[Game] Single chat message when a card transforms (#4764)

Transform currently logs "X destroys Y." followed by "X creates token: Z."
because the server implements it as DestroyCard + CreateToken events.

- Add Context_TransformCard (protocol extension 1010) to the transform
  event batch and a unit test asserting the server attaches it
- Suppress the destroy/create pair and the migration un-attach lines in
  the game log, printing one "X transforms Y into Z (P/T)." message
This commit is contained in:
Lukas Brübach 2026-09-24 06:55:51 +02:00
parent 44d5138181
commit 5b11af585f
8 changed files with 229 additions and 1 deletions

View file

@ -0,0 +1,169 @@
/** @file server_transform_context_test.cpp
* @brief Tests that the card transform path attaches a Context_TransformCard
* to the event storage, so the client can render a single
* "Player X transforms card Y into card Z" chat message.
* @ingroup Tests
*/
#include "game/game_config.h"
#include "game/server_abstract_player.h"
#include "game/server_card.h"
#include "game/server_cardzone.h"
#include "game/server_game.h"
#include "server_response_containers.h"
#include "server_room.h"
#include "movecard_tests/server_test_helpers.h"
#include <QCoreApplication>
#include <gtest/gtest.h>
#include <libcockatrice/protocol/pb/command_create_token.pb.h>
#include <libcockatrice/protocol/pb/context_transform_card.pb.h>
#include <libcockatrice/protocol/pb/event_create_token.pb.h>
#include <libcockatrice/protocol/pb/event_destroy_card.pb.h>
#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
#include <libcockatrice/rng/rng_abstract.h>
#include <libcockatrice/utility/zone_names.h>
RNG_Abstract *rng = nullptr; // referenced by the server_remote library
namespace
{
class TransformContextTest : public ::testing::Test
{
protected:
ServerInfo_User user;
FakeServer server;
std::unique_ptr<Server_Room> room;
std::unique_ptr<Server_Game> game;
std::unique_ptr<Server_AbstractPlayer> player;
Server_Card *targetCard = nullptr;
void SetUp() override
{
user.set_name("test-user");
room = std::make_unique<Server_Room>(0, 0, "", "", "", "", false, "", QList<QString>(), &server);
GameConfig config{.creatorInfo = user,
.gameId = 1,
.description = QString(),
.password = QString(),
.maxPlayers = 2,
.gameTypes = QList<int>(),
.onlyBuddies = false,
.onlyRegistered = false,
.spectatorsAllowed = false,
.spectatorsNeedPassword = false,
.spectatorsCanTalk = false,
.spectatorsSeeEverything = false,
.startingLifeTotal = 20,
.shareDecklistsOnLoad = false};
game = std::make_unique<Server_Game>(config, room.get());
// Start the game with no participants so cmdCreateToken can run; the
// start is emitted via a queued connection, so process posted events.
game->startGameIfReady(true);
QCoreApplication::processEvents();
ASSERT_TRUE(game->getGameStarted());
player = std::make_unique<Server_AbstractPlayer>(game.get(), 1, user, false, nullptr);
auto *tableZone = new Server_CardZone(player.get(), ZoneNames::TABLE, true, ServerInfo_Zone::PublicZone);
player->addZone(tableZone);
targetCard = new Server_Card({"Old Card", "old-card"}, player->newCardId(), 0, 0);
tableZone->insertCard(targetCard, 0, 0);
}
};
Server_CardZone *tableZoneOf(Server_AbstractPlayer &player)
{
return player.getZones().value(ZoneNames::TABLE);
}
Command_CreateToken makeTransformCommand(uint32_t targetCardId)
{
Command_CreateToken cmd;
cmd.set_zone(ZoneNames::TABLE);
cmd.set_target_zone(ZoneNames::TABLE);
cmd.set_target_card_id(targetCardId);
cmd.set_target_mode(Command_CreateToken::TRANSFORM_INTO);
cmd.set_card_name("New Card");
cmd.set_card_provider_id("new-card");
cmd.set_color("m");
cmd.set_pt("2/2");
cmd.set_destroy_on_zone_change(true);
cmd.set_x(-1);
cmd.set_y(-1);
return cmd;
}
TEST_F(TransformContextTest, TransformCommandSetsTransformContext)
{
GameEventStorage ges;
ResponseContainer rc(0);
const auto response = player->cmdCreateToken(makeTransformCommand(targetCard->getId()), rc, ges);
EXPECT_EQ(response, Response::RespOk);
ASSERT_NE(ges.getGameEventContext(), nullptr);
EXPECT_TRUE(static_cast<GameEventContext *>(ges.getGameEventContext())->HasExtension(Context_TransformCard::ext));
}
TEST_F(TransformContextTest, TransformEventSequenceDestroyThenCreate)
{
GameEventStorage ges;
ResponseContainer rc(0);
ASSERT_EQ(player->cmdCreateToken(makeTransformCommand(targetCard->getId()), rc, ges), Response::RespOk);
QList<uint32_t> destroyedIds;
QList<Event_CreateToken> createdTokens;
for (const auto *item : ges.getGameEventList()) {
const GameEvent &event = item->getGameEvent();
if (event.HasExtension(Event_DestroyCard::ext)) {
destroyedIds.append(event.GetExtension(Event_DestroyCard::ext).card_id());
}
if (event.HasExtension(Event_CreateToken::ext)) {
createdTokens.append(event.GetExtension(Event_CreateToken::ext));
}
}
// The old card is destroyed and exactly one token is created in its place.
EXPECT_EQ(destroyedIds, QList<uint32_t>({static_cast<uint32_t>(targetCard->getId())}));
ASSERT_EQ(createdTokens.size(), 1);
EXPECT_EQ(createdTokens.first().card_name(), "New Card");
EXPECT_EQ(createdTokens.first().pt(), "2/2");
EXPECT_EQ(createdTokens.first().destroy_on_zone_change(), true);
// The old card is removed from the table and the new card replaces it.
EXPECT_EQ(tableZoneOf(*player)->getCard(targetCard->getId()), nullptr);
EXPECT_NE(tableZoneOf(*player)->getCard(createdTokens.first().card_id()), nullptr);
}
TEST_F(TransformContextTest, PlainTokenCreateHasNoTransformContext)
{
Command_CreateToken cmd;
cmd.set_zone(ZoneNames::TABLE);
cmd.set_card_name("Plain Token");
cmd.set_card_provider_id("plain-token");
cmd.set_color("");
cmd.set_pt("1/1");
cmd.set_destroy_on_zone_change(true);
cmd.set_x(-1);
cmd.set_y(-1);
GameEventStorage ges;
ResponseContainer rc(0);
EXPECT_EQ(player->cmdCreateToken(cmd, rc, ges), Response::RespOk);
EXPECT_EQ(ges.getGameEventContext(), nullptr);
}
} // namespace
int main(int argc, char **argv)
{
QCoreApplication app(argc, argv);
::testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}