Save deck editor's database view columns state

This commit is contained in:
Fabio Bas 2016-04-02 09:38:34 +02:00
parent f217551f5f
commit 58f85e7ebd
4 changed files with 29 additions and 6 deletions

View file

@ -58,6 +58,16 @@ void LayoutsSettings::setDeckEditorFilterSize(const QSize &value)
setValue(value,"layouts/deckEditor_FilterSize");
}
const QByteArray LayoutsSettings::getDeckEditorDbHeaderState()
{
return getValue("layouts/deckEditorDbHeader_state").toByteArray();
}
void LayoutsSettings::setDeckEditorDbHeaderState(const QByteArray &value)
{
setValue(value,"layouts/deckEditorDbHeader_state");
}
void LayoutsSettings::setGamePlayAreaGeometry(const QByteArray &value)
{
setValue(value,"layouts/gameplayarea_geometry");

View file

@ -15,6 +15,7 @@ public:
void setDeckEditorCardSize(const QSize &value);
void setDeckEditorDeckSize(const QSize &value);
void setDeckEditorFilterSize(const QSize &value);
void setDeckEditorDbHeaderState(const QByteArray &value);
void setGamePlayAreaGeometry(const QByteArray &value);
void setGamePlayAreaState(const QByteArray &value);
@ -34,6 +35,7 @@ public:
const QSize getDeckEditorCardSize();
const QSize getDeckEditorDeckSize();
const QSize getDeckEditorFilterSize();
const QByteArray getDeckEditorDbHeaderState();
const QByteArray getGamePlayAreaLayoutState();
const QByteArray getGamePlayAreaGeometry();