Move game option value declarations to dlg_create_game.

This commit is contained in:
Lukas Brübach 2024-12-19 12:38:21 +01:00
parent 3b2421f695
commit 59b6fef512
10 changed files with 52 additions and 16 deletions

View file

@ -38,6 +38,7 @@ message Command_CreateGame {
repeated uint32 game_type_ids = 10;
optional bool join_as_judge = 11;
optional bool join_as_spectator = 12;
optional uint32 starting_life_total = 13;
}
message Command_JoinGame {

View file

@ -61,14 +61,15 @@ Server_Game::Server_Game(const ServerInfo_User &_creatorInfo,
bool _spectatorsNeedPassword,
bool _spectatorsCanTalk,
bool _spectatorsSeeEverything,
int _startingLifeTotal,
Server_Room *_room)
: QObject(), room(_room), nextPlayerId(0), hostId(0), creatorInfo(new ServerInfo_User(_creatorInfo)),
gameStarted(false), gameClosed(false), gameId(_gameId), password(_password), maxPlayers(_maxPlayers),
gameTypes(_gameTypes), activePlayer(-1), activePhase(-1), onlyBuddies(_onlyBuddies),
onlyRegistered(_onlyRegistered), spectatorsAllowed(_spectatorsAllowed),
spectatorsNeedPassword(_spectatorsNeedPassword), spectatorsCanTalk(_spectatorsCanTalk),
spectatorsSeeEverything(_spectatorsSeeEverything), inactivityCounter(0), startTimeOfThisGame(0),
secondsElapsed(0), firstGameStarted(false), turnOrderReversed(false), startTime(QDateTime::currentDateTime()),
spectatorsSeeEverything(_spectatorsSeeEverything), startingLifeTotal(_startingLifeTotal), inactivityCounter(0),
startTimeOfThisGame(0), secondsElapsed(0), firstGameStarted(false), turnOrderReversed(false), startTime(QDateTime::currentDateTime()),
pingClock(nullptr),
#if (QT_VERSION >= QT_VERSION_CHECK(5, 14, 0))
gameMutex()
@ -323,7 +324,7 @@ void Server_Game::doStartGameIfReady()
}
for (Server_Player *player : players.values()) {
if (!player->getSpectator())
player->setupZones(room->getGameTypes());
player->setupZones();
}
gameStarted = true;

View file

@ -66,6 +66,7 @@ private:
bool spectatorsNeedPassword;
bool spectatorsCanTalk;
bool spectatorsSeeEverything;
int startingLifeTotal;
int inactivityCounter;
int startTimeOfThisGame, secondsElapsed;
bool firstGameStarted;
@ -105,6 +106,7 @@ public:
bool _spectatorsNeedPassword,
bool _spectatorsCanTalk,
bool _spectatorsSeeEverything,
int startingLifeTotal,
Server_Room *parent);
~Server_Game();
Server_Room *getRoom() const
@ -162,6 +164,10 @@ public:
{
return spectatorsSeeEverything;
}
int getStartingLifeTotal() const
{
return startingLifeTotal;
}
Response::ResponseCode
checkJoin(ServerInfo_User *user, const QString &_password, bool spectator, bool overrideRestrictions, bool asJudge);
bool containsUser(const QString &userName) const;

View file

@ -162,7 +162,7 @@ int Server_Player::newArrowId() const
return id + 1;
}
void Server_Player::setupZones(const QStringList &gameTypes)
void Server_Player::setupZones()
{
// This may need to be customized according to the game rules.
// ------------------------------------------------------------------
@ -178,11 +178,7 @@ void Server_Player::setupZones(const QStringList &gameTypes)
addZone(new Server_CardZone(this, "grave", false, ServerInfo_Zone::PublicZone));
addZone(new Server_CardZone(this, "rfg", false, ServerInfo_Zone::PublicZone));
if (gameTypes.contains(QString("Commander"))) {
addCounter(new Server_Counter(0, "life", makeColor(255, 255, 255), 25, 40));
} else {
addCounter(new Server_Counter(0, "life", makeColor(255, 255, 255), 25, 20));
}
addCounter(new Server_Counter(0, "life", makeColor(255, 255, 255), 25, game->getStartingLifeTotal()));
addCounter(new Server_Counter(1, "w", makeColor(255, 255, 150), 20, 0));
addCounter(new Server_Counter(2, "u", makeColor(150, 150, 255), 20, 0));
addCounter(new Server_Counter(3, "b", makeColor(150, 150, 150), 20, 0));
@ -908,7 +904,7 @@ Server_Player::cmdUnconcede(const Command_Unconcede & /*cmd*/, ResponseContainer
ges.enqueueGameEvent(event, playerId);
ges.setGameEventContext(Context_Unconcede());
setupZones(game->getRoom()->getGameTypes());
setupZones();
game->sendGameStateToPlayers();

View file

@ -169,7 +169,7 @@ public:
void addCounter(Server_Counter *counter);
void clearZones();
void setupZones(const QStringList &gameTypes);
void setupZones();
Response::ResponseCode drawCards(GameEventStorage &ges, int number);
Response::ResponseCode moveCard(GameEventStorage &ges,

View file

@ -821,7 +821,7 @@ Server_ProtocolHandler::cmdCreateGame(const Command_CreateGame &cmd, Server_Room
Server_Game *game = new Server_Game(
copyUserInfo(false), gameId, description, QString::fromStdString(cmd.password()), cmd.max_players(), gameTypes,
cmd.only_buddies(), onlyRegisteredUsers, cmd.spectators_allowed(), cmd.spectators_need_password(),
cmd.spectators_can_talk(), cmd.spectators_see_everything(), room);
cmd.spectators_can_talk(), cmd.spectators_see_everything(), cmd.starting_life_total(), room);
game->addPlayer(this, rc, asSpectator, asJudge, false);
room->addGame(game);