mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-09-21 00:55:09 -07:00
Define Cockatrice as an editor/handler for .cod files and cockatrice:// protocol on all platforms (#6775)
* [Application] Add single instance guard and mime types. Took 2 hours 39 minutes Took 18 minutes Took 5 minutes Took 12 seconds Took 11 seconds * Rework Took 30 minutes Took 50 seconds * Only enforce single instance if launched with arguments. Took 5 minutes * Prototype intents Took 53 minutes Took 6 seconds * Connect/disconnect and join game/room intents. Took 3 hours 14 minutes Took 2 seconds Took 15 seconds * Fix include. Took 1 minute Took 23 seconds Took 2 seconds * Mac handling. Took 10 minutes Took 12 seconds Took 3 minutes * Lint. Took 3 minutes * Rebase. Took 3 minutes Took 17 seconds * Implement UrlSchemeEventFilter Took 10 minutes Took 7 seconds * Qt Moc Took 3 minutes * Modern PList. Took 21 minutes Took 1 minute * Debug output. Took 6 minutes Took 19 minutes * Watch file:// prefix. Took 15 minutes Took 7 seconds * Better handler. Took 6 minutes * Don't store reference in member Took 5 minutes * Move impl to cpp, fix lifetime issues. Took 11 minutes Took 2 minutes * Better single-instance handoff, url intent harded copy game link context-menu Polish for installers Took 35 minutes Took 8 seconds --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
parent
27fb5e51de
commit
59d90db3c7
43 changed files with 1372 additions and 13 deletions
|
|
@ -10,12 +10,16 @@
|
|||
#include "games_model.h"
|
||||
#include "user/user_list_manager.h"
|
||||
|
||||
#include <QClipboard>
|
||||
#include <QDebug>
|
||||
#include <QGuiApplication>
|
||||
#include <QHBoxLayout>
|
||||
#include <QHeaderView>
|
||||
#include <QMessageBox>
|
||||
#include <QPushButton>
|
||||
#include <QTreeView>
|
||||
#include <QUrl>
|
||||
#include <QUrlQuery>
|
||||
#include <libcockatrice/network/client/abstract/abstract_client.h>
|
||||
#include <libcockatrice/protocol/pb/response.pb.h>
|
||||
#include <libcockatrice/protocol/pb/room_commands.pb.h>
|
||||
|
|
@ -315,6 +319,21 @@ void GameSelector::customContextMenu(const QPoint &point)
|
|||
dlg.exec();
|
||||
});
|
||||
|
||||
QAction copyLink(tr("Copy Game Link"));
|
||||
connect(©Link, &QAction::triggered, this, [=, this]() {
|
||||
const ServerInfo_Game &gameInfo = gameListModel->getGame(index.data(Qt::UserRole).toInt());
|
||||
QUrl url;
|
||||
url.setScheme("cockatrice");
|
||||
url.setHost("joingame");
|
||||
QUrlQuery query;
|
||||
query.addQueryItem("hostname", client->serverName());
|
||||
query.addQueryItem("port", QString::number(client->serverPort()));
|
||||
query.addQueryItem("roomid", QString::number(gameInfo.room_id()));
|
||||
query.addQueryItem("gameid", QString::number(gameInfo.game_id()));
|
||||
url.setQuery(query);
|
||||
QGuiApplication::clipboard()->setText(url.toString(QUrl::FullyEncoded));
|
||||
});
|
||||
|
||||
QMenu menu;
|
||||
menu.addAction(&joinGame);
|
||||
|
||||
|
|
@ -332,6 +351,11 @@ void GameSelector::customContextMenu(const QPoint &point)
|
|||
|
||||
menu.addAction(&spectateGame);
|
||||
menu.addAction(&getGameInfo);
|
||||
|
||||
if (!client->serverName().isEmpty()) {
|
||||
menu.addAction(©Link);
|
||||
}
|
||||
|
||||
menu.exec(gameListView->mapToGlobal(point));
|
||||
}
|
||||
|
||||
|
|
@ -379,6 +403,24 @@ void GameSelector::joinGame(const bool asSpectator, const bool asJudge)
|
|||
disableButtons();
|
||||
}
|
||||
|
||||
bool GameSelector::joinGameById(int gameId)
|
||||
{
|
||||
auto *model = gameListView->model();
|
||||
|
||||
for (int row = 0; row < model->rowCount(); ++row) {
|
||||
QModelIndex idx = model->index(row, 0);
|
||||
const ServerInfo_Game &game = gameListModel->getGame(idx.data(Qt::UserRole).toInt());
|
||||
if (game.game_id() == gameId) {
|
||||
gameListView->setCurrentIndex(idx);
|
||||
joinGame();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
qWarning() << "Game" << gameId << "not found";
|
||||
return false;
|
||||
}
|
||||
|
||||
void GameSelector::disableButtons()
|
||||
{
|
||||
if (createButton) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue