Implementation of websockets in servatrice and test js client

This commit is contained in:
Fabio Bas 2015-12-24 17:40:49 +01:00
parent e81a6d497b
commit 5b21dc8cde
42 changed files with 39592 additions and 287 deletions

View file

@ -22,14 +22,14 @@ public:
virtual void storeGameInformation(const QString & /* roomName */, const QStringList & /* roomGameTypes */, const ServerInfo_Game & /* gameInfo */, const QSet<QString> & /* allPlayersEver */, const QSet<QString> & /* allSpectatorsEver */, const QList<GameReplay *> & /* replayList */) { }
virtual DeckList *getDeckFromDatabase(int /* deckId */, int /* userId */) { return 0; }
virtual qint64 startSession(const QString & /* userName */, const QString & /* address */, const QString & /* clientId */) { return 0; }
virtual qint64 startSession(const QString & /* userName */, const QString & /* address */, const QString & /* clientId */, const QString & /* connectionType */) { return 0; }
virtual bool usernameIsValid(const QString & /*userName */, QString & /* error */) { return true; };
public slots:
virtual void endSession(qint64 /* sessionId */ ) { }
public:
virtual int getNextGameId() = 0;
virtual int getNextReplayId() = 0;
virtual int getActiveUserCount() = 0;
virtual int getActiveUserCount(QString connectionType = QString()) = 0;
virtual void clearSessionTables() { }
virtual void lockSessionTables() { }