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Define Cockatrice as an editor/handler for .cod files and cockatrice:// protocol on all platforms (#6775)
* [Application] Add single instance guard and mime types. Took 2 hours 39 minutes Took 18 minutes Took 5 minutes Took 12 seconds Took 11 seconds * Rework Took 30 minutes Took 50 seconds * Only enforce single instance if launched with arguments. Took 5 minutes * Prototype intents Took 53 minutes Took 6 seconds * Connect/disconnect and join game/room intents. Took 3 hours 14 minutes Took 2 seconds Took 15 seconds * Fix include. Took 1 minute Took 23 seconds Took 2 seconds * Mac handling. Took 10 minutes Took 12 seconds Took 3 minutes * Lint. Took 3 minutes * Rebase. Took 3 minutes Took 17 seconds * Implement UrlSchemeEventFilter Took 10 minutes Took 7 seconds * Qt Moc Took 3 minutes * Modern PList. Took 21 minutes Took 1 minute * Debug output. Took 6 minutes Took 19 minutes * Watch file:// prefix. Took 15 minutes Took 7 seconds * Better handler. Took 6 minutes * Don't store reference in member Took 5 minutes * Move impl to cpp, fix lifetime issues. Took 11 minutes Took 2 minutes * Better single-instance handoff, url intent harded copy game link context-menu Polish for installers Took 35 minutes Took 8 seconds --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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#ifndef COCKATRICE_CONTEXT_CONNECT_TO_SERVER_H
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#define COCKATRICE_CONTEXT_CONNECT_TO_SERVER_H
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#include <QString>
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struct ContextConnectToServer
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{
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QString hostname;
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QString port;
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QString username;
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QString password;
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};
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#endif // COCKATRICE_CONTEXT_CONNECT_TO_SERVER_H
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#ifndef COCKATRICE_CONTEXT_JOIN_GAME_H
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#define COCKATRICE_CONTEXT_JOIN_GAME_H
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#include "context_join_room.h"
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struct ContextJoinGame
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{
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ContextJoinRoom roomContext;
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int gameId;
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};
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#endif // COCKATRICE_CONTEXT_JOIN_GAME_H
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#ifndef COCKATRICE_CONTEXT_JOIN_ROOM_H
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#define COCKATRICE_CONTEXT_JOIN_ROOM_H
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#include "context_connect_to_server.h"
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#include <QString>
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struct ContextJoinRoom
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{
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ContextConnectToServer serverContext;
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int roomId;
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};
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#endif // COCKATRICE_CONTEXT_JOIN_ROOM_H
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