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Implementation of websockets in servatrice and test js client
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42 changed files with 39592 additions and 287 deletions
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@ -22,14 +22,14 @@ public:
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virtual void storeGameInformation(const QString & /* roomName */, const QStringList & /* roomGameTypes */, const ServerInfo_Game & /* gameInfo */, const QSet<QString> & /* allPlayersEver */, const QSet<QString> & /* allSpectatorsEver */, const QList<GameReplay *> & /* replayList */) { }
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virtual DeckList *getDeckFromDatabase(int /* deckId */, int /* userId */) { return 0; }
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virtual qint64 startSession(const QString & /* userName */, const QString & /* address */, const QString & /* clientId */) { return 0; }
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virtual qint64 startSession(const QString & /* userName */, const QString & /* address */, const QString & /* clientId */, const QString & /* connectionType */) { return 0; }
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virtual bool usernameIsValid(const QString & /*userName */, QString & /* error */) { return true; };
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public slots:
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virtual void endSession(qint64 /* sessionId */ ) { }
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public:
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virtual int getNextGameId() = 0;
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virtual int getNextReplayId() = 0;
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virtual int getActiveUserCount() = 0;
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virtual int getActiveUserCount(QString connectionType = QString()) = 0;
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virtual void clearSessionTables() { }
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virtual void lockSessionTables() { }
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