This commit is contained in:
Max-Wilhelm Bruker 2009-11-30 19:33:45 +01:00
parent 55482246dd
commit 59e9416f57
29 changed files with 332 additions and 187 deletions

View file

@ -88,6 +88,8 @@ TabGame::TabGame(Client *_client, int _gameId, int _localPlayerId, bool _spectat
connect(aNextTurn, SIGNAL(triggered()), this, SLOT(actNextTurn()));
aRemoveLocalArrows = new QAction(this);
connect(aRemoveLocalArrows, SIGNAL(triggered()), this, SLOT(actRemoveLocalArrows()));
aLeaveGame = new QAction(this);
connect(aLeaveGame, SIGNAL(triggered()), this, SLOT(actLeaveGame()));
tabMenu = new QMenu(this);
playersSeparator = tabMenu->addSeparator();
@ -95,6 +97,8 @@ TabGame::TabGame(Client *_client, int _gameId, int _localPlayerId, bool _spectat
tabMenu->addAction(aNextTurn);
tabMenu->addSeparator();
tabMenu->addAction(aRemoveLocalArrows);
tabMenu->addSeparator();
tabMenu->addAction(aLeaveGame);
retranslateUi();
setLayout(mainLayout);
@ -102,6 +106,11 @@ TabGame::TabGame(Client *_client, int _gameId, int _localPlayerId, bool _spectat
messageLog->logGameJoined(gameId);
}
TabGame::~TabGame()
{
emit gameClosing(this);
}
void TabGame::retranslateUi()
{
tabMenu->setTitle(tr("&Game"));
@ -111,6 +120,7 @@ void TabGame::retranslateUi()
aNextTurn->setShortcuts(QList<QKeySequence>() << QKeySequence(tr("Ctrl+Return")) << QKeySequence(tr("Ctrl+Enter")));
aRemoveLocalArrows->setText(tr("&Remove all local arrows"));
aRemoveLocalArrows->setShortcut(tr("Ctrl+R"));
aLeaveGame->setText(tr("&Leave game"));
loadLocalButton->setText(tr("Load &local deck"));
loadRemoteButton->setText(tr("Load deck from &server"));
@ -126,6 +136,15 @@ void TabGame::retranslateUi()
i.next().value()->retranslateUi();
}
void TabGame::actLeaveGame()
{
if (QMessageBox::question(this, tr("Leave game"), tr("Are you sure you want to leave this game?"), QMessageBox::Yes | QMessageBox::No, QMessageBox::No) != QMessageBox::Yes)
return;
sendGameCommand(new Command_LeaveGame);
deleteLater();
}
void TabGame::actSay()
{
if (!sayEdit->text().isEmpty()) {
@ -175,7 +194,6 @@ Player *TabGame::addPlayer(int playerId, const QString &playerName)
tabMenu->insertMenu(playersSeparator, newPlayer->getPlayerMenu());
players.insert(playerId, newPlayer);
emit playerAdded(newPlayer);
return newPlayer;
}
@ -207,15 +225,21 @@ void TabGame::sendGameCommand(GameCommand *command)
client->sendCommand(command);
}
void TabGame::eventGameStart(Event_GameStart * /*event*/)
void TabGame::startGame()
{
currentPhase = -1;
started = true;
deckViewContainer->hide();
gameView->show();
phasesToolbar->show();
}
void TabGame::eventGameStart(Event_GameStart * /*event*/)
{
startGame();
messageLog->logGameStart();
QMapIterator<int, Player *> i(players);
while (i.hasNext())
i.next().value()->prepareForGame();
@ -233,26 +257,35 @@ void TabGame::eventGameStateChanged(Event_GameStateChanged *event)
}
player->processPlayerInfo(pl);
}
if (event->getGameStarted() && !started) {
startGame();
setActivePlayer(event->getActivePlayer());
setActivePhase(event->getActivePhase());
}
}
void TabGame::eventJoin(Event_Join *event)
{
if (event->getSpectator()) {
spectatorList.append(event->getPlayerName());
messageLog->logJoinSpectator(event->getPlayerName());
ServerInfo_Player *playerInfo = event->getPlayer();
if (playerInfo->getSpectator()) {
spectatorList.append(playerInfo->getName());
messageLog->logJoinSpectator(playerInfo->getName());
} else {
Player *newPlayer = addPlayer(event->getPlayerId(), event->getPlayerName());
Player *newPlayer = addPlayer(playerInfo->getPlayerId(), playerInfo->getName());
messageLog->logJoin(newPlayer);
playerListWidget->addPlayer(playerInfo);
}
}
void TabGame::eventLeave(Event_Leave *event)
{
Player *player = players.value(event->getPlayerId(), 0);
int playerId = event->getPlayerId();
Player *player = players.value(playerId, 0);
if (!player)
return;
messageLog->logLeave(player);
playerListWidget->removePlayer(playerId);
}
void TabGame::eventGameClosed(Event_GameClosed * /*event*/)
@ -261,29 +294,43 @@ void TabGame::eventGameClosed(Event_GameClosed * /*event*/)
messageLog->logGameClosed();
}
void TabGame::eventSetActivePlayer(Event_SetActivePlayer *event)
Player *TabGame::setActivePlayer(int id)
{
Player *player = players.value(event->getActivePlayerId(), 0);
Player *player = players.value(id, 0);
if (!player)
return;
playerListWidget->setActivePlayer(event->getActivePlayerId());
return 0;
playerListWidget->setActivePlayer(id);
QMapIterator<int, Player *> i(players);
while (i.hasNext()) {
i.next();
i.value()->setActive(i.value() == player);
}
messageLog->logSetActivePlayer(player);
currentPhase = -1;
return player;
}
void TabGame::eventSetActivePlayer(Event_SetActivePlayer *event)
{
Player *player = setActivePlayer(event->getActivePlayerId());
if (!player)
return;
messageLog->logSetActivePlayer(player);
}
void TabGame::setActivePhase(int phase)
{
if (currentPhase != phase) {
currentPhase = phase;
phasesToolbar->setActivePhase(phase);
}
}
void TabGame::eventSetActivePhase(Event_SetActivePhase *event)
{
const int phase = event->getPhase();
if (currentPhase != phase) {
currentPhase = phase;
phasesToolbar->setActivePhase(phase);
int phase = event->getPhase();
if (currentPhase != phase)
messageLog->logSetActivePhase(phase);
}
setActivePhase(phase);
}
void TabGame::loadLocalDeck()