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[Game] Single chat message when a card transforms (#4764)
Transform currently logs "X destroys Y." followed by "X creates token: Z." because the server implements it as DestroyCard + CreateToken events. - Add Context_TransformCard (protocol extension 1010) to the transform event batch and a unit test asserting the server attaches it - Suppress the destroy/create pair and the migration un-attach lines in the game log, printing one "X transforms Y into Z (P/T)." message
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8 changed files with 229 additions and 1 deletions
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@ -26,6 +26,7 @@
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#include <libcockatrice/game/zones/card_zone_logic.h>
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#include <libcockatrice/protocol/pb/context_move_card.pb.h>
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#include <libcockatrice/protocol/pb/context_mulligan.pb.h>
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#include <libcockatrice/protocol/pb/context_transform_card.pb.h>
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#include <libcockatrice/settings/chat_settings.h>
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#include <libcockatrice/utility/zone_names.h>
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#include <optional>
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@ -120,6 +121,7 @@ MessageLogWidget::getFromStr(CardZoneLogic *zone, QString cardName, int position
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void MessageLogWidget::containerProcessingDone()
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{
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currentContext = MessageContext_None;
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transformOldCardName.clear();
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messageSuffix = messagePrefix = QString();
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}
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@ -129,6 +131,8 @@ void MessageLogWidget::containerProcessingStarted(const GameEventContext &contex
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currentContext = MessageContext_MoveCard;
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} else if (context.HasExtension(Context_Mulligan::ext)) {
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currentContext = MessageContext_Mulligan;
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} else if (context.HasExtension(Context_TransformCard::ext)) {
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currentContext = MessageContext_TransformCard;
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}
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}
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@ -252,6 +256,27 @@ void MessageLogWidget::logCreateArrow(PlayerLogic *player,
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void MessageLogWidget::logCreateToken(PlayerLogic *player, QString cardName, QString pt, bool faceDown)
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{
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if (currentContext == MessageContext_TransformCard) {
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if (transformOldCardName.isEmpty()) {
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appendHtmlServerMessage(tr("%1 creates token: %2%3.")
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.arg(sanitizeHtml(player->getPlayerInfo()->getName()))
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.arg(cardLink(std::move(cardName)))
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.arg(pt.isEmpty() ? QString() : QString(" (%1)").arg(sanitizeHtml(pt))));
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} else if (faceDown) {
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appendHtmlServerMessage(tr("%1 transforms %2 into a face down card.")
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.arg(sanitizeHtml(player->getPlayerInfo()->getName()))
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.arg(cardLink(std::move(transformOldCardName))));
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} else {
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appendHtmlServerMessage(tr("%1 transforms %2 into %3%4.")
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.arg(sanitizeHtml(player->getPlayerInfo()->getName()))
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.arg(cardLink(std::move(transformOldCardName)))
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.arg(cardLink(std::move(cardName)))
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.arg(pt.isEmpty() ? QString() : QString(" (%1)").arg(sanitizeHtml(pt))));
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}
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transformOldCardName.clear();
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return;
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}
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if (faceDown) {
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appendHtmlServerMessage(
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tr("%1 creates a face down token.").arg(sanitizeHtml(player->getPlayerInfo()->getName())));
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@ -278,6 +303,11 @@ void MessageLogWidget::logDeckSelect(PlayerLogic *player, QString deckHash, int
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void MessageLogWidget::logDestroyCard(PlayerLogic *player, QString cardName)
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{
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if (currentContext == MessageContext_TransformCard) {
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transformOldCardName = cardName;
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return;
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}
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appendHtmlServerMessage(
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tr("%1 destroys %2.").arg(sanitizeHtml(player->getPlayerInfo()->getName())).arg(cardLink(std::move(cardName))));
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}
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@ -817,6 +847,10 @@ void MessageLogWidget::logSpectatorSay(const ServerInfo_User &spectator, QString
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void MessageLogWidget::logUnattachCard(PlayerLogic *player, QString cardName)
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{
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if (currentContext == MessageContext_TransformCard) {
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return;
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}
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appendHtmlServerMessage(tr("%1 unattaches %2.")
