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blah
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29 changed files with 332 additions and 187 deletions
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@ -25,6 +25,8 @@
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#include "window_deckeditor.h"
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#include "tab_supervisor.h"
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const QString MainWindow::appName = "Cockatrice";
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void MainWindow::updateTabMenu(QMenu *menu)
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{
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if (tabMenu)
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@ -36,60 +38,24 @@ void MainWindow::updateTabMenu(QMenu *menu)
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void MainWindow::statusChanged(ClientStatus _status)
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{
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setClientStatusTitle();
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switch (_status) {
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case StatusConnecting:
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emit logConnecting(client->peerName());
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break;
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case StatusDisconnected:
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tabSupervisor->stop();
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// if (game) {
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// zoneLayout->clear();
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// delete game;
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// game = 0;
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// }
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aConnect->setEnabled(true);
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aDisconnect->setEnabled(false);
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// aRestartGame->setEnabled(false);
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// aLeaveGame->setEnabled(false);
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// phasesToolbar->setActivePhase(-1);
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// phasesToolbar->hide();
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emit logDisconnected();
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break;
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case StatusLoggingIn:
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emit logConnected();
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aConnect->setEnabled(false);
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aDisconnect->setEnabled(true);
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break;
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case StatusLoggedIn: {
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tabSupervisor->start(client);
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/* if (game) {
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zoneLayout->clear();
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delete game;
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game = 0;
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}
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aRestartGame->setEnabled(false);
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aLeaveGame->setEnabled(false);
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phasesToolbar->setActivePhase(-1);
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phasesToolbar->hide();
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view->hide();
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gameSelector->enableGameList();
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chatWidget->enableChat();
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*/ break;
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}
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// case StatusPlaying: {
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/* chatWidget->disableChat();
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aRestartGame->setEnabled(true);
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aLeaveGame->setEnabled(true);
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phasesToolbar->show();
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view->show();
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break;
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}
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*/ default:
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default:
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break;
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}
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}
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@ -107,18 +73,7 @@ void MainWindow::actDisconnect()
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{
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client->disconnectFromServer();
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}
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/*
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void MainWindow::actRestartGame()
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{
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zoneLayout->clear();
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game->restartGameDialog();
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}
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void MainWindow::actLeaveGame()
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{
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client->leaveGame();
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}
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*/
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void MainWindow::actDeckEditor()
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{
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WndDeckEditor *deckEditor = new WndDeckEditor(this);
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@ -149,15 +104,40 @@ void MainWindow::serverTimeout()
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QMessageBox::critical(this, tr("Error"), tr("Server timeout"));
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}
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void MainWindow::serverError(ResponseCode r)
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{
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switch (r) {
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case RespWrongPassword: QMessageBox::critical(this, tr("Error"), tr("Invalid login data.")); break;
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default: ;
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}
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}
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void MainWindow::socketError(const QString &errorStr)
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{
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QMessageBox::critical(this, tr("Error"), tr("Socket error: %1").arg(errorStr));
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}
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void MainWindow::protocolVersionMismatch(int localVersion, int remoteVersion)
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{
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QMessageBox::critical(this, tr("Error"), tr("Protocol version mismatch. Local version: %1, remote version: %2.").arg(localVersion).arg(remoteVersion));
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}
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void MainWindow::setClientStatusTitle()
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{
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switch (client->getStatus()) {
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case StatusConnecting: setWindowTitle(appName + " - " + tr("Connecting to %1...").arg(client->peerName())); break;
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case StatusDisconnected: setWindowTitle(appName + " - " + tr("Disconnected")); break;
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case StatusLoggedIn: setWindowTitle(appName + " - " + tr("Logged in at %1").arg(client->peerName())); break;
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default: setWindowTitle(appName);
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}
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}
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void MainWindow::retranslateUi()
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{
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setWindowTitle(tr("Cockatrice"));
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setClientStatusTitle();
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aConnect->setText(tr("&Connect..."));
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aDisconnect->setText(tr("&Disconnect"));
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// aRestartGame->setText(tr("&Restart game..."));
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// aRestartGame->setShortcut(tr("F2"));
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// aLeaveGame->setText(tr("&Leave game"));
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aDeckEditor->setText(tr("&Deck editor"));
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aFullScreen->setText(tr("&Full screen"));
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aFullScreen->setShortcut(tr("Ctrl+F"));
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@ -174,13 +154,7 @@ void MainWindow::createActions()
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aDisconnect = new QAction(this);
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aDisconnect->setEnabled(false);
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connect(aDisconnect, SIGNAL(triggered()), this, SLOT(actDisconnect()));
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/* aRestartGame = new QAction(this);
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aRestartGame->setEnabled(false);
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connect(aRestartGame, SIGNAL(triggered()), this, SLOT(actRestartGame()));
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aLeaveGame = new QAction(this);
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aLeaveGame->setEnabled(false);
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connect(aLeaveGame, SIGNAL(triggered()), this, SLOT(actLeaveGame()));
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*/ aDeckEditor = new QAction(this);
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aDeckEditor = new QAction(this);
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connect(aDeckEditor, SIGNAL(triggered()), this, SLOT(actDeckEditor()));
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aFullScreen = new QAction(this);
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aFullScreen->setCheckable(true);
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@ -212,22 +186,16 @@ MainWindow::MainWindow(QWidget *parent)
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QPixmapCache::setCacheLimit(200000);
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client = new Client(this);
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connect(client, SIGNAL(serverError(ResponseCode)), this, SLOT(serverError(ResponseCode)));
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connect(client, SIGNAL(socketError(const QString &)), this, SLOT(socketError(const QString &)));
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connect(client, SIGNAL(serverTimeout()), this, SLOT(serverTimeout()));
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connect(client, SIGNAL(statusChanged(ClientStatus)), this, SLOT(statusChanged(ClientStatus)));
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connect(client, SIGNAL(protocolVersionMismatch(int, int)), this, SLOT(protocolVersionMismatch(int, int)));
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tabSupervisor = new TabSupervisor;
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connect(tabSupervisor, SIGNAL(setMenu(QMenu *)), this, SLOT(updateTabMenu(QMenu *)));
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setCentralWidget(tabSupervisor);
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/*
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connect(this, SIGNAL(logConnecting(QString)), messageLog, SLOT(logConnecting(QString)));
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connect(this, SIGNAL(logConnected()), messageLog, SLOT(logConnected()));
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connect(this, SIGNAL(logDisconnected()), messageLog, SLOT(logDisconnected()));
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connect(client, SIGNAL(logSocketError(const QString &)), messageLog, SLOT(logSocketError(const QString &)));
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connect(client, SIGNAL(serverError(ResponseCode)), messageLog, SLOT(logServerError(ResponseCode)));
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connect(client, SIGNAL(protocolVersionMismatch(int, int)), messageLog, SLOT(logProtocolVersionMismatch(int, int)));
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connect(client, SIGNAL(protocolError()), messageLog, SLOT(logProtocolError()));
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*/
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connect(client, SIGNAL(serverTimeout()), this, SLOT(serverTimeout()));
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connect(client, SIGNAL(statusChanged(ClientStatus)), this, SLOT(statusChanged(ClientStatus)));
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createActions();
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createMenus();
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