
switch (type) {
case ClassicDeckEditor:
addDeckEditorTab(deckToOpen);
break;
case VisualDeckEditor:
addVisualDeckEditorTab(deckToOpen);
break;
default:
qCWarning(TabSupervisorLog) << "Unknown DeckEditorType [" << type
<< "]; opening ClassicDeckEditor as fallback";
addDeckEditorTab(deckToOpen);
break;
}
}
/**
* Creates a new deck editor tab
* @param deckToOpen The deck to open in the tab. Creates a copy of the DeckLoader instance.