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.arg(sanitizeHtml(player->getPlayerInfo()->getName()))
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.arg(cardLink(std::move(cardName))));
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@ -34,10 +34,12 @@ private:
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{
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MessageContext_None,
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MessageContext_MoveCard,
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MessageContext_Mulligan
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MessageContext_Mulligan,
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MessageContext_TransformCard
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};
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MessageContext currentContext;
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QString transformOldCardName;
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QString messagePrefix, messageSuffix;
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static QPair<QString, QString> getFromStr(CardZoneLogic *zone, QString cardName, int position, bool ownerChange);
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@ -47,6 +47,7 @@
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#include <libcockatrice/protocol/pb/context_concede.pb.h>
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#include <libcockatrice/protocol/pb/context_move_card.pb.h>
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#include <libcockatrice/protocol/pb/context_ready_start.pb.h>
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#include <libcockatrice/protocol/pb/context_transform_card.pb.h>
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#include <libcockatrice/protocol/pb/context_undo_draw.pb.h>
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#include <libcockatrice/protocol/pb/event_attach_card.pb.h>
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#include <libcockatrice/protocol/pb/event_change_zone_properties.pb.h>
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@ -1012,6 +1013,7 @@ Server_AbstractPlayer::cmdCreateToken(const Command_CreateToken &cmd, ResponseCo
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if (targetZone) {
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targetCard = targetZone->getCard(cmd.target_card_id());
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if (targetCard && cmd.target_mode() == Command_CreateToken::TRANSFORM_INTO) {
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ges.setGameEventContext(Context_TransformCard());
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if (targetCard->getParentCard()) {
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ges.enqueueGameEvent(makeAttachCardEvent(targetCard), playerId);
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}
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@ -80,6 +80,7 @@ set(PROTO_FILES
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context_ping_changed.proto
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context_ready_start.proto
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context_set_sideboard_lock.proto
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context_transform_card.proto
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context_undo_draw.proto
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developer_commands.proto
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event_add_to_list.proto
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@ -0,0 +1,8 @@
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syntax = "proto2";
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import "game_event_context.proto";
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message Context_TransformCard {
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extend GameEventContext {
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optional Context_TransformCard ext = 1010;
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}
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}
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@ -11,6 +11,7 @@ message GameEventContext {
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CONNECTION_STATE_CHANGED = 1007;
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SET_SIDEBOARD_LOCK = 1008;
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UNCONCEDE = 1009;
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TRANSFORM_CARD = 1010;
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}
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extensions 100 to max;
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}
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@ -328,6 +328,17 @@ cockatrice_add_test(
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LABELS
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server
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)
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cockatrice_add_test(
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NAME
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server_transform_context_test
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SOURCES
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server_transform_context_test.cpp
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LIBS
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libcockatrice_network_server_remote
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libcockatrice_rng
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LABELS
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server
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)
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cockatrice_add_test(
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NAME
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server_forced_password_change_test
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169
tests/server_transform_context_test.cpp
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169
tests/server_transform_context_test.cpp
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@ -0,0 +1,169 @@
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/** @file server_transform_context_test.cpp
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* @brief Tests that the card transform path attaches a Context_TransformCard
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* to the event storage, so the client can render a single
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* "Player X transforms card Y into card Z" chat message.
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* @ingroup Tests
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*/
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#include "game/game_config.h"
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#include "game/server_abstract_player.h"
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#include "game/server_card.h"
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#include "game/server_cardzone.h"
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#include "game/server_game.h"
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#include "server_response_containers.h"
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#include "server_room.h"
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#include "movecard_tests/server_test_helpers.h"
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#include <QCoreApplication>
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#include <gtest/gtest.h>
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#include <libcockatrice/protocol/pb/command_create_token.pb.h>
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#include <libcockatrice/protocol/pb/context_transform_card.pb.h>
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#include <libcockatrice/protocol/pb/event_create_token.pb.h>
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#include <libcockatrice/protocol/pb/event_destroy_card.pb.h>
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#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
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#include <libcockatrice/rng/rng_abstract.h>
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#include <libcockatrice/utility/zone_names.h>
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RNG_Abstract *rng = nullptr; // referenced by the server_remote library
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namespace
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{
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class TransformContextTest : public ::testing::Test
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{
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protected:
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ServerInfo_User user;
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FakeServer server;
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std::unique_ptr<Server_Room> room;
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std::unique_ptr<Server_Game> game;
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std::unique_ptr<Server_AbstractPlayer> player;
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Server_Card *targetCard = nullptr;
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void SetUp() override
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{
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user.set_name("test-user");
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room = std::make_unique<Server_Room>(0, 0, "", "", "", "", false, "", QList<QString>(), &server);
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GameConfig config{.creatorInfo = user,
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.gameId = 1,
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.description = QString(),
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.password = QString(),
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.maxPlayers = 2,
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.gameTypes = QList<int>(),
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.onlyBuddies = false,
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.onlyRegistered = false,
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.spectatorsAllowed = false,
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.spectatorsNeedPassword = false,
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.spectatorsCanTalk = false,
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.spectatorsSeeEverything = false,
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.startingLifeTotal = 20,
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.shareDecklistsOnLoad = false};
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game = std::make_unique<Server_Game>(config, room.get());
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// Start the game with no participants so cmdCreateToken can run; the
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// start is emitted via a queued connection, so process posted events.
