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Move game option value declarations to dlg_create_game.
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parent
3b2421f695
commit
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10 changed files with 52 additions and 16 deletions
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@ -162,7 +162,7 @@ int Server_Player::newArrowId() const
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return id + 1;
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}
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void Server_Player::setupZones(const QStringList &gameTypes)
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void Server_Player::setupZones()
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{
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// This may need to be customized according to the game rules.
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// ------------------------------------------------------------------
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@ -178,11 +178,7 @@ void Server_Player::setupZones(const QStringList &gameTypes)
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addZone(new Server_CardZone(this, "grave", false, ServerInfo_Zone::PublicZone));
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addZone(new Server_CardZone(this, "rfg", false, ServerInfo_Zone::PublicZone));
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if (gameTypes.contains(QString("Commander"))) {
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addCounter(new Server_Counter(0, "life", makeColor(255, 255, 255), 25, 40));
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} else {
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addCounter(new Server_Counter(0, "life", makeColor(255, 255, 255), 25, 20));
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}
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addCounter(new Server_Counter(0, "life", makeColor(255, 255, 255), 25, game->getStartingLifeTotal()));
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addCounter(new Server_Counter(1, "w", makeColor(255, 255, 150), 20, 0));
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addCounter(new Server_Counter(2, "u", makeColor(150, 150, 255), 20, 0));
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addCounter(new Server_Counter(3, "b", makeColor(150, 150, 150), 20, 0));
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@ -908,7 +904,7 @@ Server_Player::cmdUnconcede(const Command_Unconcede & /*cmd*/, ResponseContainer
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ges.enqueueGameEvent(event, playerId);
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ges.setGameEventContext(Context_Unconcede());
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setupZones(game->getRoom()->getGameTypes());
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setupZones();
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game->sendGameStateToPlayers();
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