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game->startGameIfReady(true);
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QCoreApplication::processEvents();
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ASSERT_TRUE(game->getGameStarted());
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player = std::make_unique<Server_AbstractPlayer>(game.get(), 1, user, false, nullptr);
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auto *tableZone = new Server_CardZone(player.get(), ZoneNames::TABLE, true, ServerInfo_Zone::PublicZone);
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player->addZone(tableZone);
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targetCard = new Server_Card({"Old Card", "old-card"}, player->newCardId(), 0, 0);
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tableZone->insertCard(targetCard, 0, 0);
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}
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};
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Server_CardZone *tableZoneOf(Server_AbstractPlayer &player)
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{
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return player.getZones().value(ZoneNames::TABLE);
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}
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Command_CreateToken makeTransformCommand(uint32_t targetCardId)
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{
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Command_CreateToken cmd;
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cmd.set_zone(ZoneNames::TABLE);
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cmd.set_target_zone(ZoneNames::TABLE);
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cmd.set_target_card_id(targetCardId);
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cmd.set_target_mode(Command_CreateToken::TRANSFORM_INTO);
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cmd.set_card_name("New Card");
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cmd.set_card_provider_id("new-card");
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cmd.set_color("m");
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cmd.set_pt("2/2");
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cmd.set_destroy_on_zone_change(true);
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cmd.set_x(-1);
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cmd.set_y(-1);
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return cmd;
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}
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TEST_F(TransformContextTest, TransformCommandSetsTransformContext)
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{
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GameEventStorage ges;
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ResponseContainer rc(0);
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const auto response = player->cmdCreateToken(makeTransformCommand(targetCard->getId()), rc, ges);
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EXPECT_EQ(response, Response::RespOk);
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ASSERT_NE(ges.getGameEventContext(), nullptr);
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EXPECT_TRUE(static_cast<GameEventContext *>(ges.getGameEventContext())->HasExtension(Context_TransformCard::ext));
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}
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TEST_F(TransformContextTest, TransformEventSequenceDestroyThenCreate)
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{
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GameEventStorage ges;
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ResponseContainer rc(0);
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ASSERT_EQ(player->cmdCreateToken(makeTransformCommand(targetCard->getId()), rc, ges), Response::RespOk);
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QList<uint32_t> destroyedIds;
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QList<Event_CreateToken> createdTokens;
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for (const auto *item : ges.getGameEventList()) {
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const GameEvent &event = item->getGameEvent();
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if (event.HasExtension(Event_DestroyCard::ext)) {
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destroyedIds.append(event.GetExtension(Event_DestroyCard::ext).card_id());
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}
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if (event.HasExtension(Event_CreateToken::ext)) {
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createdTokens.append(event.GetExtension(Event_CreateToken::ext));
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}
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}
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// The old card is destroyed and exactly one token is created in its place.
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EXPECT_EQ(destroyedIds, QList<uint32_t>({static_cast<uint32_t>(targetCard->getId())}));
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ASSERT_EQ(createdTokens.size(), 1);
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EXPECT_EQ(createdTokens.first().card_name(), "New Card");
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EXPECT_EQ(createdTokens.first().pt(), "2/2");
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EXPECT_EQ(createdTokens.first().destroy_on_zone_change(), true);
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// The old card is removed from the table and the new card replaces it.
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EXPECT_EQ(tableZoneOf(*player)->getCard(targetCard->getId()), nullptr);
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EXPECT_NE(tableZoneOf(*player)->getCard(createdTokens.first().card_id()), nullptr);
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}
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TEST_F(TransformContextTest, PlainTokenCreateHasNoTransformContext)
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{
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Command_CreateToken cmd;
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cmd.set_zone(ZoneNames::TABLE);
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cmd.set_card_name("Plain Token");
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cmd.set_card_provider_id("plain-token");
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cmd.set_color("");
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cmd.set_pt("1/1");
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cmd.set_destroy_on_zone_change(true);
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cmd.set_x(-1);
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cmd.set_y(-1);
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GameEventStorage ges;
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ResponseContainer rc(0);
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EXPECT_EQ(player->cmdCreateToken(cmd, rc, ges), Response::RespOk);
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EXPECT_EQ(ges.getGameEventContext(), nullptr);
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}
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} // namespace
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int main(int argc, char **argv)
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{
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QCoreApplication app(argc, argv);
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::testing::InitGoogleTest(&argc, argv);
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return RUN_ALL_TESTS();
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}
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